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Author   Topic : "Ultimate COLD FEAR thread!!! update ! (big big Download)"
Aleksi
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Joined: 31 Aug 2003
Posts: 76
Location: Paris - France

PostPosted: Mon Dec 20, 2004 12:46 pm     Reply with quote
Hi !!
I'm working since 8 months for Darkworks company on a big horror-action videogame and the publisher, Ubisoft had recently begun the communication about the game.
It seems better and better since the release date is coming closer. So, we can show some of the artworks we've produced for the game as some of them are used for the press articles.
I'm working with Benjamin "Ornicar" Carr�.
We've got tons of concept arts but we can't still show all of them now.

Here's one of the first:
It was done with the awesome Benjamin "Ornicar" Carr�.

Benjamin works on it less than a day. He's done more than half of the picture (composition, colors, dynamic) and then I've worked one day more on it to add details and make the changes we were asked for.

Here are 2 others conceptarts. I've done the first for a creature which can suck the light up (or creating dark light ?) and an other mutant...


All of our production images (also a lot of environnments) are on the same quality standard.
This game is definetly really violent and dark.

You can find some news, screenshots and previews on a lot of videogame news websites.
More is coming (videos soon)
Here's some sample of in-game screenshots :



I find interesting to show the concept arts and then how it is in the finished game, after adjustments, 3D retouches... It can give you some ideas of the whole creating process, from the first picture then to the 3d models and then "in situation" in the game.

We'll show more soon...Some conceptarts, behind the scene pictures and environments...
http://www.darkworks.com/ for more...

---------------------------------------
2 other conceptarts :



---------------------------------------
Another artwork used as promotional material :

The boat background was done by Beet. I've only done the foreground character and the integration and fixed the finished image.
The cover of a videogame magazine :


----------------------------------------
got some news I can show.
Maybe the creatures the most frigthening and successful of the game, the Exo-cells.
some researches about it, trying different approaches:

and then after hard brainstorms, thinking about animations, movements, credibility, technical possibility, we got these parasites :
in situation :

and the technical modelsheet,not too sexy but the basics for the 3D models. It really comes to life with animations.


interesting news about the technical creative process of these creatures here :
http://worthplaying.com/article.php?sid=23255&mode=thread&order=0

and an incredible news about these creatures.
They are real !!! Wink
http://www.coldfeargame.com/us/bulletin/
love this total immersion exercice.Smile We've push it deeper on some others extras for the game.


----------------------------------------
Some new concept arts...
One of the main character of the game, Anna Kamsky :

An environment concepet art, seen on the website :

And another creature, a big one, the Exo-B 7.0 "ExoMass", seen also on the last issue of Edge magazine :

and the model sheet, the technical pic for the 3D artists :


Last edited by Aleksi on Thu Mar 03, 2005 5:12 am; edited 4 times in total
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daryl
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Joined: 28 Oct 2000
Posts: 441
Location: Stockholm, Sweden

PostPosted: Mon Dec 20, 2004 2:41 pm     Reply with quote
great stuff man. all concepts are really awesome. the mutants left arm look a little thin but thats nitpicking.. I LOVE the light sucking creature. keep it up.
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Spectra
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Joined: 11 Nov 2000
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Location: Montreal, Quebec, Canada

PostPosted: Mon Dec 20, 2004 5:27 pm     Reply with quote
Awesome work! Especially the 1st one.
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sedgemonkey
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Joined: 11 Nov 2004
Posts: 21
Location: Los Angeles, CA

PostPosted: Wed Dec 22, 2004 9:28 am     Reply with quote
The first piece is amazing... Maybe you should end with that one. Wink

You've really got a talent for composition in addition to your obvious technical skills. A lot of the scenes have a real energy to them.
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Mega Muffin
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Joined: 07 Oct 2003
Posts: 235

PostPosted: Thu Dec 23, 2004 9:44 am     Reply with quote
Cool. I love the first pic and the two creature concepts. They remind me a lot of Doom 3 though. The mutant looks alot like the wraith (I think, I haven't played in a while, but it looks like one of the monsters).
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Naeem
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Joined: 13 Oct 2004
Posts: 1222
Location: USA

PostPosted: Thu Dec 23, 2004 2:04 pm     Reply with quote
haha, u freaked out my little brother with that messed up zombie guy. he wont sleep tonight Wink

i like the stuff. congrats on the job. good luck and good work!
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frantic
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Joined: 01 Feb 2004
Posts: 127
Location: istanbul

PostPosted: Fri Dec 24, 2004 1:54 pm     Reply with quote
oh boy there can be nothing better than first seeing the sneek peek images and then playing the actual game when the time arrives..

waiting for the date, 2005 to buy it for my ps2.

great art, and I think the game is great also...I hope.

keep it up aleksi.
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The Frayed Ends Of Sanity...I Hear them calling me...
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Sukhoi
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Joined: 15 Jul 2001
Posts: 1074
Location: CPH / Denmark

PostPosted: Sat Dec 25, 2004 3:03 am     Reply with quote
I love it.
It's very tight, but still has a lot of energy to it.
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galaxy2005
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Joined: 29 Dec 2004
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PostPosted: Thu Dec 30, 2004 12:03 am     Reply with quote
hey,it occured to me that some sceens of resident evil3
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Wagner
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Joined: 11 Feb 2004
Posts: 134
Location: United States

