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Topic : "play like cannibals" |
deadskies junior member
Member # Joined: 03 Aug 2004 Posts: 23 Location: seattle
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Posted: Wed Aug 25, 2004 2:28 pm |
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here's one I'm working on. i still have yet to draw lines of people from the building to the foreground, but i'd appreciate crits based on what is here thus far.
thanks, e. _________________ http://www.sleepforthedreaming.com |
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pdubz junior member
Member # Joined: 26 Aug 2004 Posts: 8
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Posted: Thu Aug 26, 2004 4:43 pm |
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freaking sweet and freaking freaky. |
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Misc member
Member # Joined: 04 Jun 2004 Posts: 475 Location: Sweden
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Posted: Fri Aug 27, 2004 5:17 am |
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pdubz wrote: |
freaking sweet and freaking freaky. |
agree |
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deadskies junior member
Member # Joined: 03 Aug 2004 Posts: 23 Location: seattle
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Posted: Fri Aug 27, 2004 10:12 am |
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thanks guys.
I'm trying to make the entrails slimier. does anyone have any advice for drawing gooey, drippy innards? or good reference images of other things that are slimy? _________________ http://www.sleepforthedreaming.com |
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math member
Member # Joined: 07 Mar 2004 Posts: 254 Location: Gnarsemole
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jrwells junior member
Member # Joined: 13 Jul 2004 Posts: 14 Location: Seattle, WA
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Posted: Sun Aug 29, 2004 9:38 pm |
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Right now there are a few things that are kind of bugging me. Mainly the entrails themselves, it looks a little funky that there are only two sizes, I would prefer to see a greater variation of radius of entrails. If what we are looking at on top is just the insides of the larger structure, then it does not seem full enough. I think it would add to the gretesque factor to see the innerds practicly busting out and over flowing.
Also, and this is just nitpicking, the fog layer from the factory seems to be causing an overcast system, however the people in line have strong shadows from the upper left, and at the same time the building itself casts no shadow. As far as the building goes, you have build a strong form and shown depth, but I would like to see the smoke stacks developed a bit more to show there 3d shape. |
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