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Topic : "What is it called (Auto Smoothing in Flash MX)?" |
ashura junior member
Member # Joined: 15 Jun 2004 Posts: 14
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Posted: Mon Feb 07, 2005 7:27 am |
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Hi,
I notice that when I use the brush tool in FMX2004, the lines you made are automatically adjusted to smoothen. I'm just wondering what this feature is called. It's kinda similar to Adobe Illustrator but I've never seen a feature like this in either Photoshop nor Painter. THANKS A LOT IN ADVANCE!! |
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Frothlord junior member
Member # Joined: 07 Apr 2004 Posts: 5 Location: Michigan
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Posted: Mon Feb 07, 2005 7:10 pm |
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It's converting the brush stroke to a vector shape. Maybe its called vectorizing. Vector shapes dont use pixels like a raster image does (in which case the shape can be sized to any size without losing its resolution)., which im sure ya knew, but in case ya didnt.. |
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eyewoo member
Member # Joined: 23 Jun 2001 Posts: 2662 Location: Carbondale, CO
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Posted: Tue Feb 08, 2005 6:19 am |
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ashura wrote: |
but I've never seen a feature like this in either Photoshop nor Painter. |
Photoshop and Painter are bitmap based programs. Their images, shapes and lines, are produced by a matrix of small color squares. It would be very difficult to produce a function that automatically reshaped lines by smoothing them in the same way that Illustrator or Flash is able to do.
Illustrator and Flash use mathmatically drawn lines to create shapes. Being mathmatically or vector based, it is not difficult to create functions that change or modify shapes as they are drawn. _________________ HonePie.com
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pxy junior member
Member # Joined: 14 Nov 2004 Posts: 45
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Posted: Sat Feb 12, 2005 12:37 pm |
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it creates them larger, then sizes them down
anti aliasing / dithering
wooo that was long
flash uses 2x or 4x anti aliasing
2x - for each pixel, 4 are averaged to produce it
4x - for each pixel, 16 are averaged to produce it
it's the same as editing at 50% or 25% size in photoshop (cache levels 2 or 3 required, for each number there's a 1/2 size version created of the image)
newer 3d graphiucs cards have anti aliasing capability too, but it's done differently there (as mentioned in links, or like only anti aliasing polygon edges, or calling 4x when it's only 4 pixels averaged) and then there are a lot of optimizations possible (such as when rendering text, only doing 1 letter at a time, to not use up too much memory, which ps7 last i tried doesn't) _________________ red alert fogger5:04 snake4:43 22khzmono |
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Ian Jones member
Member # Joined: 01 Oct 2001 Posts: 1114 Location: Brisbane, QLD, Australia.
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Posted: Sat Feb 12, 2005 8:05 pm |
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pxy, the question is not referring to antialiasing... but smoothing of the path of a brush stroke. |
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pxy junior member
Member # Joined: 14 Nov 2004 Posts: 45
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Posted: Wed Feb 16, 2005 6:43 am |
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ahaha. oh mr helpful. _________________ red alert fogger5:04 snake4:43 22khzmono |
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