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Topic : "Journey In Finding Lost Mushrooms" |
Cpt.Obvious member
Member # Joined: 23 Sep 2003 Posts: 239
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Posted: Fri Dec 05, 2003 3:11 am |
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This is kinda short 'screenshot' from a long time ago written story about the little funny imp from a forgoten forest, who set up a journey with his little elven and dwarf friends to find a lost and most delicious mushroom ever grown on earth. Few long days I've spend on this artwork, and hope U'll like it This was a hard WIP and there could be some bugs, please critique as much as U can, I want to correct any critical errors and create a rather nice picture for a children story
Best regards, and waiting for opinions and critiques of yours
High resolution:
http://www.filestore.republika.pl/max3d/journey6.jpg _________________ You must click here |
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beat member
Member # Joined: 21 Jun 2002 Posts: 179 Location: France
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Posted: Fri Dec 05, 2003 9:06 am |
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Tiger,
I hope you don't mind - I sketched over your image ( really liked the color scheme to it ) because i though it might be better with a change : I felt the image could convey all the backstory you wrote, in a better way. making an image that speaks by itsef, that's your goal as an illustrator.
I felt the little friendry creatures were lost in the image, that one could not read the idea of a departure, as instantly as it should have been; I simply put them friendly creatures and the "safehome" tree in the foreground, the charactere leaving in the middleground, added a faraway background (in order to bring the scale of a large openspace to explore. ) you know, big clouds shadows rolling in the distance, etc... it's an open world to explore.
you could have been making him waving at them, in order to make sure EVERYONE will understand that he's leaving them ( I mean, childrens and art directors ). the branches, smokes from the pipes and butterflies roughly all drive the eyes around the character, where the contrast between the dark shadow of his hat and his white beard is a good simple way to make a focus point.
It's all very simple changes, just think about what you want to say during the construction phase, before jumping to the rendering phase.
hope this helps you when doing your futur works ...
![](http://www.beetart.com/forum/paintover_tiger1313.jpg) _________________ ---
http://www.BeetArt.com |
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The Niles Edge member
Member # Joined: 09 Mar 2002 Posts: 97 Location: Washington State, USA
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Posted: Fri Dec 05, 2003 11:07 am |
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i agree with Beat that the perspective/composition could have been much more interesting. other than that though, this is really a beautifully rendered piece. you have an excellent style, for trees especially _________________ ...be sure man that every
line drawn reflects a life that you loved
not an existence that you hated.
-Incubus |
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neff member
Member # Joined: 11 May 2002 Posts: 1444 Location: Germany
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Posted: Fri Dec 05, 2003 11:19 am |
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And if you prefer to show their faces, you could show it from the front and look over the dwarfs shoulders. _________________ *
![](http://www.hayungs.de/img/hayungs_schriftzug_small.png) |
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Duracel member
Member # Joined: 08 Mar 2001 Posts: 910 Location: Germany - near Minster
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Posted: Fri Dec 05, 2003 11:44 am |
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beautiful piece!
You did a great job on the grass and the leaves - but all over, really well done, too.
I dont think the extreme perspecitve-change is necessary, but the sppedpainting of beat looks damn great too (would love to see this speedy in direct compare with as detailed strokes ![Wink](images/smiles/icon_wink.gif) _________________ Lars G�tze
www.duracel.de Gallery
Detailling a speedpainting is nothing but speedpainting in detail. |
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Cpt.Obvious member
Member # Joined: 23 Sep 2003 Posts: 239
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Posted: Fri Dec 05, 2003 6:00 pm |
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Thx beat that's best advice and C&C I ever had:)New experience in future works, I've never looked at pictures in that way. Maybe because I'm young and non experienced in painting (only few mounths in digital, earlier 3 years of drawings). Thx:)
For those cats:) Those are bad characters in my story, but it's nice to hear taht many interpretations of pic are there.Maybe the main disadventage of this picture was a phase of construction. I've just have started a pic without any plan how it will look like. But I had a main idea and I to avoid leaving from a conception.Still great deal of painting workshop to learn.
Once again tx beat and U guys.It's good to here such good opinions ![Smile](images/smiles/icon_smile.gif) _________________ You must click here |
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toiletPhish member
Member # Joined: 05 Apr 2002 Posts: 120
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Posted: Sat Dec 06, 2003 1:49 pm |
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this is a realy cool pic and don't get me wrong i love it but i think it looks wayyy to much like to the gandalf picture by john howe....you know....the one with gandalf walking on the road with the grass and stuff... but still great job
and beat's pic is great too _________________ lol |
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Cpt.Obvious member
Member # Joined: 23 Sep 2003 Posts: 239
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Posted: Sat Dec 06, 2003 3:05 pm |
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Yes I remember the pic, great it was as almost all artworks of john:) And now I see some resemblances with a composition, but not the lord of the rings atmosphere I wanted to present. Although thanx for C&C waiting for more ![Smile](images/smiles/icon_smile.gif) _________________ You must click here |
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