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Topic : "Android Blues 2" |
Steven Stahlberg member
Member # Joined: 27 Oct 2000 Posts: 711 Location: Kuala Lumpur, Malaysia
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Posted: Mon May 24, 2004 10:50 pm |
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Photoshop painting based on Maya render, about 6 hours so far
Any comments appreciated
![](http://www.optidigit.com/stevens/AndroidBlues3.jpg) |
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DeadbeaT member
Member # Joined: 18 May 2003 Posts: 97 Location: Norway
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Posted: Tue May 25, 2004 4:02 am |
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Great work. I am proud to anounce that I can't come up with any fair crits..
Perhaps give har atleast some A-cup-breasts? they seem sort of small to me, but then again that might just be the angle, I was just thinking that an android is created aften humans preferences so....
anyway great stuff, can't wait to see the finished work _________________ DeadbeaT was here |
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faeklone member
Member # Joined: 03 Apr 2002 Posts: 215 Location: Calgary
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Posted: Tue May 25, 2004 11:05 pm |
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The only thing really bugging me is her foot at the bottom of the picture. It looks like it's rendered wrong, and possible too small or something. The way it's moving kinda makes me feel that the surface she's sitting on is curved, rather than level and straight.
Unfortunately, I can't really suggest a way to fix it without looking for reference materials........ However, you did say it was a Maya render. Do you have that origional, because that may help. |
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Max member
Member # Joined: 12 Aug 2002 Posts: 3210 Location: MIND
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Posted: Wed May 26, 2004 3:10 am |
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Hi there. Very interesting image - I like it
There must be some cool story behind this...
I would suggest the lower the contrast. The shadows are imo way too dark.
Or it's just the composition of the shadows...it's kind of a spotlight-lighning which is abit confusing. Well I quess that's what you wanted since you used 3d as a basic. So...anyway, very nice work!! I'd like to see the model too.
Your 3d stuff is just amazing. |
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kingmax junior member
Member # Joined: 26 May 2004 Posts: 1
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Posted: Wed May 26, 2004 3:20 am |
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strong ![Shocked](images/smiles/icon_eek.gif) |
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Mon member
Member # Joined: 05 Sep 2002 Posts: 593 Location: Uppsala, Sweden
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Posted: Wed May 26, 2004 4:13 am |
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cool concept, great skintones
I agree the shadows are a bit to strong, punching holes in the picture. I've never tried working from a 3d render so I can't really tell you anything, but my impression is that you should try to break away from the original image as much as possible. 3d programs don't know anything about great art, and you do!
One other thing... It looks like you've rendered it with a fisheye lens, because of how long her legs appear compared to her torso. Which is cool. But there is nothing in the ground she's sitting on to support this, I'd love to see some kind of structure, pattern or texture to strengthen this effect. It looks a bit flat right now...
This is looking to be a really awesome piece, can't wait to see it finished! Thanks for sharing this _________________ www.mattiassnygg.com
Blog! |
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Steven Stahlberg member
Member # Joined: 27 Oct 2000 Posts: 711 Location: Kuala Lumpur, Malaysia
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Posted: Wed May 26, 2004 8:13 am |
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Thanks, good feedback. Here's the original render:
And the latest update, though not yet with the benefit of your latest comments:
I think I'll have to tilt that man's leg or take it out, it looks weird. |
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Sukhoi member
Member # Joined: 15 Jul 2001 Posts: 1074 Location: CPH / Denmark
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Posted: Wed May 26, 2004 1:46 pm |
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Hi Steven.
How �bout placing the man so that he's standing infront of her, lookng down on her? With his feet on the two bottom right tiles. That would be more menacing, but ofcourse TOTALLY in your face.....
reminds me of the beating scene from Animatrix: Second rennaisance (sp?).
Looking forward to seeing it finished.
-Sukhoi |
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Kris_R junior member
Member # Joined: 26 May 2004 Posts: 1
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Posted: Wed May 26, 2004 2:03 pm |
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I love the idea of the girl...
