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Author   Topic : "The Speedpainting Thread (IV)"
FromDarkestSkies
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Joined: 26 Jun 2004
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PostPosted: Fri Jul 09, 2004 4:46 pm     Reply with quote
Ack, forgot the password to my original account and the email address that it is registered to no longer exists. I suppose I'll use this one from now on.




Last edited by FromDarkestSkies on Fri Jul 09, 2004 4:54 pm; edited 2 times in total
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ultrahsu
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Joined: 13 Mar 2003
Posts: 68
Location: frisco, cali

PostPosted: Fri Jul 09, 2004 4:49 pm     Reply with quote
bagelguillotine - like that one.

Tedsuo - ha, yeah I'm alum, still there once in a while, take advantage of the workshops is all I gotta say. Its a shame a lot of kids are coming out of there with a lot good technical knowledge but weak art skills. Fine Arts show was pretty good this year.

Matthew - nice brush n colors on that hillscape, is that ps or ptr... not sure about the saturation on the seascape.

Combustion - I'm using photoshop for all these, except for fork girl, she's painter 7. I start with a smooth gradient n then try to build up textures along with the painting. crazy photo real copy/study u did there. combine that kind of patience with some bad ass brushstrokes and it'll be sick

stephan - cool animal head space ships.

drunken_muse - cool, what's eraserX brushes? I'm just messing around in here, I wish I'd have painted some of these in real life... I actually came on here to try to jack spooge's style but I can't do it, ha.

skullmonkey - thanks dude, just remember to change temperature n hue as u pick colors n its all good.


mine for the day. I started with a drawing this time since we're all sharpening on drawing. even tho I wanted to paint another creepy girl, I forced myself to paint an old dude... its called don't touch my lobster.
have a great weekend y'all.


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skullmonkeys
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Joined: 05 May 2004
Posts: 183

PostPosted: Fri Jul 09, 2004 5:01 pm     Reply with quote
ultrashu, what do you mean by temperature?
wow how long does it take you to do each paintings?
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drunken_muse
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Joined: 24 Aug 2003
Posts: 154
Location: sweden

PostPosted: Fri Jul 09, 2004 5:03 pm     Reply with quote
ultrashu - you wouldn't be the first to try it, but I dunno what you'd want with his style when you got such a nice one of your own... ah, who am I kidding, of course I understand - It's what we're all here for! On the other note, EraserX is an artist, and the brushes (for PS7) can be found linked on this page: http://www.pensnpixels.com/tutorials/flatting.htm (atleast I think those are the ones)
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A.pipe
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Joined: 01 Mar 2003
Posts: 25
Location: Toronto

PostPosted: Fri Jul 09, 2004 6:15 pm     Reply with quote
Combustion: she's a cabbage gal ^^
ultrahsu: amazing, absorbing color and textures .

today's bots



Last edited by A.pipe on Fri Jul 09, 2004 6:24 pm; edited 1 time in total
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leander
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Joined: 17 Oct 2003
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Location: Poland

PostPosted: Fri Jul 09, 2004 6:19 pm     Reply with quote
ultrahsu: your works are amazing!

ref used (Arnold Schwarzenegger)




ref used
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zhuzhu
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Joined: 11 Dec 2002
Posts: 683
Location: Shanghai

PostPosted: Fri Jul 09, 2004 7:40 pm     Reply with quote
Combustion: thanks~~~ Very Happy

anther 2 OC works




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scottg
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Joined: 09 Dec 2003
Posts: 53
Location: tennessee

PostPosted: Fri Jul 09, 2004 7:56 pm     Reply with quote
zhuzhu-Man youre work is just sweet. The faces...man
apipe- really nice bots.
leander- nice variety of work
ultrashu-bet you're getting tired of this....You rock. So creapy.
octavian-that figure study is nice and i love that zombie...but I have a thing for them
black & white

color or an attempt at least


Last edited by scottg on Sat Jul 10, 2004 4:05 am; edited 1 time in total
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The Insane Lemur
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Joined: 19 Oct 2003
Posts: 768

PostPosted: Fri Jul 09, 2004 10:23 pm     Reply with quote
dang my teeth are hurting, hate this, i cant hardly eat.
spooge-your backgrounds seem so effortless, trying to get looser and more open minded with what i do.
dont know what this is,about 15 minutes-
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MadMartigan
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Joined: 27 Feb 2004
Posts: 22
Location: Belgium

PostPosted: Fri Jul 09, 2004 11:16 pm     Reply with quote
Hello all, there's a (very) long time I didn't post on this forum ... what an excellent work in all these preceding pages!! Shocked

More a drawing than a painting - sorry ...

