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Topic : "layers" |
fae member
Member # Joined: 07 Feb 2004 Posts: 93
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Posted: Sat Mar 06, 2004 9:05 am |
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sorry if it's been asked:
i'm just curious as to who here paints on one layer, and who utilizes layers? _________________ ~a shadow, a moment, a memory-- a monument, a legend, a legacy~ |
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B0b member
Member # Joined: 14 Jul 2002 Posts: 1807 Location: Sunny Dorset, England
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Posted: Sun Mar 07, 2004 12:47 pm |
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when layers were introduced to PS it was a god send.. no more saving a copy after ever major change ![Smile](images/smiles/icon_smile.gif) |
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Jin member
Member # Joined: 09 Jun 2001 Posts: 479 Location: CA
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fae member
Member # Joined: 07 Feb 2004 Posts: 93
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Posted: Mon Mar 08, 2004 9:28 pm |
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thx - i hear a lot about people using 'em... and i have used them alot, but sometimes i look at wonderfully painted pics that look as if they were completely done on one layer, then other times it seems there have been layers used by the same artist... so i just wanted to hear what diff. people had to say. _________________ ~a shadow, a moment, a memory-- a monument, a legend, a legacy~ |
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Socar MYLES member
Member # Joined: 27 Jan 2001 Posts: 1229 Location: Vancouver, Canada
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Posted: Tue Mar 09, 2004 7:04 pm |
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Sometimes I use 'em; sometimes I don't. They are really good for getting wash effects--if you make a new layer, you can paint on it then erase into it without disturbing the painting underneath. There are other uses for layers as well, like adding text or painting characters and landscapes on different layers so you can use them on their own as well as together. You can make special effects layers, as well. If you're painting something you are not likely to be rearranging in any major way, or taking parts out of, it doesn't make much difference whether you use layers or not. Unless the artist makes a mistake, like using layer effects and merging them wrong, you can't usually tell very easily whether they used any layers or no. _________________ Dignity isn't important. It's everything.
www.gorblimey.com - art |
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math member
Member # Joined: 07 Mar 2004 Posts: 254 Location: Gnarsemole
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Posted: Thu Mar 11, 2004 12:33 am |
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i only use seperate layers for things which would be too hard to erase (hair, details generally etc.) _________________ quit pro quo |
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jfrancis member
Member # Joined: 08 Aug 2003 Posts: 443 Location: Los Angeles
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Posted: Thu Mar 11, 2004 9:22 am |
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What about layers specifically intended for use with blend modes other than "normal"?
Highlight layers intended to be screened on?
Shading layers, intended to be multiplied in?
3D artists use layers in that way when creating 3D surface shaders, and they often bring that sensibility with them to painting.
Say you are reflecting a scene into a motorcycle helmet visor. How would you approach that? Direct painting of correct colors and values onto the glass area? A separate reflection layer screened on at some percentage? What would your appraoch be?
Say you are bouncing skin colored light from the rib cage back onto the underside of a breast. Would you directly paint it? Did you know that if you paint the same skin color into a separate layer that is set for multiply, that you'll get a pretty accurate darkened, saturated bounce color? (which you could then further warm or cool to suit, if you wish) Does working in that way help or hurt you as a painter? Is the process and the skill set important to you, or is the image at the end of the day the main thing?
Say you've worked out a cloth pattern, and you wish to drape it over a figure. You could separate the draped pattern into one layer, and a draped white sheet into another layer. You could light the white sheet in warm and cool shades (to take the monochromatic curse off this technique) and multiply it by the distorted but unshaded pattern layer.
This kind of thing is standard operating procedure in 3D CG.
Does it hold any appeal for 2D painters? Or is it cheating?
I'm pretty sure Stahlberg's fairy murder image was made in a manner similar to what I'm describing (he goes into some detail about it elsewhere on this web site) You can really feel the 3d optics/physics-based layering approach in the way the fairy leg's thigh sheen interacts with the thigh dirt in that painting.
Last edited by jfrancis on Mon Mar 29, 2004 2:24 pm; edited 1 time in total |
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Mikko K member
Member # Joined: 29 Apr 2003 Posts: 639
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Posted: Thu Mar 11, 2004 11:15 am |
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jfrancis>
Good questions. I personally think that while multiply and screen type layers are useful in some occasions, using too much layers can take your attention away from the image.
I mean, if the procedure gets too complicated you may end up adjusting those layers rather than directly painting things you imagine. So I mostly use normal layers to have extended undo available if needed. Sometimes using some strange blending mode can lead to happy accidents so they shouldn't be discarded right away. Anything is allowed, the result is all that matters IMO. |
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Socar MYLES member
Member # Joined: 27 Jan 2001 Posts: 1229 Location: Vancouver, Canada
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Posted: Thu Mar 11, 2004 6:54 pm |
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It's not cheating at all. You should approach the painting in whatever way is going to work best for you, and get you where you're going with the least pain. _________________ Dignity isn't important. It's everything.
www.gorblimey.com - art |
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Mari member
Member # Joined: 19 Oct 2003 Posts: 135 Location: The Netherlands
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Posted: Sat Mar 13, 2004 6:49 am |
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I suck and don't have much experience with digital painting, but I prefer using layers. They're VERY handy.
