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Author   Topic : "Taking it to the next level"
ChenZan
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Joined: 12 Nov 2003
Posts: 71
Location: USA

PostPosted: Sat Aug 21, 2004 6:33 pm     Reply with quote
Hi all, i just wanted to ask what the pros thought about this. I know its not finished but ive had a tendency to make my pieces blocky and i want to take it to the next level where it looks on par with professionals and wondered what you guys would do with it? ive been told to add texture? how do i go about doing that?

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makototaramoto
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Joined: 15 Apr 2002
Posts: 135
Location: NY

PostPosted: Sat Aug 28, 2004 6:26 pm     Reply with quote
I dont really know what you are aiming for...maybe post some artist/designers who you find inspiration from. Just from looking at it for awhile I notice you have some perspective issues. I do not know if the bar/bridge is suppose to bend but it kinda dips by the 2nd building. Also on the bottom of the half sphere seems a bit off. According to how you have your buildings you have a pretty bold vertical theme so the bottom wouldnt be able to be seen kinda of like this.....
which is basically 90 vertical and horizontal....

this image is kinda of what you have but image with buildings straight up and down...it would confuse the eyes and the viewer (and we dont want that Very Happy )...i might have confused a ask more questions if you have them
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jrwells
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Joined: 13 Jul 2004
Posts: 14
Location: Seattle, WA

PostPosted: Sun Aug 29, 2004 9:29 pm     Reply with quote
Right now most of my suggestions can only be pretty generic, as it appears you are still in some of the basic stages of blocking your painting out. I would suggest commiting to something with the background sky. Right now it is pretty uninteresting, and seems to be giving you a problem of setting up a specific light source. Also the building with the columns seems out of place, and does not add much interest to the piece.

As for the texturing question, first I would think about adding a bit more detail, such as the windows or design of the building. Then figure out what kind of surfaces you thing the buildings should have and start searching for some reference materials. There are plenty of pictures of buildings and city scapes on the internet, and once you know how the light is supposed to react with the scene then you can begin painting the details and textures of the scene.

My suggestion would be to figure out what the purpose of the main building is and work from there. Is it a sort of train or transport hub? If so you might think dirty metal with graphitti. Is it a high tech communications center, try working toward a hightech feel. Textures and dirt can really bring life to a scene and make it feel real.
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