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Topic : "Bad Hair Day" |
Marvel member
Member # Joined: 15 Oct 2000 Posts: 168 Location: Helsinki, Finland
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Posted: Thu Apr 01, 2004 9:51 pm |
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This is more a curiosity than a real finished work (well, it is finished as is). Am just testing out making some hair for my female character, and came up rendering hairballs for the whole week or so.
I have also versions that have thinner hair and more individual hairs, but those didn't really look any better (more like worse since one could see the scalp through a little). Currently there are some 50 000 hairs and they have a thinkness of 0.03, erm, units -- went to 65k hairs and 0.018 thickness (over 65-68k would crash 3dsmax). |
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DJorgensen member
Member # Joined: 26 Jun 2003 Posts: 147 Location: Edmonton, Canada
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Posted: Thu Apr 01, 2004 11:42 pm |
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I think it looks just great .
Just one question about the image though: how 'big' is this hairball? The size of a human head/scalp? It's hard to tell here without any concrete reference scale (ruler, pencil - I'm sure you know what I mean)
Just another side note, looking at tha cast shadow, perhaps you should consider anti-aliasing or blurring it due to the scattering of light.
I really know very little when it comes to working in 3-d, but I've always wanted to learn. Going to be one of my projects this summer. ![Wink](images/smiles/icon_wink.gif) _________________
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