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Topic : "walk cycle.." |
proximo member
Member # Joined: 27 Jan 2000 Posts: 467
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Tinusch member
Member # Joined: 25 Dec 1999 Posts: 2757 Location: Rhode Island, USA
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Posted: Thu Jul 24, 2003 8:40 pm |
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His upper body and lower body seem to be running at different paces... They both look good, but don't sync up. His upper body is bobbing way too rapidly for the pace of his steps. |
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Raji junior member
Member # Joined: 27 Sep 2002 Posts: 21 Location: Utah
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Posted: Fri Jul 25, 2003 12:56 pm |
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weird place to post a walk cycle, but here's my critique.
You need to move the hip from side to side as he walks. Try standing on one foot and see what happens. You automatically shift your body weight over the foot you're standing on. The hip should also rotate to reach for the foot that's in front. Then the last rotation is on the Z axis... this on'e hard to explain. It's basically the hip movement sexy girls do while walking... you know the one!!
anyway, the hip is one thing, then the upper body needs to do the same except at the opposite of the hip and legs. So when the left foot is in front, the right hand is in front. Again, make all the joints reach for the limb that's in front. Put the upper back into it too, not just the shoulders and of course correct the rotation on the neck so it doesn't look like he's shaking his head (unless you have a rig that takes care of that)
then head bobbing. Your walk cycle suggests to me that the character is trying to look cool. Even if he isn't, a little head bobbing is in order. It's just the head absorbing a slight shock from the walk. Many animation books describe a walk cycle as a controlled fall. That helps understand why the head and other body parts need to absorb some form of impact.
that's it. Really not much, i just suck at explaining what i mean.
Raji |
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