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Author   Topic : "The Speedpainting Thread (IV)"
allpetter
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Joined: 18 Aug 2003
Posts: 395
Location: sweden

PostPosted: Sun Jan 23, 2005 3:57 am     Reply with quote
Really nice pages latly!

Paint to post!


Rolthryn and watmough
hehe, I don't know if I'm really that much "back"! Smile
Have loads of stuff to do for some hobbyist projects.

Been modelling pine trees for 3 weeks now.
Hard thing to do since they all shall be convered with snow.
And minding I do this for the Doom 3 engine its even harder since I have to do high poly meshes for em all



And we're developing a game here at the university in Sk�vde
which takes up time

And on me sparetime I only draw/paint traditionally!

You guys still makes my day though,
I'm stopping by more often then i post.

cheers
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Fru Tina K�ttet
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Freebooter
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Joined: 31 Jan 2004
Posts: 417

PostPosted: Sun Jan 23, 2005 6:11 am     Reply with quote
I finished up this concept for a monster ride.
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Morgorth
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Joined: 15 Jan 2005
Posts: 14
Location: Singapore

PostPosted: Sun Jan 23, 2005 8:27 am     Reply with quote
freebooter: tat is seriously whack man~i relli like e pose of tat skulkin creature~nice idea~Smile

here's mine~1-2 hrs~

another one ~broken leg and swollen foot meditating Panther freak~


Oops sorry they're all soo big~
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Morgorth,new deviant,started in digital arts since May,2004,a sentient focused on enlightenment and leveling up in the digital arts field.
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Cicinimo
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Joined: 03 Mar 2001
Posts: 705
Location: Seattle

PostPosted: Sun Jan 23, 2005 8:35 am     Reply with quote


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artpad.org
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Morgorth
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Joined: 15 Jan 2005
Posts: 14
Location: Singapore

PostPosted: Sun Jan 23, 2005 9:19 am     Reply with quote
cicnimo: seriously tat is wicked,e compostiion and style of painting~i would wanna learn somethin from u,if possible~how long did tat took u,sir?
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Morgorth,new deviant,started in digital arts since May,2004,a sentient focused on enlightenment and leveling up in the digital arts field.
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Naeem
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Joined: 13 Oct 2004
Posts: 1222
Location: USA

PostPosted: Sun Jan 23, 2005 9:24 am     Reply with quote
freebooter> awesome . nice to see a finished version of it Very Happy
cicinimo> amazing. i have the same question as morgorth Razz

about 25 mins. concept... i really dont like how the car came out Sad
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Odds
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Joined: 17 Sep 2004
Posts: 374

PostPosted: Sun Jan 23, 2005 10:58 am     Reply with quote
Cicinimo's back! Hooray. Smile
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Omi-kun
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Joined: 30 Nov 2002
Posts: 318
Location: Austin, tx

PostPosted: Sun Jan 23, 2005 12:08 pm     Reply with quote
allpetter: I really like it. what software do you use for the modeling?

post to fulfill my new year's resolution...
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Matthew
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Joined: 05 Oct 2002
Posts: 3784
Location: I am out of here for good

PostPosted: Sun Jan 23, 2005 1:40 pm     Reply with quote
hmm not so sure about the permanency in the gouache medium cause u can't really keep painting over due to the result will be that the underneath layers mixing with the above, snif.
I found a good usage of ink in gouache though, oh well I like to experiment. keep up everyone.


.
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Weirdowe
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Joined: 02 Mar 2001
Posts: 118

PostPosted: Sun Jan 23, 2005 1:48 pm     Reply with quote
del

Last edited by Weirdowe on Wed Oct 29, 2008 9:09 pm; edited 1 time in total
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Naeem
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Joined: 13 Oct 2004
Posts: 1222
Location: USA

PostPosted: Sun Jan 23, 2005 2:50 pm     Reply with quote
hey weirdowe> awesome work man. u inspired me to paint a bird too!!

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Chruser
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Joined: 06 Dec 2003
Posts: 206
Location: Sweden

PostPosted: Sun Jan 23, 2005 3:14 pm     Reply with quote
Spam time again.

zhuzhu, nice!
artvandeley, very nice lighting and shapes!
ceenda, looking good, I love the material on that box pinnochio beak guy whatever thing. *shrug*
annisahmad, very nice textures!
Cicinimo, wow, awesome composition and lighting!
Matthew, very nice colors and mood! My Winsor Newton paints don't seem to be very bright at all. By the way, I may appear at your school in a few months to do that entry requirement test. Frightening, no? Smile
Real nice birds there, annis and Weirdowe!

watmough, thanks for the advice. I become too spam crazed at times. Smile


Some ref scribbles.




Guess my scanner didn't appreciate my tones in acrylics.
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Speaky
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Member #
Joined: 20 Jul 2003
Posts: 30
Location: Ireland

PostPosted: Sun Jan 23, 2005 3:24 pm     Reply with quote
Long time lurker, first post! I haven't been a regular viewer since the thread was in the mid 300's, glad to see it's still going strong!

Cowboy, in a cave.

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Combustion
junior member


Member #
Joined: 29 Feb 2004
Posts: 43

PostPosted: Sun Jan 23, 2005 3:56 pm     Reply with quote
Zhu, great scene!

Artvandeley, I personally think thats your best.

Ceenda, test?! only a test? I wish my tests look that sexy Smile

Annisahmad, always getting better Surprised

Freebooter, I like that concept update, much much better, and that reminds me I have to get back to my value studies Rolling Eyes

Allpetter, the tree looks awsome! Good luck unwrapping it Laughing

Cicinimo, great posts to such a long absence!