In Painter 6 or lower though, layers aren't really handy, so I don't really use them there. Paint can only be used on the Canvas or main layer there. |
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ten member
Member # Joined: 30 Dec 2003 Posts: 76
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Posted: Wed May 05, 2004 9:17 pm |
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happy accidents are reason enough to use them. i have 3-5 layers going most of the time and flatten every 15-30 minutes depending. it forces you to commit to the canvas and keep moving forward. and relieves the stress of constantly trying to decide which layers to keep and which to merge. for me this process resembles painting in traditional media where you are 'stuck' with what you have done every time the surface dries or you mix into the wet another color etc. |
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DJorgensen member
Member # Joined: 26 Jun 2003 Posts: 147 Location: Edmonton, Canada
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Posted: Thu May 06, 2004 12:06 am |
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In the past, I used to have many layers, but I find it too annoying to really keep straight.
Currently I work like ten. I'll paint a bit and then merge once I am satisified.
I do however keep a copy from before the merge in a seperate layer-folder, just in case I need to bring it back, but I rarely do it. Instead I try to work with what I have got.
This method comes as a result of traditional media, which I enjoy very much. Yet digital is incredibly efficient in that it is very versitile and has no real set-up or clean-up. ![Wink](images/smiles/icon_wink.gif) _________________
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cheney member
Member # Joined: 12 Mar 2002 Posts: 419 Location: Grapevine, TX, US
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Posted: Fri May 07, 2004 6:55 pm |
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I use multiple layers to define aspects per shading, textures, lighting/reflection per object and background. I typically use upwards of 500 or more layers per image. This is the cost of time for the pursuit of detail quality even at a low zoom rate dispite high resolution compositions for print. Layers do not require a substantial memory increase requirement, but textures and large resolutions do.
I will benchmark this when I get home and build a large ramdrive to better calculate Photoshop's scratchdisk features when compared over different hardware tasking methods. _________________ http://prettydiff.com/ |
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ten member
Member # Joined: 30 Dec 2003 Posts: 76
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Posted: Sat May 08, 2004 11:27 am |
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i think if you were running two or three copies of PS at the same time it would really speed things up. maybe a dual monitor setup..and a bottle of jack.
Last edited by ten on Wed Sep 07, 2005 10:11 am; edited 1 time in total |
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cheney member
Member # Joined: 12 Mar 2002 Posts: 419 Location: Grapevine, TX, US
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Posted: Sat May 08, 2004 1:25 pm |
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Then your calculations are horribly inaccurate. _________________ http://prettydiff.com/ |
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ten member
Member # Joined: 30 Dec 2003 Posts: 76
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Posted: Sat May 08, 2004 1:44 pm |
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so what exactly requires the use of 500 layers? i'm curious about this process. i've never heard of anything that labor intensive. it seems like anything that could be done in 500 layers could be done in 10.
Last edited by ten on Wed Sep 07, 2005 10:11 am; edited 1 time in total |
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neff member
Member # Joined: 11 May 2002 Posts: 1444 Location: Germany
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Posted: Sat May 08, 2004 4:04 pm |
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I always use layers for my not-speedpaintings to get a sharp contrast between the foreground and the background. if you paint everything on one layer, you cant clear the contures later without repaint the background etc. _________________ *
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cheney member
Member # Joined: 12 Mar 2002 Posts: 419 Location: Grapevine, TX, US
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Malachi Maloney member
Member # Joined: 16 Oct 2001 Posts: 942 Location: Arizona
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Posted: Sun May 09, 2004 10:27 am |
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jfrancis~ The only "problem" I see with that approach, would be that as a 2D painter, it would weaken your knowledge of color theory and perhaps even lessen your ability to properly blend color on your own. With that said, I've got to agree with Socar;
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You should approach the painting in whatever way is going to work best for you, and get you where you're going with the least pain. |
I say, work in a way that suits your painting/drawing style best and is most comfortable for you.
~M~ _________________ l i q u i d w e r x |
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jr member
Member # Joined: 17 Jun 2001 Posts: 1046 Location: nyc
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Posted: Sun May 09, 2004 3:00 pm |
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sometimes when i paint in photoshop i use one million layers.
.... anyhoot. the thing about layers if someone hasn't mentioned before is that it offers the artist more flexiblity with his layout. dramatic changes can be made very quickly. _________________ ![](http://www.jrtistic.com/oldsite/images/links/jrn.gif) |
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faB member
Member # Joined: 16 Jul 2002 Posts: 300 Location: Brussels, Belgium
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Posted: Sun Nov 07, 2004 2:59 pm |
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Sorry to wake up this thread but something hasnt been mentioned in regard to layers : what about the practical aspect of separating various shapes from foreground to background, optionally using the 'lock transparent pixels', allowing you to paint easily into the border of shapes and background without loosing your edges ?
Do you guys use selections instead ?
I like to make layers for this instead of switching between selections, seems more practical. Swaving selections and switching between alpha channels and layers is a pain.. _________________ "I'm not a shrimp, I'm a KING PRAWN !" -- Pepe.
selfportraits & stuff |
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jfrancis member
Member # Joined: 08 Aug 2003 Posts: 443 Location: Los Angeles
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jfrancis member
Member # Joined: 08 Aug 2003 Posts: 443 Location: Los Angeles
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Posted: Sun Nov 07, 2004 5:54 pm |
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I sometimes even add a new brush stroke on a new layer and play a bit with hue & saturation before commiting the brush stroke to the lower layer by "merging down."
Once I'm happy with that first modified stroke or two, I usually don't do it again for quite a while, but just continue painting normally. |
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