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Author   Topic : "A city view"
Affected
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PostPosted: Fri Jan 14, 2005 12:07 pm     Reply with quote


It has issues, yes... but it came out better than I expected. Do you think I should have added more surface textures?
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eyewoo
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PostPosted: Fri Jan 14, 2005 12:21 pm     Reply with quote
Without the surface textures, it's a style that works quite well. Add a major surface texture in one spot and you'll probably have to add them everywhere... then new style... not the same picture...
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Matthew
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PostPosted: Fri Jan 14, 2005 12:34 pm     Reply with quote
yea I agree and it really works well, me really likes.

keep it up
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PostPosted: Sat Jan 15, 2005 2:29 am     Reply with quote
Thanks.
Mainly I was thinking I might put some texture on the buildings to make the light come out better. Maybe some stone element slabs, the kind with small pebbles in them, those reflect light in a fun way sometimes. RIght now it does look sort of cg and not real at all. Maybe some gradients would help too in the faces of the buildings.
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tayete
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PostPosted: Sat Jan 15, 2005 2:49 am     Reply with quote
Wow! I felt vertigo watching your pic!

Nice work!!!
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Mikko K
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PostPosted: Wed Jan 19, 2005 2:25 am     Reply with quote
Very cool perspective, you did this in without 3d? Cool.

My lazy part would've used some 3d block model to get the window positions right among with other things, but that would ruin the practice I guess. Did you draw them or use the distort tool?

No texture needed neccessarily, unless you want to use it as a background for an animation or something. My crit is that color use is a bit dull right now. I would try a little more contrast with a more exaggerated color scheme. Now it seems there's warm and cool tones there, but it feels like the air is full of dust or something, maybe the windows should have a brighter reflection where the sun hits them.

You mentioned you didn't use VP's to the sides, but that's okay imo. Keep up the good work!
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PostPosted: Wed Jan 19, 2005 3:29 am     Reply with quote
All done in photoshop, yes. Guides I used:


I blocked the windows out using the lasso tool and my perspective guides and then just painted them in. It wasn't all that much work really, just pretty dull. I really wanted to put in more bright reflections but I couldn't justify it since logically thinking the only reflections from the windows would be of the street below, except maybe at the very far end of the buildings on the left.
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eyewoo
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PostPosted: Wed Jan 19, 2005 12:49 pm     Reply with quote
Affected... An interesting way to do windows in a picture like yours is to place the whole pic on a layer and then use the selection tool (straight lined) to cut out the windows areas. Next, create a layer underneath and paint in all sorts of crazy ways on that layer... making braod reflections, internal lighting... whatever. Almost anything works... Smile
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Anthony
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PostPosted: Wed Jan 19, 2005 6:42 pm     Reply with quote
Hey dude, what's up? Cool image - you can make the color values better without adding texture to change the style. Right now everything's so neutral, its like a clay miniature. More depth in the shadowed areas too(reflected light). I'd keep it simple shading though. Nice! Very Happy
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Novacaptain
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PostPosted: Thu Jan 20, 2005 2:49 am     Reply with quote
This is pretty cool. I think it looks all too "clean" though. The buildings dont seem to have enough detail...ledges, windowsills, antennas, waterpipes, chimneys, ventilation ducts, fire escape ladders, doors, variety in surface finish and geometry. The spacing between the buildings looks a bit odd at places, and it looks slightly deserted, no cars, people or pigeons to be seen Wink
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PostPosted: Thu Jan 20, 2005 4:41 am     Reply with quote
Eyewoo: well, that's pretty much what I did, except I placed the windows on a layer on top of the building. I didn't want to put too much light inside the buildings though because it might've been distracting, and because this is a daylight scene.

Anthony: interesting point, that claylike look is something I seem to get all the time... Still not past it I see.

Novacaptain: Yes, I admit, I was lazy. No excuses...
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frantic
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PostPosted: Thu Jan 20, 2005 6:17 pm     Reply with quote
add a little bit windy weather, and a few birds flying in rush to a certain direction.... there it is, we have a dead/ghost town:)

looks creepy with the empty streets...other than that I like the style...clean and smooth.
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Anthony
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PostPosted: Thu Jan 20, 2005 8:37 pm     Reply with quote
Super fast PO, this still isn't right as far as color values, but maybe its more in the right direction in that respect. Too overblown/yellow in the close brights.

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Godwin
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PostPosted: Sat Jan 22, 2005 12:31 am     Reply with quote
that definitely makes the overall composition look more interesting

but hmm, do you think you'd really be seeing that bright glow in the windows on the ochre/yellow buildings? given the direction of the sunlight?
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PostPosted: Sat Jan 22, 2005 1:22 am     Reply with quote
Thanks, Anthony. That does make the picture more interesting. Maybe I'm just too pedantic, but from a realism point of view, I still just can't justify those reflections though...
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Anthony
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PostPosted: Sat Jan 22, 2005 7:50 am     Reply with quote
Yeah, like I said, mine was too overblown on the yellow stuff. It was jus to give an alternate view. The important thing is to just make your color values and shadows consistent. If you want it to look overcast, then you can have lower contrast between the light and dark sides of the building - but then you have to reduce the directionality of the light, but make sure the color temps line up allright. If you want a bright overhead day, the light will be slightly cooler, the shadows warmer, and you'll have higher contrast. If you want sunset, you have warm light, even higher contrast(because at sunset there's less overall light, its more directional), and even cooler shadows work well. So its up to what you want - just figure out how it works, and study photos of different times of day and how they affect different settings. And remember, don't sample colors from photos! It'll end up as mud! Couple samples I saw on Google:


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PostPosted: Mon Jan 24, 2005 4:25 am     Reply with quote
Mr. helpful I see!

Thanks again Anthony. I think next time I'll actually look for some reference first...
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spline
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PostPosted: Tue Jan 25, 2005 2:49 pm     Reply with quote
I don't think that Anthonys overpainting makes it a better picture, sure it do becomes more real but for me that is not allways a better picture.

In fact I think it would probably just make it more predictable more mainstream.

But really this picture has some of the same qualitys that Edward Hopper picture has.
I like the fact that it is clay like, sometimes a city acctually looks claylike and there can also be a bit dusty air.

I also don't think you really need to add a lot of details, you would risk ruin it.

If you want to go for realism, you should save this and do the realistic one as another version.
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