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Author   Topic : "Walker"
noxi
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Joined: 04 Jul 2003
Posts: 281
Location: Finland

PostPosted: Wed Jul 09, 2003 5:22 am     Reply with quote
well hello...

Done but not done.
I would be grateful for feedback. I think the bot is just fine like this but background would be cool as allways. I�ll try to post this to Epilogue and i dont�t want to get that infernal "not background or setting". Details are covered i think.

So any suggestions for backgound?
I�m going to crop the picture a bit to focus more on upper part of the walker. I don�t want the backgounded version to look so conceptual as this one.

The perspective is quite good but but...?!

C&C please. 0) and suggestions: PLEASE! Smile

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see
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Joined: 04 Aug 2001
Posts: 481
Location: Austria

PostPosted: Wed Jul 09, 2003 5:38 am     Reply with quote
it coal but one thing about the lightning.

the reflections on the "head" of your mech where the pilot takes place is set so the lightning comes from left.

But the shadows of feets are the other way.

Im not sure if this really matters or if its a mistake but hey ... may another one can help you with better info.

I like the colors, its clean drew.

But the fact that there is no pilot in the mech ... may he stands in a huge repairinsgstation. Ore you make him walk in the outside with some explosions in the backgrounbd, fire clouds and smoke. other mechs around firing like hell. AAARRRR ... destroy everthing. But add a pilot man Smile
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noxi
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Joined: 04 Jul 2003
Posts: 281
Location: Finland

PostPosted: Wed Jul 09, 2003 5:54 am     Reply with quote
Ok the lighting is on minus. An indoor background would be good for the sake of the lighting. Maybe a huge hangar or hall, whatever, with lots of lighs here and there. There�s no direct light from anywhere so it could be in a setting where there are sources of ligh kinda everywhere.

It could also explain the missing pilot. So not a battle scene but rather some repair thing in the base...?
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Posts: 481
Location: Austria

PostPosted: Wed Jul 09, 2003 6:00 am     Reply with quote
yeah exactly !

have a look at some paintings done. And youll find your way !
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Plumb Lunatic
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Joined: 14 Oct 2002
Posts: 59
Location: London

PostPosted: Wed Jul 09, 2003 7:38 am     Reply with quote
On a more practical level, a robotic limb only requires 3 points of articulation to carry out almost any movement. Your 5 points of articulation in the legs make the walker look as though it'll fall over before it makes it's second step.

It's just got two many elbows!
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noxi
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Joined: 04 Jul 2003
Posts: 281
Location: Finland

PostPosted: Wed Jul 09, 2003 7:52 am     Reply with quote
Who needs practical fantasy robots if they just looks good? Wink
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Plumb Lunatic
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Joined: 14 Oct 2002
Posts: 59
Location: London

PostPosted: Wed Jul 09, 2003 8:20 am     Reply with quote
I do Wink
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