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Topic : "[three dee] shining a light on some relics" |
balistic member
Member # Joined: 01 Jun 2000 Posts: 2599 Location: Reno, NV, USA
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Posted: Sat Feb 26, 2005 4:41 pm |
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Intrigued by Hash's new radiosity implementation in Animation:Master, I decided to have a whack at re-lighting a scene I originally modeled almost six years ago. I think the original was one of the very first things I ever posted here at Sijun. Anyway, here's the new version:
Thanks for looking. Pull up a chair . . . _________________ brian.prince|light.comp.paint |
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Sumaleth Administrator
Member # Joined: 30 Oct 1999 Posts: 2898 Location: Australia
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Mikko K member
Member # Joined: 29 Apr 2003 Posts: 639
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Posted: Sat Feb 26, 2005 4:56 pm |
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Wow, they finally got radiosity. In 2005
I've used the '98 version mostly. Maybe '01 as well. Damn they must have crashed couple of times per hour.
A nice image. I actually downloaded some of your procedural shaders years ago at my friend's place. I thought "goddamn this guy's a genius". I didn't even have a net connection at home. It was a revolution to realize that other artists really existed, I only knew janne back then.. Him and you, my first cg-idols Those were the days. |
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balistic member
Member # Joined: 01 Jun 2000 Posts: 2599 Location: Reno, NV, USA
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Posted: Sat Feb 26, 2005 5:16 pm |
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Thanks Suma.
Mikko: and it only took them three tries at radiosity before they got something that worked I give them credit though, this is a damned-nice implemenation of photon mapping and final gathering. The downside is that other aspects of the renderer are still dicey (antialiasing), so this thing took about 12 hours to render, after the 15-second radiosity calc. _________________ brian.prince|light.comp.paint |
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Odds member
Member # Joined: 17 Sep 2004 Posts: 374
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Posted: Sat Feb 26, 2005 6:47 pm |
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Ooo... nice! I like the new one much better. I don't have any crits because I don't know 3d, heh. Keep up the good work. |
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Sukhoi member
Member # Joined: 15 Jul 2001 Posts: 1074 Location: CPH / Denmark
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Posted: Sun Feb 27, 2005 2:29 am |
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You obviously know your stuff Brian!
Hella nice render. Now go put it to use on some grand and actionpacked vision including dead cities, exoskeletons and radioactive puddles.....
-Sukhoi |
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Max member
Member # Joined: 12 Aug 2002 Posts: 3210 Location: MIND
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Posted: Sun Feb 27, 2005 6:32 am |
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Amazing work balistic!!
Modeling and lighting are superb. really stunning...
I'd like to see more 3d stuff from you. |
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watmough member
Member # Joined: 22 Sep 2003 Posts: 779 Location: Rockland, ME
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Posted: Sun Feb 27, 2005 9:11 am |
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very nice balistic! |
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balistic member
Member # Joined: 01 Jun 2000 Posts: 2599 Location: Reno, NV, USA
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Posted: Sun Feb 27, 2005 1:59 pm |
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Thanks guys!
Sukhoi: pretend it's not sunlight, but rather a 5MT tritium-boosted airburst at 4000'. _________________ brian.prince|light.comp.paint |
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Naeem member
Member # Joined: 13 Oct 2004 Posts: 1222 Location: USA
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Posted: Sun Feb 27, 2005 2:21 pm |
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the lighting is so realistic.
great job balistic! cheers. |
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ceenda member
Member # Joined: 27 Jun 2000 Posts: 2030
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Posted: Sat Mar 05, 2005 1:14 pm |
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Wow, looks awesome! Nice work Brian.
Hehe, I remember the lengths you used to go to in order to simulate radiosity a few years back. Soft lights subtly put around to simulate bounced light etc.
I like the 'bloom' effect as well. |
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ExonGep member
Member # Joined: 01 Feb 2004 Posts: 86 Location: La Isla del Encanto
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Posted: Sat Mar 05, 2005 6:05 pm |
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Thats fantastic ballistic! ![Shocked](images/smiles/icon_eek.gif) _________________ ___________________________
Keep Walking |
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Duracel member
Member # Joined: 08 Mar 2001 Posts: 910 Location: Germany - near Minster
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Posted: Sun Mar 06, 2005 5:17 pm |
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Agree with Odds, its way better than the original!
Especially the comparatively extensive darker parts are giving a better background now to push the highlights! _________________ Lars G�tze
www.duracel.de Gallery
Detailling a speedpainting is nothing but speedpainting in detail. |
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Drunken Monkey member
Member # Joined: 08 Feb 2000 Posts: 1016 Location: mothership
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Posted: Sun Mar 06, 2005 8:24 pm |
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definetly a huge difference. most cg stuff looks plastic, this you can almost smell the air. _________________ "A fear of weapons is a sign of retarded sexual and emotional maturity" - Sigmund Freud |
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gezstar member
Member # Joined: 27 Nov 2002 Posts: 224 Location: Kamakura
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Posted: Sun Mar 13, 2005 2:15 am |
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god dayumn that's beautiful! |
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