People drawing the birds, fantastic! I gotta take a swing at it (the painting, not the bird Wink )

Don't you just hate when you've started painting and find out after that you forgot to separate the subject from the bg layer Crying or Very sad



edit: terrible crop.


Last edited by Combustion on Sun Jan 23, 2005 7:07 pm; edited 1 time in total
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Naeem
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Joined: 13 Oct 2004
Posts: 1222
Location: USA

PostPosted: Sun Jan 23, 2005 4:07 pm     Reply with quote
combustion> thanks.
about ur comment on the seperation of layers, its the best! especially when ur like 1 hour into a big project. haha. Razz
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allpetter
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Joined: 18 Aug 2003
Posts: 395
Location: sweden

PostPosted: Sun Jan 23, 2005 4:17 pm     Reply with quote
omi-kun
Thank you! Smile
I use 3d studio max.

Combustion!
Thanks mate!
Well, One doesnt unwrap the high poly version when baking out normal maps for doom 3.
I just made a low poly version and unwrapped that.
But all in all the project took some heavy amout of time! Smile

I give up. My color sences are seriously beeing hurt by all the book sketching!


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Fru Tina K�ttet
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P-Rik
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Joined: 14 Apr 2004
Posts: 554
Location: East of France

PostPosted: Sun Jan 23, 2005 4:18 pm     Reply with quote
Some experiment ... ^^




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Pierrick l'Illustrateur des bois.
Website !
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Omi-kun
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Joined: 30 Nov 2002
Posts: 318
Location: Austin, tx

PostPosted: Sun Jan 23, 2005 4:42 pm     Reply with quote
wow badass everyone,

this a quicky color b4 dinner
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seth1
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Joined: 06 Jun 2004
Posts: 534

PostPosted: Sun Jan 23, 2005 6:41 pm     Reply with quote
Really great work every one...

Inspired to paint a birdy to Razz

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Combustion
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Joined: 29 Feb 2004
Posts: 43

PostPosted: Sun Jan 23, 2005 6:48 pm     Reply with quote
allpetter, ah yes. . . . its been long time since i played doom3, forgot they were using normals. I'd love to try out max 7's new normal mapping. . . . I was struggling with it on max6 when I was still using nvidea's plugins to get normals working, heh the good old days where you couldnt even render it Smile I'm so glad its got much attention over the past year, now all the new apps are including it. Did you get a chance to try out max's new displace paint modifier? Discreet sure loves stealing pixologics goods Smile

P-Rik, feels so weird seeing your paintings so opaque. But you still have your technique though. . . keep the experiment going Rolling Eyes

Why don't we all just disregard the title of this thread for a sec so I can post this. . . speed model that is (hopefully) going to be used in a short im doing.

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Rorsh
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Joined: 21 May 2001
Posts: 63
Location: Scotland

PostPosted: Sun Jan 23, 2005 8:53 pm     Reply with quote
Always an inspiration looking through this thread


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seth1
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Joined: 06 Jun 2004
Posts: 534

PostPosted: Sun Jan 23, 2005 9:53 pm     Reply with quote
Rorsh: Wicked work man...

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datatragedy
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Joined: 08 May 2004
Posts: 24
Location: TX

PostPosted: Sun Jan 23, 2005 10:51 pm     Reply with quote
Confused

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zhuzhu
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Joined: 11 Dec 2002
Posts: 683
Location: Shanghai

PostPosted: Mon Jan 24, 2005 12:12 am     Reply with quote
nice page~~~ Very Happy


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Speaky
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Joined: 20 Jul 2003
Posts: 30
Location: Ireland

PostPosted: Mon Jan 24, 2005 2:42 am     Reply with quote
Hello again. 20 mins in Photoshop produced this rather cliched effort:

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DangerousLlama
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Joined: 06 Apr 2004
Posts: 264
Location: California

PostPosted: Mon Jan 24, 2005 4:54 am     Reply with quote
nice work!
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Naeem
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Joined: 13 Oct 2004
Posts: 1222
Location: USA

PostPosted: Mon Jan 24, 2005 7:09 am     Reply with quote
thanks chrusher, and combustion

here's a concept painting i just did in 30 minutes... it was really fun to do. It began as a house in the woods, changed to a spaceship landing, and finally turned into a bunch of motherships Razz

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Mon
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Joined: 05 Sep 2002
Posts: 593
Location: Uppsala, Sweden

PostPosted: Mon Jan 24, 2005 7:49 am     Reply with quote
right there with you Speaky...

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Naeem
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Joined: 13 Oct 2004
Posts: 1222
Location: USA

PostPosted: Mon Jan 24, 2005 9:50 am     Reply with quote
good work guys.
due to the blizzard that hit the northeast coast of USA, I'm out of school ... They're still clearing the roads in New Jersey.. Been indoors all weekend because of the snow Sad

i'm really happy about how this came out. finally a concept landscape with close to realistic colros...
30 minutes in photoshop; no ref.

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Chris-Mayernik
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Joined: 24 Feb 2004
Posts: 182
Location: USA

PostPosted: Mon Jan 24, 2005 9:51 am     Reply with quote
Wow Cicinimo. Great work. I loved your space opera entry. It looks much better then when I last saw it, but thats to be expected. I don't know if your back in DC yet or not, but if you are we got to get together again and draw. Later .
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