Anyway I'm not sure if that man has to be there? Maybe it's to much? I prefered more simple, more dramatic, more lonely, previous pic, without that man... |
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Steven Stahlberg member
Member # Joined: 27 Oct 2000 Posts: 711 Location: Kuala Lumpur, Malaysia
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Posted: Wed May 26, 2004 8:13 pm |
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Okay, I've turned her legs to be more relaxed, added more outline to be more consistent, tweaked the arm hole and deleted the man's leg. (overwrote number5 above) |
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Lunatique member
Member # Joined: 27 Jan 2001 Posts: 3303 Location: Lincoln, California
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Posted: Sat May 29, 2004 6:06 am |
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Hey there sexy.
I think you should alter the focal length a bit, so that her right foot appears bigger--it'll look more natural since the human eyes' focal length is aprox. 35~50mm, and at that range, there'll be noticeable distortion when something closer.
The skin folds at her tummy reads a bit funny. maybe try a few more variations of different folds and pick one that's more natural looking.
I personally like it when the the area around the knee curves in--the same way that I like the ankle to curve in. But that's a personal thing. However, I think her right knee area might be just a bit too fat.
I think if you moved the cast shadow of her hand away from her right thigh a bit and show the gradation of value change right where the skirt falls from her right thigh to the floor, it'll make that area read better--and probably more appealing.
The textures look great BTW. Also love the mood/concept of this piece. It's got more emotional impact than your past works. |
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TimDavis member
Member # Joined: 11 Dec 2002 Posts: 59 Location: Georgia
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Posted: Sat May 29, 2004 10:41 am |
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To be honest I liked the original foot better than the new one. It doesn't draw my eye like the second one does. I think it's the ankle in the second one that bothers me. _________________ Tim Davis
The Art of Tim Davis |
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brkofdon junior member
Member # Joined: 15 Aug 2002 Posts: 5 Location: Aloha, OR
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Posted: Sat May 29, 2004 2:47 pm |
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not bad with the modeling. good use of the ref.
the first one was good. i would think you would see more of the bottom of her foot. she looks like her batteries ran out..so i wouldn't think her foot would be flexed foward like that, to make her look more limp and relaxed you should try bendin her foot back. reference yourself sitting in that position and look at how your foot is placed.
your second attempt at it is a bit better. but then after lookin at it too long i sorta feel like the legs just to straight. but thats just more personal pref.
really good stuff especially for the textures of the ground and wall |
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Steven Stahlberg member
Member # Joined: 27 Oct 2000 Posts: 711 Location: Kuala Lumpur, Malaysia
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Posted: Sun May 30, 2004 12:34 am |
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Hi Loony! Thanks. Focal length, yes you're right. Let's see if I have the time to redo it... hm. might get away with just redoing the grid on the floor, and the one leg closest.
Shadow of arm on skirt... oops just noticed, according to my reference I made a mistake there. Well easily fixed.
Fat knees - I like 'em powerful.
Ankle - I agree it was prettier before, but not as realistic I guess.
This image isn't quite turning out like I was hoping, in it's emotional content. Maybe it's that we don't see her face, thus leaving some ambiguity. Not sure what to do about that, except scrap the whole approach and try something different? Or maybe I could lift the hand up to her face, like she's crying?
Anyway, here's one with stomach folds tweaked, hand narrowed, shadow by heel darkened, and text added. I guess the text kills the subject, but I'd like to use it as a cover or poster for my screenplay, so I'd like some kind of heading...
![](http://www.optidigit.com/stevens/AndroidBlues6.jpg) |
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spooge demon member
Member # Joined: 15 Nov 1999 Posts: 1475 Location: Haiku, HI, USA
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Posted: Sun May 30, 2004 2:08 am |
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HI Steven.
I think the strong warm in the shadow of the skin makes her kind of pop out of the environment. The contrast ratio of the lit and shaded side of the skin is good, and looks like �good� exposure, in photographic terms, but the concrete shadows are maybe a little too dense?
