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Topic : "A city view" |
Affected member
Member # Joined: 22 Oct 1999 Posts: 1854 Location: Helsinki, Finland
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Posted: Fri Jan 14, 2005 12:07 pm |
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It has issues, yes... but it came out better than I expected. Do you think I should have added more surface textures? |
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eyewoo member
Member # Joined: 23 Jun 2001 Posts: 2662 Location: Carbondale, CO
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Posted: Fri Jan 14, 2005 12:21 pm |
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Without the surface textures, it's a style that works quite well. Add a major surface texture in one spot and you'll probably have to add them everywhere... then new style... not the same picture... _________________ HonePie.com
tumblr blog
digtal art |
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Matthew member
Member # Joined: 05 Oct 2002 Posts: 3784 Location: I am out of here for good
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Posted: Fri Jan 14, 2005 12:34 pm |
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yea I agree and it really works well, me really likes.
keep it up |
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Affected member
Member # Joined: 22 Oct 1999 Posts: 1854 Location: Helsinki, Finland
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Posted: Sat Jan 15, 2005 2:29 am |
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Thanks.
Mainly I was thinking I might put some texture on the buildings to make the light come out better. Maybe some stone element slabs, the kind with small pebbles in them, those reflect light in a fun way sometimes. RIght now it does look sort of cg and not real at all. Maybe some gradients would help too in the faces of the buildings. |
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tayete member
Member # Joined: 03 Dec 2000 Posts: 656 Location: Madrid, Spain
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Posted: Sat Jan 15, 2005 2:49 am |
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Wow! I felt vertigo watching your pic!
Nice work!!! _________________ _ _ _____ _ _
http://tayete.blogspot.com |
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Mikko K member
Member # Joined: 29 Apr 2003 Posts: 639
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Posted: Wed Jan 19, 2005 2:25 am |
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Very cool perspective, you did this in without 3d? Cool.
My lazy part would've used some 3d block model to get the window positions right among with other things, but that would ruin the practice I guess. Did you draw them or use the distort tool?
No texture needed neccessarily, unless you want to use it as a background for an animation or something. My crit is that color use is a bit dull right now. I would try a little more contrast with a more exaggerated color scheme. Now it seems there's warm and cool tones there, but it feels like the air is full of dust or something, maybe the windows should have a brighter reflection where the sun hits them.
You mentioned you didn't use VP's to the sides, but that's okay imo. Keep up the good work! |
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Affected member
Member # Joined: 22 Oct 1999 Posts: 1854 Location: Helsinki, Finland
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Posted: Wed Jan 19, 2005 3:29 am |
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All done in photoshop, yes. Guides I used:
I blocked the windows out using the lasso tool and my perspective guides and then just painted them in. It wasn't all that much work really, just pretty dull. I really wanted to put in more bright reflections but I couldn't justify it since logically thinking the only reflections from the windows would be of the street below, except maybe at the very far end of the buildings on the left. |
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eyewoo member
Member # Joined: 23 Jun 2001 Posts: 2662 Location: Carbondale, CO
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Posted: Wed Jan 19, 2005 12:49 pm |
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Affected... An interesting way to do windows in a picture like yours is to place the whole pic on a layer and then use the selection tool (straight lined) to cut out the windows areas. Next, create a layer underneath and paint in all sorts of crazy ways on that layer... making braod reflections, internal lighting... whatever. Almost anything works... _________________ HonePie.com
tumblr blog
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Anthony member
Member # Joined: 13 Apr 2000 Posts: 1577 Location: Winter Park, FLA
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Posted: Wed Jan 19, 2005 6:42 pm |
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Hey dude, what's up? Cool image - you can make the color values better without adding texture to change the style. Right now everything's so neutral, its like a clay miniature. More depth in the shadowed areas too(reflected light). I'd keep it simple shading though. Nice! _________________ -Anthony
Carpe Carpem
http://www.anthonyfransella.com |
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Novacaptain member
Member # Joined: 09 Jan 2001 Posts: 906 Location: Sweden
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Posted: Thu Jan 20, 2005 2:49 am |
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This is pretty cool. I think it looks all too "clean" though. The buildings dont seem to have enough detail...ledges, windowsills, antennas, waterpipes, chimneys, ventilation ducts, fire escape ladders, doors, variety in surface finish and geometry. The spacing between the buildings looks a bit odd at places, and it looks slightly deserted, no cars, people or pigeons to be seen _________________ It's nice to be important, but more important to be nice - Scooter |
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Affected member
Member # Joined: 22 Oct 1999 Posts: 1854 Location: Helsinki, Finland
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Posted: Thu Jan 20, 2005 4:41 am |
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Eyewoo: well, that's pretty much what I did, except I placed the windows on a layer on top of the building. I didn't want to put too much light inside the buildings though because it might've been distracting, and because this is a daylight scene.
