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Topic : "DOom-like mOnster..." |
BARoNTiERi member
Member # Joined: 25 Mar 2002 Posts: 201 Location: Montreal, CA
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Posted: Sat Aug 23, 2003 6:13 pm |
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an exercice to design a DOom3 creature, PS7 about 7H...
![](http://www.barontieri.com/mixed/streum.jpg) _________________ BARONTiERi | BLOGiboulga |
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Frost member
Member # Joined: 12 Jan 2000 Posts: 2662 Location: Montr�al, Canada
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Posted: Sat Aug 23, 2003 8:19 pm |
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Very cool Barontieri! I love the organics rendering. I think the green painted metallic stuff should just have been grey as in most DOOM3 designs -- but maybe that's just me. Rendering wise, I would just crit on the slightly overcontrasted look, and over 'dodge'-ness of the head. Great work though! Looks real good! |
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Max member
Member # Joined: 12 Aug 2002 Posts: 3210 Location: MIND
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Posted: Sun Aug 24, 2003 12:36 am |
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Cool! That looks excellent.
I agree with frost on the arms. The colors are superb thought!
Great rendering but nothing's better then your speedpaintings! |
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varg member
Member # Joined: 23 Jun 2003 Posts: 192 Location: sweden
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Posted: Sun Aug 24, 2003 3:30 am |
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OMG! love the color of the "human-arm" so to say,its realy awsome!
and the overall design isnt bad either,the green looks cool but if you want it even more "doom" then maybe you should cut down on it and add some tones of gray.......
excellent work! _________________ "They didnt gave me a name,just a number when I was young" |
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BARoNTiERi member
Member # Joined: 25 Mar 2002 Posts: 201 Location: Montreal, CA
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Posted: Sun Aug 24, 2003 6:38 am |
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thanx dudes, I'll rework on the right hand to give it more weight over it, and to desaturate the green colors too, that's my prOblem I love contrast and flashy colOrs!!! you right Max I prefer speedies!! _________________ BARONTiERi | BLOGiboulga |
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iandredd member
Member # Joined: 04 Jul 2002 Posts: 178
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Posted: Sun Aug 24, 2003 10:13 am |
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I love this design, especially the head and the way that blue laser catches the dust in the air. Small crit would be the fleshy arm looks a little wrong to me at the elbow/bicep, i think it maybe should come round to the viewer a little more. Also the wall looks a little strange, im not sure whats wrong though, it kinda feels a bit cramped. Anyway thats nitpicking and im probably wrong anyway. Great painting . |
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ColdKodiak member
Member # Joined: 19 Aug 2003 Posts: 140 Location: California
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Posted: Sun Aug 24, 2003 10:17 pm |
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Personally I think the face would be cooler if it were more narrow, but either way, this would be an awsome model for that game. Nice work. _________________ http://kontinue.com/coldkodiak/ |
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Sumaleth Administrator
Member # Joined: 30 Oct 1999 Posts: 2898 Location: Australia
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Posted: Mon Aug 25, 2003 1:20 am |
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Love the image.
The shadowing/lighting seems almost random to me - there doesnt appear to be any unifying system at work there. Also, I'd personally like to see sharper edges on the metal stuff, just to contract the soft rendering of the fleshy stuff.
But it still works really well. _________________ Art Links Archive -- Artists and Tutorials |
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animagic junior member
Member # Joined: 20 Jul 2002 Posts: 40 Location: Atlanta, Ga
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Posted: Mon Aug 25, 2003 10:58 am |
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I love your work...
your colors used here are exellent
-Animagic _________________ -enjoy life. |
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Smurf member
Member # Joined: 21 Mar 2003 Posts: 78 Location: Wisconsin
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Posted: Mon Aug 25, 2003 1:05 pm |
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every image you make goes straight to my desktop.... ![Shocked](images/smiles/icon_eek.gif) _________________ Meep -It pwnz you. |
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