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Author   Topic : "Game concepts (BACK ONLINE)"
Summer Pudding
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Joined: 18 Feb 2004
Posts: 182
Location: London, England

PostPosted: Mon Mar 22, 2004 8:34 am     Reply with quote
hello again,

here are some concepts I've done for the game I'm working on at the moment.

Comments and crits welcome

Whaja think?

Pud'

EDIT: oh boy, that was a most tense 24 hours for this poster. But everything's hunky dory again. So, here they are...

again.

PS: PLEASE READ. Time to cover my ass here. I have to add this wee request, just in case. It probably goes without saying, but if anyone here takes a liking to these pictures, please don't distribute them. I imagine Microsoft wouldn't be too happy with them ending up on Fable fansites, or anywhere else for that matter.

cheers guys

























there are a few more images here on my website

http://www.summerpudding.com/index_files/Fable%20concepts/

Pud'


Last edited by Summer Pudding on Tue Mar 23, 2004 9:15 am; edited 4 times in total
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GardenGnome
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Joined: 08 Aug 2002
Posts: 158
Location: OK, USA

PostPosted: Mon Mar 22, 2004 8:38 am     Reply with quote
Wow man, nice textures on the creatures. I like the last one a lot, I have a thing for sea monsters.

*Now that I look at the again, are the first and last ones of the same monster?
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spyroteknik
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Joined: 29 Apr 2003
Posts: 376
Location: north east uk

PostPosted: Mon Mar 22, 2004 8:45 am     Reply with quote
first & last are my favs too, the texture is gorgeous on no1, and you gotta love the water, 3rd is cool too
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Pringle
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Joined: 05 May 2001
Posts: 376
Location: Ontario, Canada.

PostPosted: Mon Mar 22, 2004 9:53 am     Reply with quote
So nice, I'm really mad about Spooky_Woods_Day.jpg.
All of them are very strong in the concept!
Keep it up! Very Happy
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XIA
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Joined: 01 Sep 2003
Posts: 535
Location: Nowhere

PostPosted: Mon Mar 22, 2004 10:09 am     Reply with quote
Shocked Shocked Shocked Good stuff, good stuff PUDDING!
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Summer Pudding
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Joined: 18 Feb 2004
Posts: 182
Location: London, England

PostPosted: Mon Mar 22, 2004 11:35 am     Reply with quote
Thanks guys, I'm glad you liked them. Unfortunately I have to take them off the air, only for a while I hope. I got the go ahead to put them on my site, but I guess someone in the chain wasn't informed, and they're deciding whether it's kosher or not. Hopefully it's all a lot of fuss over nothing.

If not, prison visits are from nine till three on weekdays.

Embarassed

Pud'
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B0b
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Joined: 14 Jul 2002
Posts: 1807
Location: Sunny Dorset, England

PostPosted: Mon Mar 22, 2004 2:46 pm     Reply with quote
! DOh!
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Capt. Fred
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Joined: 21 Dec 2002
Posts: 1425
Location: South England

PostPosted: Mon Mar 22, 2004 2:47 pm     Reply with quote
dying to see these
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DJorgensen
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Joined: 26 Jun 2003
Posts: 147
Location: Edmonton, Canada

PostPosted: Mon Mar 22, 2004 7:12 pm     Reply with quote
No Capt.Fred! Don't die yet! Rolling Eyes Twisted Evil
At least not by 'Pud's hands... we don't want him to be in prison any longer than he has to be!

Too bad I also missed those pics... darn non-disclosure agreements...
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Somnambulist
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Joined: 21 Mar 2004
Posts: 6

PostPosted: Tue Mar 23, 2004 1:24 pm     Reply with quote
The colors are excellent. The first few look like they're from Where The Wild Things Are.
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Wagner
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Joined: 11 Feb 2004
Posts: 134
Location: United States

PostPosted: Tue Mar 23, 2004 1:50 pm     Reply with quote
they are nice.

my only problem is that some of the locations look like they would be very difficult to play on. they don't have the right room dynamics to make a good location, but it depends alot on the kind of game. any 1st person game wouldn't do too well in the places. they look cool though!
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DJorgensen
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Joined: 26 Jun 2003
Posts: 147
Location: Edmonton, Canada

PostPosted: Tue Mar 23, 2004 8:34 pm     Reply with quote
Oh my! Shocked

Those are some pretty sweet critters and locations.
The boat house is just too coo'

Its great that you could actually share them ^_^
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fae
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Joined: 07 Feb 2004
Posts: 93

PostPosted: Tue Mar 23, 2004 9:24 pm     Reply with quote
wooow gorgeous! love the concepts and the moods for all the stuff!!!

love the architectural ones too!

well... i see they're back up, so i'm guessing that means prison was not the outcome --- yay!
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ax--hv
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Joined: 08 Dec 2003
Posts: 349

PostPosted: Tue Mar 23, 2004 10:45 pm     Reply with quote
Wow Shocked especially the last one! The longer i look at it, the more i like it
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Capt. Fred
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Joined: 21 Dec 2002
Posts: 1425
Location: South England

PostPosted: Wed Mar 24, 2004 1:52 am     Reply with quote
mega nice Pud.

Really like these. What can I say? Really good work, I won't pick out my favourites because most of them are favourites.

cool!
(esp. including some of the ones that you didn't post. Check them out people!)
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Summer Pudding
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Joined: 18 Feb 2004
Posts: 182
Location: London, England

PostPosted: Wed Mar 24, 2004 2:03 am     Reply with quote
fae: guess again. I'm actually on the run, Richard Kimble style, foraging for grubs and berries in the Guildford area. Crying or Very sad

Somnambulist: wow! That's some mighty praise there. I love that book. Not sure what Mr Sendak would have to say about it though.

