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Topic : "3d modelling problem" |
Kinten member
Member # Joined: 10 Dec 2001 Posts: 90 Location: Sweden
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Posted: Sun May 25, 2003 10:01 am |
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Hi guys!
I've recently picked up 3d-modelling again and I can't believe I forgot how fun it was doodleing with thoose meshes
I've got a problem though, I keep on getting visible faces when editing my meshes, even though I manipulate them as whole polygons. Could anyone figure out and tell me the reason for this and what to do to avoid it happening again?
And oh, almost forgot, I'm using 3ds max.
Some examples to show you what I mean:
http://www.kinten.net/sijun/house.jpg
http://www.kinten.net/sijun/char.jpg |
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Tzan member
Member # Joined: 18 Apr 2003 Posts: 755 Location: Boston MA
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Posted: Sun May 25, 2003 2:38 pm |
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Try using Smoothing Groups. Select polys and assign them to a smoothing group. At least I think thats what you are looking for. |
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Bilbo member
Member # Joined: 31 May 2000 Posts: 356 Location: Israel
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Posted: Sun May 25, 2003 3:09 pm |
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you can also place a Meshsmooth modifier on top of your editable mesh/poly with its Iterations set to 0 (only effects smoothing groups, no actual subdivision happening) - this way your mesh always looks smooth when you leave editing mode. |
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Kinten member
Member # Joined: 10 Dec 2001 Posts: 90 Location: Sweden
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Posted: Tue May 27, 2003 5:33 am |
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Thank's guys! That helped.
It didn't do much to the char model i showed you earlier, so I decided to remake it not changing the vertexs as single vertex, just manipulating the polygons, and it gave a better result. But it isn't flawless, I still get some errors in the model (picture). It's not that big a deal, but it gets on my nervs. And what if I dont want to have a smooth end result? It's just too smooth. Maybe it'll be less visible when I've added my textures, I don't know.
Anyways, thank's for the help so far!
![](http://www.kinten.net/sijun/error.jpg) |
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toenail junior member
Member # Joined: 04 Jan 2002 Posts: 39 Location: england
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Posted: Fri May 30, 2003 7:53 am |
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You need to turn the edges along that face, you've also got a similar problem with where the arm joins the chest. Its more pronounced with the leg as the agles between polys are much greater. |
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