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Author   Topic : "What does make objects look realistic?"
see
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Joined: 04 Aug 2001
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PostPosted: Fri Jan 23, 2004 12:24 pm     Reply with quote
I painted for half an hour just to get somehting look right or better say realistic.
Well sometimes in speedys i get it good although i didnt spend much time on it.

Is it texture? Lighting? Colors? im not sure.


[edit] .... without 1:1 copying. Being faaast and getting the right optic. [/fin]
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V Shane
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PostPosted: Fri Jan 23, 2004 8:44 pm     Reply with quote
Hands down: Light and shadow projects on form. You can have crappy comp, shitty color contrast. But whether b/w, monotone, or color, the subtlties of form nuances can be immediatley recognized by the human eye. One example is 3D, most models even modeled pretty close to real, and textured, most of the time slightly trick the eye, except upon closer inspection you can then discern its not real. I feel IMO that somehow 3D 80% of the time misses the "relaxed" aspect of material and form, gravity, subtle gravity and the interactivity of light and shadow.
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Duracel
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PostPosted: Sat Jan 24, 2004 7:24 pm     Reply with quote
spooge demon wrote:
If something is buggin you about a pic, 99% of the time it is not color. It is drawing, then value, then composition, with color coming way down there. And if it is color, deciding on a different local color for an object is way down on the color hierarchy as well. At least it seems to be for me.[...]
http://forums.sijun.com/viewtopic.php?t=33061

My very own experience have to agree ...
So a thought-out lighting is very important if you think of "realism". Especially the differences in value.
But nothing works without drawing, so this is just the basic.

Textures, Colors? Textures .. so just think of all those older paintings of Mullins where he doesn't use any textures, or think of all those thumbnails, still look photorealistic; Colors .. so think of greyscale-photographs.
Color and Texture could be the problem, but most time they aren't .. so just test it ... scale it down to thumbnail ... if it works, it could be texture; or desaturate it .. if its color, the greyscale would be fine.
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Detailling a speedpainting is nothing but speedpainting in detail.
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see
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PostPosted: Sun Jan 25, 2004 12:15 am     Reply with quote
thx !

sounds logical ....
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crosswindstar
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PostPosted: Mon Jan 26, 2004 8:35 am     Reply with quote
Attualty theres more to it than simple light and dark shading, texture is party important but attention to detail is THE most important part the diffrence between reality and visual is a plain white ball in reality has detail where as its hard to capture the same effect in art, make something A like its ment to be there, B make sure it fits in, C then make sure its the right shades and tone as the rest of the picture, after that anything should fit in nicely
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AndyT
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PostPosted: Mon Jan 26, 2004 9:48 am     Reply with quote
Crosswindstar ... I don't think there's anything new in what you wrote.
It's more or less only that the drawing/form has to be accurate, the lighting/values have to be accurate and the texture is important too.
It has all been said IMO.
"Attention to detail" is part of lighting and drawing/form/proportions ... or not??
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crosswindstar
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PostPosted: Tue Jan 27, 2004 3:17 am     Reply with quote
dosn't hurt to summarise now does it Laughing
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AndyT
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PostPosted: Tue Jan 27, 2004 4:00 am     Reply with quote
Probably not. Wink

And it's a good idea to point out that attention to subtle things can make a huge difference ...
and is important when you are going for a photo-realistic look.
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