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Author   Topic : "walk cycle.."
proximo
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Joined: 27 Jan 2000
Posts: 467

PostPosted: Thu Jul 24, 2003 3:00 pm     Reply with quote
Hey all this is just a test walk cycle for this little char I made .. anyhow thought id share..

http://www.digitalday.net/mclips/walk.avi
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Tinusch
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Joined: 25 Dec 1999
Posts: 2757
Location: Rhode Island, USA

PostPosted: Thu Jul 24, 2003 8:40 pm     Reply with quote
His upper body and lower body seem to be running at different paces... They both look good, but don't sync up. His upper body is bobbing way too rapidly for the pace of his steps.
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Raji
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Joined: 27 Sep 2002
Posts: 21
Location: Utah

PostPosted: Fri Jul 25, 2003 12:56 pm     Reply with quote
weird place to post a walk cycle, but here's my critique.

You need to move the hip from side to side as he walks. Try standing on one foot and see what happens. You automatically shift your body weight over the foot you're standing on. The hip should also rotate to reach for the foot that's in front. Then the last rotation is on the Z axis... this on'e hard to explain. It's basically the hip movement sexy girls do while walking... you know the one!! Embarassed

anyway, the hip is one thing, then the upper body needs to do the same except at the opposite of the hip and legs. So when the left foot is in front, the right hand is in front. Again, make all the joints reach for the limb that's in front. Put the upper back into it too, not just the shoulders and of course correct the rotation on the neck so it doesn't look like he's shaking his head (unless you have a rig that takes care of that)

then head bobbing. Your walk cycle suggests to me that the character is trying to look cool. Even if he isn't, a little head bobbing is in order. It's just the head absorbing a slight shock from the walk. Many animation books describe a walk cycle as a controlled fall. That helps understand why the head and other body parts need to absorb some form of impact.

that's it. Really not much, i just suck at explaining what i mean. Smile

Raji
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