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Author   Topic : "The Speedpainting Thread (IV)"
Lacrimas
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Joined: 25 Jul 2003
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PostPosted: Sun Nov 16, 2003 8:30 pm     Reply with quote


Took me about an hour. Its really more a color test than anything else.
First post, and first attempt at the speed thing.


Last edited by Lacrimas on Mon Nov 17, 2003 2:47 am; edited 1 time in total
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flaptraps
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PostPosted: Sun Nov 16, 2003 9:32 pm     Reply with quote
Zlu, Omi-kun, thanks guys,

working on progress.


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visual myriad
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Joined: 28 Mar 2001
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PostPosted: Sun Nov 16, 2003 9:33 pm     Reply with quote
TankGirl is a good source for inspiration styledavis, lovely brush work socar, like your girls zlu, those nipples look deliciously dangerous hcpixx, very cool flaptraps and pringle, and now you've done it Frost 'casue you've got to keep posting Very Happy


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A Little Golden Blog
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DSedov
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PostPosted: Sun Nov 16, 2003 9:35 pm     Reply with quote
hehe... we should make posting resrtictions to this forum.. it moves faster and faster everyday...

Carig: -- That one is just awesome ... the one on page 234 =) Shocked


there is my attempt for tonight:

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Dennis Sedov
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zhuzhu
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Joined: 11 Dec 2002
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PostPosted: Sun Nov 16, 2003 9:49 pm     Reply with quote
no.185 expression 3


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XIA
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Joined: 01 Sep 2003
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PostPosted: Sun Nov 16, 2003 10:10 pm     Reply with quote
Great job guys!!!

FlapTraps>> Slow down, kid! Can't keep up with you. Great job, you are getting a hang of it now seems like.

My crap:
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Al Ian
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Joined: 27 May 2002
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PostPosted: Sun Nov 16, 2003 10:21 pm     Reply with quote
My second attempt at a speed painting. I think I am getting the hang of this. Tooks me just over an hour. So I think thats still a speed painting. Not sure though.



Thoughts?
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DSedov
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PostPosted: Mon Nov 17, 2003 12:08 am     Reply with quote
Here we go.. another one for tonight. Playing with custom made brushes in Photoshop


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Dennis Sedov
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see
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PostPosted: Mon Nov 17, 2003 12:42 am     Reply with quote
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Daniel_in_Wonderland
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PostPosted: Mon Nov 17, 2003 1:09 am     Reply with quote
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flaptraps
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Joined: 26 Oct 2003
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PostPosted: Mon Nov 17, 2003 1:40 am     Reply with quote
Daniel_in_wonderland: thats pretty sick!

had to get rid of this one before I puked on it.
better luck next time.


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Socar MYLES
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PostPosted: Mon Nov 17, 2003 1:45 am     Reply with quote


...yeah, yeah, yet ANOTHER one of these.
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www.gorblimey.com - art
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DSedov
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PostPosted: Mon Nov 17, 2003 3:29 am     Reply with quote

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Dennis Sedov
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Swarm
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PostPosted: Mon Nov 17, 2003 3:55 am     Reply with quote
Socar I love your drawings...









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Daniel_in_Wonderland
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PostPosted: Mon Nov 17, 2003 4:10 am     Reply with quote
Flaptraps>> I am wondering what you are talking about.
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DSedov
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PostPosted: Mon Nov 17, 2003 4:42 am     Reply with quote

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Dennis Sedov
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snz
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PostPosted: Mon Nov 17, 2003 4:59 am     Reply with quote

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S N Z
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Nimr0d
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PostPosted: Mon Nov 17, 2003 5:25 am     Reply with quote
WOW!


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spooge demon
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PostPosted: Mon Nov 17, 2003 5:43 am     Reply with quote
I know it is not a t34, but it started that way, and I am lazy




I feel kinda weird flapping my lip like this, but these folks asked�



Andyt- too detailed? You can never have too much detail, as long as it is supported by everything else. It won�t fix lack of foundation, actually it will call attention to it. Um, IMHO

StylesDavis, I mean that a city is complex, with so many different surfaces and local values (dark buildings, light buildings, shiny buildings, dark shiny building, light shiny buildings, concrete, etc.) that it can get really confusing. In diffuse light, think about horizontal surfaces high up getting the most light, and vertical surfaces getting less. Horizontal surfaces at the ground get somewhere in between. Think of it like this:

To figure out what value a plane should be, imagine yourself glued to the plane and seeing all the things that it sees. Is it bright there? In shadow? What is making it the value that it is? Keep in mind that in diffuse light the sky is a big hemisphere of light.

Thanks brokencow, keep at it. BTW, I lived in sorrysota for a bit.

Helltaxi, the BG is a few planes in 3-d with a tex map that I painted a long time ago.

Keating, when you work from photos, don�t make it too easy. Look at it and try to understand why each value is the way it is. That way you will learn to abstract it and use it later in different situations. Copying shapes without understanding them is barely above watching TV. If you think you understand what is going on in a photo well, test it by changing something. Then you will see if something is slipping by in your understanding.

HPX, you always do it RIGHT
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Daniel_in_Wonderland
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PostPosted: Mon Nov 17, 2003 5:57 am     Reply with quote
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StylesDavis
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Joined: 04 Dec 2002
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PostPosted: Mon Nov 17, 2003 6:18 am     Reply with quote
thanks for your efforts to explain my question, spooge! i think now i understood what you meant.

one more question regarding to what you said: should i just look in the direction of the surface-normal when imagining beeing glued to the plane, or should i "be able to look around" from its point of view? i am asking this probably funny question, because this method really sounds uncomfortable to me, but lookin at your pictures you cannot be wrong with it... Smile
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neff
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PostPosted: Mon Nov 17, 2003 6:50 am     Reply with quote
yarrrrrr!


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kobalt
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PostPosted: Mon Nov 17, 2003 7:18 am     Reply with quote
70'
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saripol
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PostPosted: Mon Nov 17, 2003 8:29 am     Reply with quote
blearghhh... Razz

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neff
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PostPosted: Mon Nov 17, 2003 9:24 am     Reply with quote

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Max
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PostPosted: Mon Nov 17, 2003 9:24 am     Reply with quote
hmm...



second version

Matthew: woah, that robot ROCKS

see: I can't stop looking at your landscapes - AMAZING Shocked
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XIA
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PostPosted: Mon Nov 17, 2003 9:33 am     Reply with quote
See, Swarm>> Shocked Shocked Shocked

Max K>> Love her Shocked

Great work guys!!!

Forty minutes studies:

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flaptraps
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PostPosted: Mon Nov 17, 2003 10:08 am     Reply with quote
Daniel_in_Wonderland: just thought it was cool.
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Daniel_in_Wonderland
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PostPosted: Mon Nov 17, 2003 11:15 am     Reply with quote
Flaptraps>> Oh ok. I thought you wanted to puke on it... Confused
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Matthew
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PostPosted: Mon Nov 17, 2003 11:19 am     Reply with quote
Max, thank you dude. :D

Swarm, I love that first one.

Max, keep em coming cause your speedy�s rule. :)

Some quick stuff







see you
Matthew
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