Also the materials in the walls and floor could have better differentiation? If it is concrete, the floor tiles would have been manufactured is a different way than the poured walls, and the floor collects more dirt, gets ground in more etc. This is an opportunity to play up differences to make it seem more real. Also the value of the floor and wall are similar. The light could be at exactly the same angle, but why not make one brighter than the other, again to play up contrast a bit more. It looks from the cast shadow that the light is more parallel to the ground plane. Maybe make the two materials totally different. Walls and floors are seldom exactly the same. The �scale� of the texturing is the same from the wall to the floor, I would think that this would foreshorten as well, the closer texture being larger in grain, so to speak. Same idea on the width of the soft shadow going from right foreground to far BG. I see you have done some of this a little but maybe push it some more.
Oh, her arm got lost somewhere
Ok just scribbled cause I know my words are incomprehensible. But maybe this is too. Uh I tried, 2 points maybe?
![](http://www.goodbrush.com/ftp/steven_overpaint.jpg) |
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Matthew member
Member # Joined: 05 Oct 2002 Posts: 3784 Location: I am out of here for good
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Posted: Sun May 30, 2004 3:26 am |
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ok please don't kill me now, I added to yours op spooge, hope it is ok.
Steven, you said about showing the face and yea I liked that better in the 3d pic, maybe you could add a hairclasp of some sort so that the hair wouldn't cover the face. Also that hand in between her legs looks a little bit weird to me, not sure why though but it make the composition a bit busy. Maybe put the arm long aside the leg.
ok my 0.001 cents of thoughts, hope it is ok.
have a nice day and keep up the good work Steven.
Matthew |
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neff member
Member # Joined: 11 May 2002 Posts: 1444 Location: Germany
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Posted: Sun May 30, 2004 3:50 am |
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mmh, i like the original version with strong shadows and contrast better ![Embarassed](images/smiles/icon_redface.gif) _________________ *
![](http://www.hayungs.de/img/hayungs_schriftzug_small.png) |
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allpetter member
Member # Joined: 18 Aug 2003 Posts: 395 Location: sweden
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Posted: Sun May 30, 2004 4:58 am |
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Steven, yet another kickas image!
I am not trying to redefine anything here.
Just for the fun of making a thread putting a record on overpaints
![](http://petter.highone.nu/ands.jpg) _________________ Fru Tina K�ttet |
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Steven Stahlberg member
Member # Joined: 27 Oct 2000 Posts: 711 Location: Kuala Lumpur, Malaysia
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Posted: Sun May 30, 2004 8:40 am |
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Yay, overpaint party!
Thanks guys, especially Mr. Demon for starting it, it's an honor. It's night here, sometime during next week I'll get back to this, now there's a whole list of changes and things I want to try. I must confess I never thought much about the walls and floor material, have to decide exactly what they are now. |
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Steven Stahlberg member
Member # Joined: 27 Oct 2000 Posts: 711 Location: Kuala Lumpur, Malaysia
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Posted: Tue Jun 01, 2004 2:06 am |
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Okay, how about this:
![](http://www.optidigit.com/stevens/AndroidBlues7.jpg) |
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Tinusch member
Member # Joined: 25 Dec 1999 Posts: 2757 Location: Rhode Island, USA
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Posted: Tue Jun 01, 2004 4:02 pm |
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It looks great to me, except for that foot, which still just looks like a 3D render cut and pasted into the image. |
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Joe84 member
Member # Joined: 26 May 2004 Posts: 262
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Posted: Tue Jun 01, 2004 6:24 pm |
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amazing
the last one looks the best |
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aphelionart member
Member # Joined: 13 Dec 2001 Posts: 161 Location: new york
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Posted: Tue Jun 01, 2004 8:33 pm |
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sweet... the writing on the wall is a nice touch, and i think overall you got your idea across very well
-matt[/code] |
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Matthew member
Member # Joined: 05 Oct 2002 Posts: 3784 Location: I am out of here for good
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Posted: Wed Jun 02, 2004 3:37 am |
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hey
Yea I really like the update but it is still something about that hand and I'm not sure how to fix it either and what to add, but I guess that is all about taste aswell.