PostPosted: Thu Dec 30, 2004 11:59 am     Reply with quote
looking good! Hopefully they'll get you to do some of the promotional art too.
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Aleksi
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Joined: 31 Aug 2003
Posts: 76
Location: Paris - France

PostPosted: Fri Jan 21, 2005 4:47 am     Reply with quote
Here is an HiRes version of the last character design :
Mercenary HiRes
http://www.gamespot.com/xbox/action/coldfear/screens.html?page=26

and here the HiRes of the oil plateform :
Oil plateform HiRes
http://www.gamespot.com/xbox/action/coldfear/screens.html?page=25

Seen on gamespot.
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Aleksi
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Joined: 31 Aug 2003
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Location: Paris - France

PostPosted: Wed Jan 26, 2005 9:53 am     Reply with quote
Update : one more pic !
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Fiend
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Joined: 28 Jun 2002
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Location: CPH - Denmark

PostPosted: Thu Jan 27, 2005 12:59 am     Reply with quote
wow, great detailed stuff.
Just curious - how long do you spend on one of those character design?
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Aleksi
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Joined: 31 Aug 2003
Posts: 76
Location: Paris - France

PostPosted: Thu Jan 27, 2005 1:07 pm     Reply with quote
Fiend : it depends but it's between 1 and 3 days, for a good looking posing like those i've posted plus a detailed model sheet, for better references for the 3D modelers (front, side and back view of the character or creature, with Hi Res textures so it helps a lot for building the 3d models).
When everything's fine (in the "can-you-do-it-for-yesterday?"way), it's one day for the posing and then another one for the modelsheet but most of the time it needs more time, just in order to have a fresh view of the works and for doing changes needed by the story, the gameplay, the marketing... and having the most interesting ideas (that's the hardest). I really often add changes on my work the days after I've done it, sometimes by sharing with the modelers or other people of the Cold Fear Crew.
Sometimes, for some more difficult creatures, I need more time, to create a logical and interesting link between all the creatures and characters...(condensed brainstorm). Same thing for the environments...Sometimes it needs more time to find the good ideas and then after a lot of try and sweet everything looks clearer and easier, when you're completly into the project and the universe.
For detailed artwork scenes, I ask for one or two day more, just to fix everything at best when it's done for print or promotion, using as much time as I can to have the best pictures. (sometimes I can't and production stuff is used without any changes)
I've spend certainly most of time (2 weeks?) on the box illustration of the game, just because everyday, changes were asked by the marketing crew.

That's the whole story Wink
You know everything.

here's Beet's website :
http://www.beetart.com/
He's done few but really cool stuff for us. An awesome artist.
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Aleksi
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Joined: 31 Aug 2003
Posts: 76
Location: Paris - France

PostPosted: Fri Feb 04, 2005 7:27 am     Reply with quote
The official COLD FEAR website is now open :
COLD FEAR WEBSITE
You can take a look at some video of the game.
I'm too happy that we can show now how exactly the game is good looking.

Here's the final image I've done with Benjamin Ornicar Carr� for the box cover :
Box Cover
And finally, we've got a Marylin Manson track...
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Fiend
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PostPosted: Fri Feb 04, 2005 7:58 am     Reply with quote
Hey and thanks for the answer. The game looks interresting and again, great paintings.
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Joiton
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Joined: 04 Feb 2005
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Location: Argentina, Bs As, Mar del Plata

PostPosted: Fri Feb 04, 2005 10:25 am     Reply with quote
Fabulous work!!

Grat realism and atmosphere.
Very inspiring.

See you
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TheCleaner
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Location: England, UK

PostPosted: Sat Feb 05, 2005 5:15 am     Reply with quote


that reminded me of the F.E.A.R game

http://www.gametrailers.com/gamepage.php?id=426

Ill be aiming to get a job which you have now... ill be studying a degree at university later this year called 'Computer Games Art'.. dream come true eh
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spline
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Joined: 29 Jan 2003
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Location: Stockholm -Sweden

PostPosted: Fri Feb 11, 2005 2:49 pm     Reply with quote
GREAT WORK!

Very moody and nice action in the paintings.

I love the way you made the rain Smile

Thanks a bunch for sharing this!
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Aleksi
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Location: Paris - France

PostPosted: Mon Feb 21, 2005 11:01 am     Reply with quote
update !!
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Michal
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Joined: 25 Aug 2004
Posts: 34
Location: Poland

PostPosted: Tue Feb 22, 2005 6:06 am     Reply with quote
I'm really amazed with your skils. The characters are great. Very Happy I especially like your "Crow" art - the face expressions are outstanding. How long have you been painting and what's your fave media? Painter?
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Francis
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PostPosted: Tue Feb 22, 2005 11:35 pm     Reply with quote
Great stuff - wow those parasite creatures are really creepy. Good job on those.
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Aleksi
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Joined: 31 Aug 2003
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Location: Paris - France

PostPosted: Wed Feb 23, 2005 4:48 am     Reply with quote
Thanks.

Don't know how long I've been painting.
I'm 26, began professionaly at 21 and was drawing certainly since I was 13.

I'm using only Photoshop CS and traditional media.
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Aleksi
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Joined: 31 Aug 2003
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Location: Paris - France

PostPosted: Thu Mar 03, 2005 5:12 am     Reply with quote
Tomorrow is the release date of the game Smile
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