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Topic : "Finally! (violence)" |
Hase member
Member # Joined: 15 Sep 2002 Posts: 212 Location: Austria
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Posted: Thu Mar 20, 2003 3:47 pm |
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I finally got round to finishing this lil guy - didn�t quite turn out how imagined but right now I�m pretty pleased. Lemme know what you think.
ed: the whole set is intended for a shockwave game that�s in the making, just imagine a hearty kaBOOM sound with each splatter and you�ve got the idea.
![](http://www.dongadonga.com/hasus/completeSHOW.gif) |
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Hunago member
Member # Joined: 27 Jan 2002 Posts: 154 Location: New Zealand
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Posted: Thu Mar 20, 2003 9:32 pm |
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awesome job! I love it
might be cool if he started hopping on one leg in the last part. |
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lalPOOO member
Member # Joined: 12 Jan 2002 Posts: 399 Location: Canada
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Posted: Fri Mar 21, 2003 8:56 am |
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thats pretty neat.
You should make it so his body explodes after lying there for a second. But I don't know if that'd fit in with the game. |
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Dr. Bang member
Member # Joined: 04 Dec 2001 Posts: 1425 Location: DENHAAG, HOLLAND
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CwStone member
Member # Joined: 27 Jan 2003 Posts: 489 Location: New York, USA
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Posted: Fri Mar 21, 2003 11:14 am |
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nice the animation when he blows up his really smooth! _________________ -Chase |
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oDD member
Member # Joined: 07 May 2002 Posts: 1000 Location: Wroclaw Poland
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Posted: Fri Mar 21, 2003 2:44 pm |
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this is better than TV ![Very Happy](images/smiles/icon_biggrin.gif) _________________ portfolio | art blog |
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Max member
Member # Joined: 12 Aug 2002 Posts: 3210 Location: MIND
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Posted: Fri Mar 21, 2003 3:04 pm |
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cool man, your animations are the best and funniest evar!!! great stuff |
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Hase member
Member # Joined: 15 Sep 2002 Posts: 212 Location: Austria
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Posted: Sat Mar 22, 2003 5:46 pm |
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thanks all, I thought about making him hop on one leg too, but that would seriously mess up the spurt-animations and I�m too lazy to redo him. maybe the next one.
the idea about the explosion doesn�t sound bad, I�ll think about how to fit that into the game.
I�ve started a new one, this one will have less hit-animations (only one or two maybe) but more detailled animation cycles, maybe even a jump-animation. Here�s a quick try on the walk cycle (maybe the leg should reach a bit further when moving forward?):
![](http://www.dongadonga.com/hasus/fullwalktest.gif) |
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Frode member
Member # Joined: 01 Mar 2003 Posts: 140 Location: The Netherlands
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Posted: Sun Mar 23, 2003 4:26 am |
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Jup, I think his leg should be more streched out. Also I think he should be bobbing a bit. |
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Hase member
Member # Joined: 15 Sep 2002 Posts: 212 Location: Austria
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Posted: Sun Mar 23, 2003 4:59 am |
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ok, I�ll try that... the bobbing will come later when I do the torso and head. |
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