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zhuzhu
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Joined: 11 Dec 2002
Posts: 683
Location: Shanghai

PostPosted: Sat Jul 10, 2004 2:43 am     Reply with quote
scottg: thanks man~~~

new OC work:


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Mykoz
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Joined: 14 Jun 2002
Posts: 148
Location: Belgium

PostPosted: Sat Jul 10, 2004 2:50 am     Reply with quote
zhuzhu : nice ! this is nearly the same as Brom do ! nice flesh study the only thing i don't like is his chin.
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Matthew
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Joined: 05 Oct 2002
Posts: 3784
Location: I am out of here for good

PostPosted: Sat Jul 10, 2004 3:57 am     Reply with quote
thanks everyone.

ultrahsu, it is Photoshop 7 with one of those default brushes, just what I was looking for and I haven't seen that one before. Let me know if u want to know the name of the brush.



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drunken_muse
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Joined: 24 Aug 2003
Posts: 154
Location: sweden

PostPosted: Sat Jul 10, 2004 4:13 am     Reply with quote
Quickie in pchat, trying out colours. I just noticed the groundperspective and shadow might be a tad off. Ah well.

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spooge demon
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Joined: 15 Nov 1999
Posts: 1475
Location: Haiku, HI, USA

PostPosted: Sat Jul 10, 2004 4:17 am     Reply with quote
Hmm skullbot was a hit! Thank you for the happy thoughts.

Octavian, I would suggest starting from a middle value and working your way from there. Wait until you really need to use lights or darks. If your middles are well thought out, you don't often need them. Read the sargent notes on my site again. He talks about "classifying" values. Each plane has it own value, and has to be kept in relation to other planes. Keep in mind when things are going wrong, and you feel tempted to pull out the white and black, that there is only one darkest dark and only one brightest light. Find those, as well as the middle and now you have three points from which to start classifying the values of the planes. When you are looking at the model, it is easier to see the differences. But when you are painting out of your head, you have to understand why each of those planes might have a different value. Then you can construct some kind of rationale for breaking things up. But keep in mind, try to say the most with the middle values, hold back on the extremes.

But the biggest problem I see is too much activity or contrast in shadows. It's dark in there! Not much going on. Color and detail live in the halftones, or what is in light but not the brightest area. So relatively speaking, keep shadow information subordinate to what is in light.

I think these two things will help with "unity"

(Also learn value on basic forms, point sources versus diffuse or ambient, etc.)

Combustion, yes loosen up, it will help a lot.

A pipe, glad you like my pencil! Hehehehe someone liked my drawereing!

Matthew, yes it takes a lot of time and mileage. It takes less time and mileage if you take Isric's sound advice. Like I said before, you are doing things in kind of a backwards way, but the positive is you might end up in a different place than the more "correctly" trained artist, but the risk is that you will not improve as quickly or go as far. But you are progressing, so go ahead.

As far as doing both, that fine too, but there is only so much time in the day and you will not live forever. So spending time on what you think will be the most good is a smart idea.

Mermaid sketch for a contest that I cannot win. Never did develop it. Her midsection/ppelvis is hideous( cant turn your stomach down with your legs bound together, I just realized) but out of time. It will stay hideous. See this is what Isric is talking about, I should spend a few evening figuring it out! That would be good for me.




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Illya
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Joined: 06 Jul 2004
Posts: 36
Location: France

PostPosted: Sat Jul 10, 2004 4:59 am     Reply with quote
skullmonkeys : it's very successful without ref Smile
FromDArkSkies , leander Smile : it's very good style Smile
A.pipe : your design of robots is original above all first
zhuzhu ..i'm speechless i love your work !Smile
scootg Smile 2 vampires Razz i like the second
MAdrigan your girl is so pretty
Matthew it's a bit blur but but the idea is good
drunken muse your monster is cool and your ground perspective too
spooge demon ..your style is unique and your paints are always beautiiful for my eyes :)tks for it:)
and the this thread is very very awesome ans i have fun to look this SmileRolling Eyes

45 minute in grey scale with ref.. Embarassed
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Capt.FlushGarden
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Joined: 12 Sep 2000
Posts: 737
Location: Seattle, WA

PostPosted: Sat Jul 10, 2004 5:01 am     Reply with quote
DOH!
veri nice work I'm stressed have to keep up! thanx for the kind words



from life started in artrage and finished in PS....bleh

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zhuzhu
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Joined: 11 Dec 2002
Posts: 683
Location: Shanghai

PostPosted: Sat Jul 10, 2004 5:51 am     Reply with quote
Illya: thank you~~~ Very Happy

spooge: i love your last one Very Happy

Capt.FlushGarden: very fresh! l like the colors!



