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Topic : "What does make objects look realistic?" |
see member
Member # Joined: 04 Aug 2001 Posts: 481 Location: Austria
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Posted: Fri Jan 23, 2004 12:24 pm |
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I painted for half an hour just to get somehting look right or better say realistic.
Well sometimes in speedys i get it good although i didnt spend much time on it.
Is it texture? Lighting? Colors? im not sure.
[edit] .... without 1:1 copying. Being faaast and getting the right optic. [/fin] |
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V Shane member
Member # Joined: 26 Jul 2001 Posts: 189 Location: Other side of your screen
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Posted: Fri Jan 23, 2004 8:44 pm |
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Hands down: Light and shadow projects on form. You can have crappy comp, shitty color contrast. But whether b/w, monotone, or color, the subtlties of form nuances can be immediatley recognized by the human eye. One example is 3D, most models even modeled pretty close to real, and textured, most of the time slightly trick the eye, except upon closer inspection you can then discern its not real. I feel IMO that somehow 3D 80% of the time misses the "relaxed" aspect of material and form, gravity, subtle gravity and the interactivity of light and shadow. _________________ Lichen Rice is worse than Licorice |
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Duracel member
Member # Joined: 08 Mar 2001 Posts: 910 Location: Germany - near Minster
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Posted: Sat Jan 24, 2004 7:24 pm |
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spooge demon wrote: |
If something is buggin you about a pic, 99% of the time it is not color. It is drawing, then value, then composition, with color coming way down there. And if it is color, deciding on a different local color for an object is way down on the color hierarchy as well. At least it seems to be for me.[...] |
http://forums.sijun.com/viewtopic.php?t=33061
My very own experience have to agree ...
So a thought-out lighting is very important if you think of "realism". Especially the differences in value.
But nothing works without drawing, so this is just the basic.
Textures, Colors? Textures .. so just think of all those older paintings of Mullins where he doesn't use any textures, or think of all those thumbnails, still look photorealistic; Colors .. so think of greyscale-photographs.
Color and Texture could be the problem, but most time they aren't .. so just test it ... scale it down to thumbnail ... if it works, it could be texture; or desaturate it .. if its color, the greyscale would be fine. _________________ Lars G�tze
www.duracel.de Gallery
Detailling a speedpainting is nothing but speedpainting in detail. |
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see member
Member # Joined: 04 Aug 2001 Posts: 481 Location: Austria
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Posted: Sun Jan 25, 2004 12:15 am |
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thx !
sounds logical .... |
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crosswindstar junior member
Member # Joined: 17 Oct 2003 Posts: 22 Location: England
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Posted: Mon Jan 26, 2004 8:35 am |
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Attualty theres more to it than simple light and dark shading, texture is party important but attention to detail is THE most important part the diffrence between reality and visual is a plain white ball in reality has detail where as its hard to capture the same effect in art, make something A like its ment to be there, B make sure it fits in, C then make sure its the right shades and tone as the rest of the picture, after that anything should fit in nicely _________________ must try...harder |
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AndyT member
Member # Joined: 24 Mar 2002 Posts: 1545 Location: Germany
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Posted: Mon Jan 26, 2004 9:48 am |
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Crosswindstar ... I don't think there's anything new in what you wrote.
It's more or less only that the drawing/form has to be accurate, the lighting/values have to be accurate and the texture is important too.
It has all been said IMO.
"Attention to detail" is part of lighting and drawing/form/proportions ... or not?? _________________ http://www.conceptworld.org |
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crosswindstar junior member
Member # Joined: 17 Oct 2003 Posts: 22 Location: England
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Posted: Tue Jan 27, 2004 3:17 am |
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dosn't hurt to summarise now does it ![Laughing](images/smiles/icon_lol.gif) _________________ must try...harder |
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AndyT member
Member # Joined: 24 Mar 2002 Posts: 1545 Location: Germany
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Posted: Tue Jan 27, 2004 4:00 am |
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Probably not.
And it's a good idea to point out that attention to subtle things can make a huge difference ...
and is important when you are going for a photo-realistic look. _________________ http://www.conceptworld.org |
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