When I looked at your update yesterday I thought of to add a reflective floor and to see what it looked like and so I did, wasn't sure if I was gonna post it though and the color-scheme became screwed up when I saved, not intentional.
Still very good work and well rendered, I really like the update.
op 2, just an what if idea.
keep it up
Matthew |
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Capt. Fred member
Member # Joined: 21 Dec 2002 Posts: 1425 Location: South England
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Posted: Thu Jun 03, 2004 9:47 am |
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Woah this is great, your women are indredible!
I must confess that original leg foot position was rock solid and spot on to my eye and it looked just great! Loved the shapes and curves, the new one looks accurate but little more, and not interesting. However, given all the amazing images to your name, I don't think any interference from me is going to be a positive thing!
wow, keep it up, love the 3d/painted girl.. (Though to me the balance/position seems to suit two arms - i would think it would be a more asymmetric seating position with only one arm and no counterweight arm the other side.) |
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Gort member
Member # Joined: 09 Oct 2001 Posts: 1545 Location: Atlanta, GA
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Posted: Fri Jun 04, 2004 6:33 pm |
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ja - I am with Fred on the original foot position. Also the heavy line on the firgure seems a bit too much and almost comic book like - not conducive to figure painting.
But overall I do love it. Steven, like many others here, you never cease to amaze me! _________________ - Tom Carter
"You can't stop the waves but you can learn to surf" - Jack Kornfield |
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kyphur junior member
Member # Joined: 04 Jun 2004 Posts: 16 Location: Jacksonville, NC
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Posted: Wed Jun 09, 2004 11:04 am |
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I love the fact that you can see her face now, it adds a sadness to this. Is it just me or did you remove the ones with the man in it completely or are you just trying to drive me to insanity by mentioning him? I see no legs, no man, nothing of the reference so many people mention!
Her foreground foot really bothers me for some reason. It doesn't look right. Maybe if you defined the top of the foot with a little bit more mass and depth it would come across a bit better. This is only my suggestion but I would have bent her leg back to where it's making line towards her other knee. Kinda like as if she was sitting indian style with one leg extended. This would've given you another horizontal to your composition and made it more relaxed and bit more subdued.
Skintones look amazing, and hte striped pattern where the floor and wall meet looks interesting. Kind of like a subliminal barcode effect with her being the scanner.
Well, that's my opinions on the situation, hope it helps. _________________ Kyphur
You cannot depend on your eyes when your imagination is out of focus.
-Mark Twain (1835 - 1910) |
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Sorry junior member
Member # Joined: 07 Jun 2004 Posts: 14 Location: Nowhere
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Posted: Wed Jun 09, 2004 11:28 am |
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Wow...I Really like this piece of work...Amazing...I just got one critique..The knee its a bit to high on the Right Leg (Her Right)..If you fix that then this will be a awesome peace of work 2 thumbs up Steven..o0o one more thing..how many layers on that or did you merge em.. |
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Ng Mui junior member
Member # Joined: 03 Dec 2002 Posts: 26 Location: Colorado
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Posted: Thu Jun 10, 2004 3:12 pm |
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One of the things I liked the most about your original was the depressing way her hair fell and hid her entire face. In the latest version, the visible bits of face don't convey the same emotion I sensed in the original quite as successfully. |
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kyphur junior member
Member # Joined: 04 Jun 2004 Posts: 16 Location: Jacksonville, NC
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Posted: Thu Jun 10, 2004 4:48 pm |
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NG Mui> I disagree about the whole hair falling over the face. It just looks like she's been turned off or ran out of power. The way you can see the face and see the arched and furrowed eyebrows shows much more expression than the previous ones. That's just my opinion though. _________________ Kyphur
You cannot depend on your eyes when your imagination is out of focus.
-Mark Twain (1835 - 1910) |
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