[punk girl]


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Freebooter
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Joined: 31 Jan 2004
Posts: 417

PostPosted: Sat Jul 10, 2004 6:11 am     Reply with quote
I decided to swallow my pride and go reference hunting.
Mikko K briefly taught me sumfink about picking colours with HSB-sliders and some other vague stuff I didn't care to listen Smile


So, this is officially my first picture based on a real person.

Liutenant Boyd (Guy Pearce) from Ravenous


His jaw is too bulky..

Zhuzhu > Sorry to say this but that's pretty cheap to rip-off from Brom's.

Flushy > Dang, that's pretty good. Even more when considering that you made it with handicapped Art-Rage.

Mikko K > You have shitload to teach me about valours and colours
theories.

Mitsui, cool.


Spooge.. gosh


Last edited by Freebooter on Sat Jul 10, 2004 6:18 am; edited 1 time in total
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pierre
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Joined: 25 Sep 2000
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Location: Sweden

PostPosted: Sat Jul 10, 2004 6:17 am     Reply with quote
Used a not so old painting to work from and tried to give it a more spontaneous look.

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Matthew
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Location: I am out of here for good

PostPosted: Sat Jul 10, 2004 6:43 am     Reply with quote
pierre, yea beautiful, thanks for that reply in the mail. Smile

the aurora brush can really be something


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A-13
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Posts: 75
Location: Philadelphia

PostPosted: Sat Jul 10, 2004 7:09 am     Reply with quote

a very speedy clothing design
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jHof
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Joined: 23 Jun 2000
Posts: 252
Location: Chicago, IL

PostPosted: Sat Jul 10, 2004 10:06 am     Reply with quote
[Frustration post ahead, feel free to skip.]

Stuck in the middle of a 4 year degree in Illustration it seems. I can render something perfectly in oils (http://www.usol.com/~hofer/mand-final-composite-layers-color-correct1.jpg), but there is no feeling. I desire Industrial Design's sketching nature, but not the physical modeling of objects. Why isn't their a degree on Character deisng and Concept Creation? Mixing: Color theory, illustration, sketching, perspective, life drawing, and fine arts painting... This is the degree I want.

Oh, and when does style come, rather than this blandishly painted slop... 30min photoref



Is it my brush stroke, is not using enough brushes, is because it's photoreferance (I have no imagination at current. Never even knew what LoTR was untill the 1st trailer came out).

Sorry, just needed to vent. Frustrated.
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bagelguillotine
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Joined: 18 Apr 2004
Posts: 40
Location: Philadelphia, USA

PostPosted: Sat Jul 10, 2004 1:13 pm     Reply with quote
jHof, that oils piece is really amazing. The neck of the guitar is really eye-catching.
It does seem strange that those skills don't carry over into digital work... just apply all the same sorts of discipline for now is my advice. And make sure you're still just as empathetic about the form: your strokes should show that in your sketch there. Right now, it's all sort of blobbish... not that I'm the best person to be giving tips on digital painting. See what other people say.
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Matthew
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Location: I am out of here for good

PostPosted: Sat Jul 10, 2004 2:12 pm     Reply with quote
come on now guys don't get lazy on me lets see some more speedys. Smile

think I will do these every once in a while now, weird architecture stuff, mostly for rendering texture practise.
time for bed zzzzz


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Mitsui
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Location: Hamburg/Germany

PostPosted: Sat Jul 10, 2004 3:03 pm     Reply with quote
pierre you are sick!! Smile I'm speechless! Shocked

ZhuZhu nice change of style!


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Cpt.Obvious
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Joined: 23 Sep 2003
Posts: 239

PostPosted: Sat Jul 10, 2004 4:40 pm     Reply with quote
flush, great stuff!
pierre, nice to see you posting since few pages back Smile pic is awsome...
spooge, dunno how U do it, but from every single speed of yours there are just hundreds of perfect ways to continue as a detailed stuf... keep inspiring people for another 50k posts here Very Happy
some concept before I get too much sleepy, isnt look good I think..

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zhuzhu
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PostPosted: Sat Jul 10, 2004 4:43 pm     Reply with quote
Freebooter: i don't know what is "rip-off" means, should say"inspired" better.i just study and try some new style,not cribbing.

ok,i should write "inspired from brom "next time.


Mitsui: thanks man~~~ Very Happy
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jr
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PostPosted: Sat Jul 10, 2004 4:56 pm     Reply with quote


damn, spooge, that's amazing.
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neff
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PostPosted: Sat Jul 10, 2004 6:10 pm     Reply with quote

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