Pringle: thanks again. There's a night version of it on the site.

GardenGnome: oh yeah! I hadn't noticed that before. They do look pretty similar.

Wagner: thanks mate, glad you like them. The environment pictures were never intended to be final, locked down renderings of the finished levels. Their main purpose was to trigger ideas in the designers heads, and establish the overall mood. They were also a handy way of communicating my ideas to the engine programmers. Experience has shown me that during the intial level design phase, any concept art more lavish than a scribble on a bit of scrap paper is a waste of time. Gameplay issues are best resolved in the editor.

Everyone else, thanks a million. Glad you like them. I'll put more on the site when I have a spare moment.

Big hugs.

Pud'
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Shamaroth
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Joined: 12 Jul 2003
Posts: 2

PostPosted: Wed Mar 24, 2004 12:03 pm     Reply with quote
BBB keep us in radio silence about creatures for ages and then we get tons via Sijun.com....

I'm sure they'll understand though. You're too good to lose Smile
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Heysoos
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Joined: 24 Mar 2004
Posts: 294
Location: the New Mexico

PostPosted: Wed Mar 24, 2004 1:54 pm     Reply with quote
Those are simply brilliant. Seriously, after the game comes out BBB should put all of the concept artwork into a book and sell it. I sure as hell would go for that.
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Wiked Ewok
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Joined: 19 Aug 2000
Posts: 215
Location: San Francisco, CA USA

PostPosted: Sat Mar 27, 2004 1:27 pm     Reply with quote
Nice. That underwater one especially!
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Svanur
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Joined: 14 Aug 2000
Posts: 541
Location: Reykjavik, Iceland

PostPosted: Sat Mar 27, 2004 6:32 pm     Reply with quote
These are some truly awesome concepts... Shocked

How in the world do you get such textured surfaces?
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Summer Pudding
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Joined: 18 Feb 2004
Posts: 182
Location: London, England

PostPosted: Sun Mar 28, 2004 10:20 am     Reply with quote
Ewok, Heysoos, Shamaroth, thanks. Smile

Svanur: I'm not sure what my boss would make of me divulging too much. But a couple of suggestions won't hurt I guess. If you're rushed for time, as I was for most of these pictures, try pasting grunge maps into selections created with QuickMask.

There are times when I'd be lost without Quickmask and Paste Into. Scale back the transparency, until only a vague texture shows through. Use colour balance, hue & saturation etc, and draw over the result. For the image below, I used a grunge map created from existing game texture maps. This is no substitute for good painting, but for the hard pressed games artist, it can be a quick, easy way to add a little extra detail to a concept. If you start with a detailed pencil drawing, let it show through in places, don't paint over it all.

The crashing waves were all hand drawn though. I don't think there are any shortcuts for that sort of thing.

I hope this was helpful

Pud'



Last edited by Summer Pudding on Sun Mar 28, 2004 12:05 pm; edited 1 time in total
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ceenda
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Joined: 27 Jun 2000
Posts: 2030

PostPosted: Sun Mar 28, 2004 10:29 am     Reply with quote
regarding that sea-monster one...

*plop* that'll do nicely on my desktop for a while. Nice work mate. Smile
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DRESDEN
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Joined: 02 Aug 2003
Posts: 46
Location: Toronto, Canada

PostPosted: Sun Mar 28, 2004 3:54 pm     Reply with quote
WOW, really cool stuff. Makes me want to do more environment paintings.

Cool, keep posting.

Shocked
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tsunami
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Joined: 11 Dec 2003
Posts: 48

PostPosted: Sun Mar 28, 2004 10:06 pm     Reply with quote
excellent! I'm amazed..you use photoshop eh"?
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Rinaldo
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Joined: 09 Jun 2000
Posts: 1367
Location: Adelaide, Australia

PostPosted: Fri Apr 02, 2004 9:13 am     Reply with quote
cool stuff pudding. I really like the monster designs.
and that water scene is awesome.
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Mikko K
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Joined: 29 Apr 2003
Posts: 639

PostPosted: Fri Apr 02, 2004 2:25 pm     Reply with quote
Good work, Pud!

My favourite is that blue forest pic, it has a nice feeling to it. Even though you might have hurried with these, I think all of them tell the story very well. Keep it up man! ps. I wanna slap Wink
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Psychon
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Joined: 22 Feb 2003
Posts: 24

PostPosted: Fri Apr 02, 2004 6:36 pm     Reply with quote
Those are incredible. I love the building design in the fifth image.
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B0b
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Joined: 14 Jul 2002
Posts: 1807
Location: Sunny Dorset, England

PostPosted: Sat Apr 03, 2004 12:50 am     Reply with quote
stunning Smile

lionhead hey - these aren't for B&W 2 r they?
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Archmage
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Joined: 20 Apr 2004
Posts: 1
Location: China

PostPosted: Wed Apr 21, 2004 11:18 pm     Reply with quote
Great~~~~i love monster~~~~ Laughing
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Mon
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Joined: 05 Sep 2002
Posts: 593
Location: Uppsala, Sweden

PostPosted: Thu Apr 22, 2004 12:37 am     Reply with quote
Nice! that seamonster crawling up is really awesome. I can almost taste the icy salt water in that one. great work!
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