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Author   Topic : "What is it called (Auto Smoothing in Flash MX)?"
ashura
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Joined: 15 Jun 2004
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PostPosted: Mon Feb 07, 2005 7:27 am     Reply with quote
Hi,

I notice that when I use the brush tool in FMX2004, the lines you made are automatically adjusted to smoothen. I'm just wondering what this feature is called. It's kinda similar to Adobe Illustrator but I've never seen a feature like this in either Photoshop nor Painter. THANKS A LOT IN ADVANCE!!
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Frothlord
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Joined: 07 Apr 2004
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PostPosted: Mon Feb 07, 2005 7:10 pm     Reply with quote
It's converting the brush stroke to a vector shape. Maybe its called vectorizing. Vector shapes dont use pixels like a raster image does (in which case the shape can be sized to any size without losing its resolution)., which im sure ya knew, but in case ya didnt..
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eyewoo
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Joined: 23 Jun 2001
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PostPosted: Tue Feb 08, 2005 6:19 am     Reply with quote
ashura wrote:
but I've never seen a feature like this in either Photoshop nor Painter.


Photoshop and Painter are bitmap based programs. Their images, shapes and lines, are produced by a matrix of small color squares. It would be very difficult to produce a function that automatically reshaped lines by smoothing them in the same way that Illustrator or Flash is able to do.

Illustrator and Flash use mathmatically drawn lines to create shapes. Being mathmatically or vector based, it is not difficult to create functions that change or modify shapes as they are drawn.
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pxy
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Joined: 14 Nov 2004
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PostPosted: Sat Feb 12, 2005 12:37 pm     Reply with quote
it creates them larger, then sizes them down

anti aliasing / dithering

wooo that was long

flash uses 2x or 4x anti aliasing

2x - for each pixel, 4 are averaged to produce it

4x - for each pixel, 16 are averaged to produce it

it's the same as editing at 50% or 25% size in photoshop (cache levels 2 or 3 required, for each number there's a 1/2 size version created of the image)

newer 3d graphiucs cards have anti aliasing capability too, but it's done differently there (as mentioned in links, or like only anti aliasing polygon edges, or calling 4x when it's only 4 pixels averaged) and then there are a lot of optimizations possible (such as when rendering text, only doing 1 letter at a time, to not use up too much memory, which ps7 last i tried doesn't)
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Ian Jones
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PostPosted: Sat Feb 12, 2005 8:05 pm     Reply with quote
pxy, the question is not referring to antialiasing... but smoothing of the path of a brush stroke.
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pxy
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PostPosted: Wed Feb 16, 2005 6:43 am     Reply with quote
ahaha. oh mr helpful.
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