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Author   Topic : "Cube Tutorial Resurrection"
Artifex
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Joined: 29 Aug 2003
Posts: 8

PostPosted: Fri Sep 26, 2003 6:51 pm     Reply with quote
Craig Mullins was kind enough to point me at these great excercises by Fred Flick Stone when I asked him about lighting a subject. They essentially lay out a tutorial on rendering two cubes in value only, paying attention to all the subtleties of form and value. I thought that many others may have been oblivious to them as I was, so I'm resurrecting the topic here. I'll try to link to as many of the related threads as I can, because they all contain great insights and examples of good work:

1. Original Thread -
http://forums.sijun.com/viewtopic.php?t=11135&highlight=

2. http://forums.sijun.com/viewforum.php?f=4

I'll update this as I find more posts. If someone knows of one, make sure to post it here.

I'll be posting my own shot at the cubes in just a bit (need to find a host--anyone know of a good free hosting service?).
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AndyT
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Joined: 24 Mar 2002
Posts: 1545
Location: Germany

PostPosted: Fri Sep 26, 2003 11:20 pm     Reply with quote
A free host would be http://www.angelfire.com .
http://www.tripod.lycos.co.uk/ might work too ... but I'm not sure.

What about the link I posted? Not good enough? Confused

I'm currently working on a:
Walkthough Thread (under construction)
Btw I think I need some help ... it would be cooler in proper English I guess
And btw don't trust it until it's confirmed.

The most important links are:
http://www.anticz.com/drawing1.htm
(about rendering the objects)
http://www.teamgt.com/ft-tutes.htm
(about perspective)
http://www.hippytrippy.net/sijun/cubes/index.htm
(for good examples)

http://www.levicon.com/files/cubes.htm (only the tasks here because most links don't work)
http://forums.sijun.com/viewtopic.php?t=32287
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Artifex
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PostPosted: Mon Sep 29, 2003 1:44 pm     Reply with quote
Awesome. Thx, Andy. There's some links there I hadn't seen yet, either. I'll investigate the hosts and get my stuff up in the next day or so. Anybody else up for having a go at the cubes?
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AndyT
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PostPosted: Mon Sep 29, 2003 4:23 pm     Reply with quote
Ok I'm trying.
Can't wait to see your cubes Artifex!!

These cubes read gray Embarassed

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Last edited by AndyT on Fri Oct 03, 2003 8:24 am; edited 2 times in total
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Lev_0
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PostPosted: Mon Sep 29, 2003 4:54 pm     Reply with quote
Artifex - I just signed up a free account at http://www.hpphoto.com , they have remote linking and have lots pace. Signing up takes a second cause you don't have to confirm any e-mail hehe. To get the url for an image you uploaded you gota click View and Original size and right-click properties and copy the URL of the pic, duno how else to do it yet but I just signed up.

Here's a link to my cubes thread from awhile ago, there was a lot of good crits in it, might be useful- http://forums.sijun.com/viewtopic.php?t=32287 .

And a value scale for photoshop, saving it as a jpg ruins the quality and doesn't work for color picking so it's in psd format. I think it's a good idea to use a scale to start with. If someone could download it and host it somewhere else that'd be cool cause my host is going down.

www.levicon.com/files/valuescale2.psd

Andy- You should try and get photoshop hehe. Looks like you see they're kinda grey! The right cube's right face should be more white, and the shadow face should be more dark. Would be cool if suma or someone could post crits again, I can give crits but I don't think I'm there yet.
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AndyT
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PostPosted: Tue Sep 30, 2003 12:31 am     Reply with quote
Lev_0 wrote:
Andy- You should try and get photoshop hehe. Looks like you see they're kinda grey! The right cube's right face should be more white, and the shadow face should be more dark. Would be cool if suma or someone could post crits again, I can give crits but I don't think I'm there yet.
I don't think the right face should be brighter.
Look how high the light source is.
Still the right face is almost as bright as the top face of that cube.

I changed the background. I think it makes a big difference.
The ground was too dark because of the high light source.
I thought the darkest sides should be brighter. I'd like to hear more opinions as well.

Why Photoshop btw.?
I think Gimp should cut it ... or is there something specific that looks wrong?

You could save the scale as a gif btw.
It might be dithered in browsers but in Photoshop the colors should be ok.
And the filesize would be smaller.

I never know if the results should look more like the ones there
http://www.anticz.com/drawing1.htm
or like rdgraffix good examples.
http://www.hippytrippy.net/sijun/cubes/index.htm

I went for the first version this time.
I'll go for the rdgraffix look in the future I think.

That's the value scale I used.


I think I'll use these in the future:
For white cubes...

For black cubes...




Here I tried to make them look more like rdgraffix-cubes with airbrush and a different background



[edit]I just noticed that the shadow cast on the cube should be brighter[/edit]
You see the difference?

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Last edited by AndyT on Tue Oct 07, 2003 12:17 am; edited 6 times in total
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AndyT
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PostPosted: Tue Sep 30, 2003 12:34 pm     Reply with quote
The next two cubes, done with the new value scale:


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AndyT
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PostPosted: Fri Oct 10, 2003 8:37 am     Reply with quote
Ouch I see sooo many weird things going on in all of my images now.

New stuff: the shadows have not been constructed properly:

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