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Author   Topic : "Low-Poly Character: FatsoMaster"
-Tepox-
member


Member #
Joined: 25 Mar 2001
Posts: 352
Location: Finland

PostPosted: Wed Feb 16, 2005 6:52 am     Reply with quote
Hello there! This is my first quite "finished" low-poly character that I've made and first more serious 3d-work to me. I tried to make it look good as low polycount as I possible could.

The metal parts are now the weakest link, because I've unwrapped them too hastily and later on I noticed that it's almost impossible to texture them properly. Sad Anyway, I'm open to your comments/ideas and crits. I really would like to develope my skills in this area. Smile

Software: 3dsmax & Photoshop
Polygons: 2120, 2x512x512 colormaps, 512x512 + 1024x1024 bumpmaps.







Here's more images of the model and some early stages:


http://koti.mbnet.fi/~tepox/3D/fatso/Fatso%20Final%20Renders/Fatso_Front.jpg

http://koti.mbnet.fi/~tepox/3D/fatso/Fatso%20Final%20Renders/Fatso_Back.jpg

http://koti.mbnet.fi/~tepox/3D/fatso/Fatso%20Final%20Renders/Fatso_Side.jpg

http://koti.mbnet.fi/~tepox/3D/fatso/Fatso%20Final%20Renders/Fatso_wire.jpg

http://koti.mbnet.fi/~tepox/3D/fatso/Fatso%20Final%20Renders/Fatso_Cu.jpg

http://koti.mbnet.fi/~tepox/3D/fatso/Fatso%20Final%20Renders/Fatso_Cu3.jpg

http://koti.mbnet.fi/~tepox/3D/fatso/17_front.jpg
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doc_fluff
junior member


Member #
Joined: 12 Feb 2003
Posts: 9

PostPosted: Wed Feb 16, 2005 9:01 pm     Reply with quote
haha, i love the bunny slippers. i don't ,however, understand the leggings...is he a cross dresser? or is he is a she?

it would be better to perceive this piece if the character were put into poses...give the character attitude, purpose...and through facial expressions, stances, and poses the audience will be able to use their imagination and give reason and purpose to the character (like a reason as to why this dude is wearing thigh-high nylons).

the weaker areas (aside from the metal...which you just need to spend a bit more time on) are the hands...they don't seem to match the rest of the model, and the eyes. i would imagine this guy to have kinder, yet insane, eyes...he looks like he's been possessed by a demon.

i really like the character...and it has a lot of potential, you just need to develop thoughts into the character to make him more believable. i take it that since this is a low-poly model it would be placed into a video game....in which case movement and facial expression play a huge part into the art of the character itself.

keep it up


fluff
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The Real Mark
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Member #
Joined: 13 Dec 2003
Posts: 322
Location: Brisbane Australia

PostPosted: Thu Feb 17, 2005 9:12 pm     Reply with quote
you could probably redistribute some of thoes polys in the face region... though i cant see the wire very well in the face. I also think the eyes should have a different colour, looks like a flat gradient... but looks cool and nice concept!
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-Tepox-
member


Member #
Joined: 25 Mar 2001
Posts: 352
Location: Finland

PostPosted: Tue Feb 22, 2005 8:02 am     Reply with quote
Thanks for the feedback. Smile

doc_fluff: Hehe, yeah, I think he is a cross dresser. well, I haven't concepted the character that far that it has a specific purpose. I was just happy that I could be able to finally do what I wanted in 3D. I haven't setted up the bones yet, so I can't give him poses. You definately gave me some good points to think about. Thank you Smile

The Real Mark: Hmm, I'm not 100% sure what do you mean by redistributing the polys... Is it something about dividing them more equally?
and yep, you're right about the eyes.
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blackmask
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Joined: 16 Dec 2004
Posts: 5

PostPosted: Fri Feb 25, 2005 6:23 pm     Reply with quote
I think what The Real Mark meant was that it looks like you've "invested" a disproportionate amount of polys in the face and head. Obviously people look at the face before anything else, and so it rightly deserves more polys than other areas, but it looks kind of off when you have the head and face being nice and smooth, and then other areas have sharp features where they probably shouldn't be. In particular: around the elbow and knee area we can really "see" the polys. The character looks good, but if you really want to keep the same poly count, the character could look great if you sacrificed some polys from the face or perhaps the slippers to smooth out the arms and legs on either side of the elbow/knee joint.
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