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Author   Topic : "Painter 8, painting on 8000*5000 px, system specs needed?"
Arcane Paradigm
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Joined: 09 Nov 2002
Posts: 4

PostPosted: Fri Jul 04, 2003 9:52 am     Reply with quote
I'm used to matte painting in Photoshop which is fairly realtime on the fastest systems currently on the market.

Though Painter 8, that's a whole different story.
On the fastest PC system money can buy it is still slow on this kind of resolution.(not being able to paint in realtime)
Does anyone have any clue what kind of system is fast enough when painting on this kind of resolution with hundreds of layers?
I was hoping next year the Pentium 5 5000 Mhz would be out, but if even that is going to cut it remains to be seen...(with 2 gigs of DDR2 RAM)
I'm crossing my fingers.

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glody
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Joined: 02 Dec 2001
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Location: NYC

PostPosted: Fri Jul 04, 2003 11:27 am     Reply with quote
haha....apparently you missed this thread. :b:

http://forums.sijun.com/viewtopic.php?t=33523
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Pat
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Joined: 06 Feb 2001
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Location: San Antonio

PostPosted: Fri Jul 04, 2003 11:57 am     Reply with quote
Hmmm... I'm using a P4 2.53 Ghz machine with only 1 gig of ram and have no problems painting at that size. Quite a number of brushes are usable at that resolution. Quite a few others aren't though --but mostly brushes with dense feature settings or watercolor brushes. Learn to tune those custom brush settings and you can find something workable. Problem is, Painter isn't generally geared for extreme resolutions. Paper textures, even on maximum scale, appear pretty tiny at those sizes. Without those, you're forced to resort to using masks and cutting and pasting for textures --and at that point you might as well be using Photoshop.

I wouldn't attempt to save 100's of layers either. Painter can handle it on a good day, but you're really asking for trouble. Since Painter's own file format .RIFF isn't exactly reliable, that means you're forced to save in .PSD format and that doesn't support any of Painter's unique layer modes or grouping functions. If you're dealing with hundereds of layers this will prove frustrating. I wouldn't even attempt a canvas turn with that many layers, either.

If you're intent on using Painter for that task, do what other Painter users do:

1) rely on the excellent scalability of Painter images. Paint smaller and blow it up. Then touch up the details as needed. Painter images tend to scale a LOT better than Photoshop ones.

2) Precomposite temporary versions of your image so that you can deal with only the relevant layers needed for editing in Painter. This works great for detail work. With only 2 or 3 layers, Painter is quite peppy. Once you've finished editing those layers, copy them back into the original document that wasn't flattened.

-Pat
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Lunatique
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Joined: 27 Jan 2001
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Location: Lincoln, California

PostPosted: Sun Jul 06, 2003 12:05 am     Reply with quote
And there's always Genuine Fractals. You can work at 25~50% the resolution and blow it up just perfect.
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V Shane
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Joined: 26 Jul 2001
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PostPosted: Sun Jul 06, 2003 8:26 am     Reply with quote
Painter 7 is ALOT faster than Painter 8. I get realtime with a 24 x 36 poster at 300dpi with 8 layers minimum.

I had Painter 8 and returned it. Re-installed 7...much happier now Very Happy
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Tomasis
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Joined: 19 Apr 2002
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PostPosted: Sun Jul 06, 2003 4:57 pm     Reply with quote
v-shane, maybe it depends that the image quality (interpolation?) is much better when I zooming up much more at painter 8 ..
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Tommy Patterson
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PostPosted: Tue Jul 08, 2003 6:00 pm     Reply with quote
wha? dude painter 8 is much faster
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