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Topic : "How hard is to get in the industry?" |
ambelamba member
Member # Joined: 26 Mar 2004 Posts: 63 Location: secret
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Posted: Sun Jan 30, 2005 7:07 pm |
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I just sent a resume to Rhythm and Hue, WITH A REFERRAL. The guy who hired me for the sketch project refered me to a HR personel in the studio. He told me that he always got a job with referral only and really haven't had a resume, and didn't have the need for one.
All the people tell me the same thing. You have to know somebody to get into the industry, and it's a strong 'got to know' thing. Jingoism is so strong in film and entertainment industry. The guy who hired me for the storyboading said the same thing, and he said that most directors only work with the artists they know before.
How hard is to get in the indistry? _________________ Human mind is the battlefield of good and evil. |
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gLitterbug member
Member # Joined: 13 Feb 2001 Posts: 1340 Location: Austria
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Posted: Mon Jan 31, 2005 8:14 am |
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Well I guess you can tell us once you�re in or not. ![Wink](images/smiles/icon_wink.gif) |
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beat member
Member # Joined: 21 Jun 2002 Posts: 179 Location: France
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Posted: Mon Jan 31, 2005 8:59 am |
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Ambelamba
Think of whatever branch of the entertainemnt industry you dream of as a normal business, that's what they are.
Say, You got a tooth rage ( or whatever it's called ) you will instantly call your usual dentist / if you can't be treated, you'll ask someone if they KNOW a good dentist, because situation's in YOUR mouth's already bad, you don't want to risk further fuck-up, right? same thing in the director / AD / head... they got a tight schedule, you are a potential risk to them projects, untill you proved yourself many times... so be warned it's not only about having the first foot in, it's about delivering every time.
To finish with the basic tooth analogy, if u get a bad treatment once, allright, you might give it another chance, but two time, you'll start looking somewhere else for another professional... it's just business.
People wil judge you on your worst piece - same thing you would do if your mum's best friend was looking like boba fett after a face lifting, you would not think of letting them do your girfriend's boobs job, even if they have THIS reputation. think about it when doing your portfolio.
hope that helps.
edit - hope this make sense. _________________ ---
http://www.BeetArt.com |
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Gort member
Member # Joined: 09 Oct 2001 Posts: 1545 Location: Atlanta, GA
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Posted: Mon Jan 31, 2005 11:03 am |
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Resume or no, referral or no, it's the work that always speaks for itself. When I was at BellSouth I interviewed designers, and honestly I didn't care who sent or referred them, what school they went to - blah blah blah - it's the work that I want to see.
What have you done? How did you do it? You can spend 4 years at SCAD or ACCD, but I'll likely hire the guy with the better book than you - even if he has just a high school education.
Don't get me wrong - I'm not saying that school or referrals are bad; I'm just saying you gotta shine shine shine. Stand out. Look damn good. And know what you're talking about.
Jus' ma 2 cents
![Smile](images/smiles/icon_smile.gif) _________________ - Tom Carter
"You can't stop the waves but you can learn to surf" - Jack Kornfield |
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beat member
Member # Joined: 21 Jun 2002 Posts: 179 Location: France
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Posted: Mon Jan 31, 2005 12:27 pm |
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I agree and disagree a weebit with you, gort.
I agree that a certain quality of work is essential. Without a certain level of know-how, your relevance to a job won't even be discussed, whoever your daddy is, or a referral.
What i meant above, in a simpler way, is that in some situations of developpement, the final choice won't be always the "brighter" bird. it's just reality. One can't always take a risk on delays, money, etc on a project, working with somebody new to it.
I also tried to express that being a "decent" artist at whatever you do is something, but selling that workpower ( you have slowly builded ) to somebody is something else, completely. not the same energy and qualities needed. Remember that People will only look at your stuff in the perspective of their needs.
end of rant ![Rolling Eyes](images/smiles/icon_rolleyes.gif) _________________ ---
http://www.BeetArt.com |
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Heysoos member
Member # Joined: 24 Mar 2004 Posts: 294 Location: the New Mexico
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Posted: Mon Jan 31, 2005 1:33 pm |
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Schmoozing is definitely a big part of making it into just about any industry. My roomate from college landed himself a rather nice paying,(something like fourty grand a year right out of college) full time graphic design job simply by chatting with customers while he worked as a bartender. He wasn't the cream of the crop in our school in terms of talent and graphic design wasn't even his focus, he was just really good at selling himself. When just sending resumes to someone, you are just a faceless file in a stack of tons of other faceless files so unless your work really stands out amongst a lot of other talented artists its going to be tough. I have always been kinda antisocial so it can be pretty daunting but it definitely is important. Its a very good idea to get to know people in your field because if someone they trust mentions you they will pay more attention. Of course, this is just about getting a chance, if your work is bad or you miss deadlines, who you know won't help. _________________ http://www.angelfire.com/art2/wfkeil |
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Phil member
Member # Joined: 25 May 2001 Posts: 86 Location: Los Angeles, CA
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Posted: Wed Feb 02, 2005 5:23 pm |
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I actually work at Rhythm and Hues. I can tell you that is not always the case at all. If you are industry talent and well known, yes you can get a job without a portfolio in film and games. However, we recieve A LOT of portfolios every week here. Some are pretty bad, but some are amazing. A lot of those amazing portfolios are from people that nobody has heard of or people just getting off other projects. Otherwise how would we know about them? If you were givin a positive referral that's a plus.
Yes. Knowing people is always good. However, good communication skills and a personality can get you pretty far in the industry and the world.
When I was hired I didn't know anybody. That was almost six years ago. Now I know lots of people and feel somewhat comfortable that I'd be able to get a job else where based off of my performance here and the relationships I've formed with other studios.
I have worked one freelance gig based on word of mouth and that was a rush job. _________________ www.phfx.com |
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ambelamba member
Member # Joined: 26 Mar 2004 Posts: 63 Location: secret
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Posted: Wed Feb 02, 2005 11:24 pm |
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So far what I have done for professional work (or lunch money slaving) are a couple of sketch works and a storyboarding job for some low budget horror movie. I got paid $500 bucks for the entire storyboarding, and the fliming budget is not even approved yet.
One of my serious concern is that I don't have any color works for my presentation. All of my works are B&W, and I am not sure if my photoshop works are good enough for gigs.
The guys who hired me is Steve Emerson, a digital compositor by trade. He referred me to Ms. Siobahn Grey, a HR personnel. I would feel grateful to get an entry-level job. What I really need is an establishment. _________________ Human mind is the battlefield of good and evil. |
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