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Author   Topic : "Freelance Concept Art pricing"
ChenZan
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Joined: 12 Nov 2003
Posts: 71
Location: USA

PostPosted: Wed Feb 02, 2005 8:07 pm     Reply with quote
I am proposed with a opportunity to work on a vidoegame project doing concepts. Its a small company whos got couple games under their belt and theyre making a game in order to sell to a publisher.

What is the general freelance fee for concept art in a videogame? The possibilites are endless if i actually goes big and sells, but i dont want to be an ass and ask for an unaffordable amount from a small company.
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Anthony
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Joined: 13 Apr 2000
Posts: 1577
Location: Winter Park, FLA

PostPosted: Wed Feb 02, 2005 11:01 pm     Reply with quote
You can always charge an hourly or daily rate. That depends on how fast you are though.
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Phil
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Joined: 25 May 2001
Posts: 86
Location: Los Angeles, CA

PostPosted: Thu Feb 03, 2005 10:42 am     Reply with quote
That's going to be a different answer for everybody.
Concept artists basically can set the rate they make by who they are. Meaning if you have a lot of industry experience and are good and flexible - you make more money. That doesn't mean that you will make that money, but you could be.

You'll need to find a way to calculate what your time is worth.
If the company is just coming at you for 10-20 character designs then perhaps charge them per piece. Figure out what level of completion they need. (sketch,color,illustration) Then figure out how much time that's going to take you.
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