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Author   Topic : "Firearms of the 23rd Century: The Helureces UPDATE"
g a m m o n
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Joined: 15 Jul 2003
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PostPosted: Sun Nov 07, 2004 12:08 pm     Reply with quote
This is a weapon design I finished for my conceptual illustration class. I am hoping to draw it from maybe another angle to get a better idea of how it looks. Tell me whatchu think. I fixed up a couple of problems based on some suggestions.

Here is the old one.


Here is the new one.


This baby weighs 37kg which I think breaks 80+ pounds. Considering this is weilded one handed there are some obvious concerns with the practicality of it being a troop based weapon. However, this weapon is issued to the Draco Cogency ( military of the 23rd Cent. ) and they are equiped with suits that augment strength by mimmicking the muscle contractions of the wearer. I think that should explain the most glaring "WTF?" issue.

If you guys want to help me with the design you can do an overpaint because I am not completely fond of it yet.


Last edited by g a m m o n on Mon Nov 08, 2004 2:39 pm; edited 1 time in total
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balistic
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PostPosted: Sun Nov 07, 2004 12:46 pm     Reply with quote
Random thoughts:

You may be aware of this, but even a rail gun has recoil equal to the force applied to the projectile . . . maybe you just mean that the weapon has a recoil damping system.

What about giving us a few glossy surfaces, instead of just matte ones? I like the matte finish, but it feels like there should be a few parts that are polished to add interest.

Maybe you could superimpose a hand on the grip, to show how the weapon is held. Right now, I'm having a hard time figuring out how a hand would hold it, and whether we're looking at the left or right side of the weapon.

The shapes are quite interesting . . . you've got a good blend of organic and mechanic . . . I particularly like the cowling that covers the transition from the barrel to the grip.
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g a m m o n
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PostPosted: Sun Nov 07, 2004 1:10 pm     Reply with quote
Thanks for the crits balistic. Some of the best advice I've had from these boards ever. I think I may do that hand over the grip thing so I can show how its held.

Some more highlights wouldn't hurt either I guess.

If you want you can overpaint on this to add some more input or tweak the design because you seem to be pretty helpful! Thanks.
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Sukhoi
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PostPosted: Sun Nov 07, 2004 2:40 pm     Reply with quote
Nice gun gammon.
My main concern is with balance. Isn't the gun front heavy big time? Unless of course the jagged bottom part of the rifle is a grip area.

It's funky though, I like it.

-Sukhoi
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g a m m o n
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PostPosted: Sun Nov 07, 2004 3:05 pm     Reply with quote
OOOO! A reply from Sukhoi, sweet! Thanks!

About the weight, the very back part of the gun has a counter-balance.

That speed painting cityscape you did was sweet as hell. Neon city or whatever. I reaaaally need help with my cityscapes, if you could impart some techniques on how to create buildings quickly and well with high geometry and lines I would GREATLY appreciate it as I am designing a building now!

Thanks again!
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Capt. Fred
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PostPosted: Sun Nov 07, 2004 3:22 pm     Reply with quote
it looks like an untextured 3d render.
I guess that means, great job with rendering the forms, looks very accurate and convincing. And also: it is looking rather dull.

The design looks sweet!
how big is it?

looks like you had fun on this one, looks cool, but I agree, not only would it look cooler if there was variation in the surface, it would just be unrealistic to leave it as matte grey rubberised plastic.
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g a m m o n
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PostPosted: Sun Nov 07, 2004 3:36 pm     Reply with quote
Hmm the texture I do suppose is boring but I was wanting to achieve a black gun metal effect. I used two pictures as reference. I suppose I need to rethink that. When you say variation in the surface you mean like scratches and stuff? Gun metal doesn't discolor easily. I was wanting to make this gun look brand new. Maybe if I add some highlights...

I estimate it to be around 5 feet? I'd have to do further comparison.

Thanks for the crit!
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Capt. Fred
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PostPosted: Sun Nov 07, 2004 3:49 pm     Reply with quote
well, at the moment i think it's looking like rubberised plastic.
here's a really quick attempt at making it looking metal, just using curves in photoshop.



materials-wise. I think that you'd be hard pushed to find a gun that didn't make use of different materials. If it's got a metal handle, will get hot? Will it slip out of your hand when your sweaty. Maybe use rubber? or textured wood? does it have LEDs for basic info?

You can either do it from a 'what looks cool' point of view, or if you prefer, go for the "which is the best material for the function of this component/part" angle. Eitherway, I suspect you'll end up with a better-looking gun made from different materials.
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g a m m o n
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PostPosted: Sun Nov 07, 2004 5:09 pm     Reply with quote
hmm.. cool. I think I'll mess with it more later.

Thanks.
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drunken_muse
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PostPosted: Sun Nov 07, 2004 7:21 pm     Reply with quote
I have some questions though..

If the bank contains both ammo and barrel, wouldn't that decrease the amount of ammo contained significally? Also, it seems pretty big (the bank) to be carried around more than 2 at a time. And with the ammo in there, wouldn't that also shorten the span of the barrel (transport pipeline of ammo included), or is it stored on top? (Like, say, a P90) My main concern is the short length of the barrel as it's a railgun-like wheapon. (unless I misunderstood something.) Another thing is the aim, how exactly is the weapon held to aim? or is it a spray & pray weapon a la uzi?

Other than that, it sure looks neat - nice rendering
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g a m m o n
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PostPosted: Sun Nov 07, 2004 9:03 pm     Reply with quote
The barrel is the entire length of the "bank" or magazine. The bullets are in the shape of coins with expellable centers that are basically incendiary bullets or "tabs".

The mag looks like an upside down V from the front, I suppose. The barrel is in the center, in the two splayed sections lies the ammunition.

How to aim it is explained in the picture but it is basically fired from the hip and is aimed via direct link to a visor. Allowing you to see exactly where the gun is pointing.
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ambelamba
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PostPosted: Sun Nov 07, 2004 10:43 pm     Reply with quote
First, I see an obvious influence from Ikuto Yamashita, the conceptual designer of Evangelion. In fact, that's a good choice.

But I have real problems with your weapon concept. Being a vet, I believe that infantry weapons should be acceptably 'short' and lightweight as much as possible. Even old M60 won't weigh more than 25lbs...I think. Moreover, soldiers in frantic and chaotic battlefield won't even bother aim the targets precisely. During the Nam soldiers literally wasted tens of thousands of ammo just to kill one VC. During WW2 Tommy gun was GIs' favorite, and Soviet army favored Tula SMG over long rifles.
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g a m m o n
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PostPosted: Mon Nov 08, 2004 5:42 am     Reply with quote
Nice hearing from someone with real experience on the front. However, 2 centuries from now our definition of practicality and necessity may turn in favor of taking advantage of excessive firepower. This weapon although weighing an humanly unweildable amount is readily usable by those with the proper equipment and it is far superior to any other troop based projectile weapon.

This is of course excluding weapons that take advantage of linear de-homeostatic rays, but even those are a tad too dangerous for use in the 23rd century. Those are types of weapons that directly effect the central nervous system of an individual causing extreme stress upon the brain and effectively killing them.

About Ituto Yamashita. I have seen Evangelion at least 3 times but I didn't gain any specific influence from him. EVAs rule tho.
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