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Author   Topic : "play like cannibals"
deadskies
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Joined: 03 Aug 2004
Posts: 23
Location: seattle

PostPosted: Wed Aug 25, 2004 2:28 pm     Reply with quote
here's one I'm working on. i still have yet to draw lines of people from the building to the foreground, but i'd appreciate crits based on what is here thus far.



thanks, e.
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pdubz
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Joined: 26 Aug 2004
Posts: 8

PostPosted: Thu Aug 26, 2004 4:43 pm     Reply with quote
freaking sweet and freaking freaky.
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Misc
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Joined: 04 Jun 2004
Posts: 475
Location: Sweden

PostPosted: Fri Aug 27, 2004 5:17 am     Reply with quote
pdubz wrote:
freaking sweet and freaking freaky.


agree
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deadskies
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Joined: 03 Aug 2004
Posts: 23
Location: seattle

PostPosted: Fri Aug 27, 2004 10:12 am     Reply with quote
thanks guys.

I'm trying to make the entrails slimier. does anyone have any advice for drawing gooey, drippy innards? Smile or good reference images of other things that are slimy?
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math
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Joined: 07 Mar 2004
Posts: 254
Location: Gnarsemole

PostPosted: Sat Aug 28, 2004 7:05 am     Reply with quote
http://departments.ozarks.edu/zooweb/images/Amphibians/Slimy_Best.jpg

maybe this helps ? Razz u need to add more white. the lizards skin reflects the light like water resulting in a very white shine. and dont make it blurry. blurry means not shiny Wink

just try http://images.google.com
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jrwells
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Joined: 13 Jul 2004
Posts: 14
Location: Seattle, WA

PostPosted: Sun Aug 29, 2004 9:38 pm     Reply with quote
Right now there are a few things that are kind of bugging me. Mainly the entrails themselves, it looks a little funky that there are only two sizes, I would prefer to see a greater variation of radius of entrails. If what we are looking at on top is just the insides of the larger structure, then it does not seem full enough. I think it would add to the gretesque factor to see the innerds practicly busting out and over flowing.

Also, and this is just nitpicking, the fog layer from the factory seems to be causing an overcast system, however the people in line have strong shadows from the upper left, and at the same time the building itself casts no shadow. As far as the building goes, you have build a strong form and shown depth, but I would like to see the smoke stacks developed a bit more to show there 3d shape.
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