Anthony: interesting point, that claylike look is something I seem to get all the time... Still not past it I see.
Novacaptain: Yes, I admit, I was lazy. No excuses... |
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frantic member
Member # Joined: 01 Feb 2004 Posts: 127 Location: istanbul
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Posted: Thu Jan 20, 2005 6:17 pm |
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add a little bit windy weather, and a few birds flying in rush to a certain direction.... there it is, we have a dead/ghost town:)
looks creepy with the empty streets...other than that I like the style...clean and smooth. _________________ Emir YARDIMCI
www.emirart.com
The Frayed Ends Of Sanity...I Hear them calling me... |
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Anthony member
Member # Joined: 13 Apr 2000 Posts: 1577 Location: Winter Park, FLA
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Posted: Thu Jan 20, 2005 8:37 pm |
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Super fast PO, this still isn't right as far as color values, but maybe its more in the right direction in that respect. Too overblown/yellow in the close brights.
_________________ -Anthony
Carpe Carpem
http://www.anthonyfransella.com |
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Godwin member
Member # Joined: 24 Apr 2002 Posts: 701 Location: Singapore
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Posted: Sat Jan 22, 2005 12:31 am |
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that definitely makes the overall composition look more interesting
but hmm, do you think you'd really be seeing that bright glow in the windows on the ochre/yellow buildings? given the direction of the sunlight? _________________ Derelict Studios|Godwin's Space |
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Affected member
Member # Joined: 22 Oct 1999 Posts: 1854 Location: Helsinki, Finland
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Posted: Sat Jan 22, 2005 1:22 am |
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Thanks, Anthony. That does make the picture more interesting. Maybe I'm just too pedantic, but from a realism point of view, I still just can't justify those reflections though... |
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Anthony member
Member # Joined: 13 Apr 2000 Posts: 1577 Location: Winter Park, FLA
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Posted: Sat Jan 22, 2005 7:50 am |
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Yeah, like I said, mine was too overblown on the yellow stuff. It was jus to give an alternate view. The important thing is to just make your color values and shadows consistent. If you want it to look overcast, then you can have lower contrast between the light and dark sides of the building - but then you have to reduce the directionality of the light, but make sure the color temps line up allright. If you want a bright overhead day, the light will be slightly cooler, the shadows warmer, and you'll have higher contrast. If you want sunset, you have warm light, even higher contrast(because at sunset there's less overall light, its more directional), and even cooler shadows work well. So its up to what you want - just figure out how it works, and study photos of different times of day and how they affect different settings. And remember, don't sample colors from photos! It'll end up as mud! Couple samples I saw on Google:
_________________ -Anthony
Carpe Carpem
http://www.anthonyfransella.com |
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Affected member
Member # Joined: 22 Oct 1999 Posts: 1854 Location: Helsinki, Finland
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Posted: Mon Jan 24, 2005 4:25 am |
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Mr. helpful I see!
Thanks again Anthony. I think next time I'll actually look for some reference first... |
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spline member
Member # Joined: 29 Jan 2003 Posts: 71 Location: Stockholm -Sweden
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Posted: Tue Jan 25, 2005 2:49 pm |
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I don't think that Anthonys overpainting makes it a better picture, sure it do becomes more real but for me that is not allways a better picture.
In fact I think it would probably just make it more predictable more mainstream.
But really this picture has some of the same qualitys that Edward Hopper picture has.
I like the fact that it is clay like, sometimes a city acctually looks claylike and there can also be a bit dusty air.
I also don't think you really need to add a lot of details, you would risk ruin it.
If you want to go for realism, you should save this and do the realistic one as another version. |
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