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Topic : "WIP - Minotaur" |
Andy`Ba member
Member # Joined: 20 Jan 2001 Posts: 98
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Aloys junior member
Member # Joined: 05 Oct 2002 Posts: 29 Location: The Netherlands
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Posted: Wed Mar 05, 2003 6:40 am |
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I really like it! The perspective is very good I think. It really looks like the minotaur is really close, because of the faded background.
Well done!
Aloys. |
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DarkVVulf member
Member # Joined: 27 Nov 1999 Posts: 201 Location: CO
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Posted: Thu Mar 06, 2003 11:55 pm |
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I like the design on the minotaur.
I know it's supposed to be blurred but the background could use some more detail, namely the tree because it's closer than the mountains.
Good anatomy, but the head feels a little too big for the body.
Cool work so far. _________________ den.vvulf |
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Radiance junior member
Member # Joined: 28 Feb 2003 Posts: 27
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Posted: Fri Mar 07, 2003 7:18 am |
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i like the design as well.
but i don't like the tone and colours of this background. well, of course that depends on what you had in mind originally. but as it is now, i find the background too happy and sweet looking.
i would make the background more dramatic, like at sunset or sunrise, or cloudy, an arriving storm, etc. it would add 'character' to the minotaur.
but that's just my suggestion ![Smile](images/smiles/icon_smile.gif) |
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Xyster21 member
Member # Joined: 13 Apr 2001 Posts: 204 Location: California USA
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Posted: Sat Mar 08, 2003 2:42 am |
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I like it.
Maybe add some more detail and reflections in his eyes to make them stand out more. When I first look at it, I see the eyes or am drawn to look at the eyes and they aren't shaded for the most part. It would add to the whole feeling with some strong reflections in them/shadows as well.
I like the background with the fierce looking monotaur because it is an interesting contrast of a character of such fierceness in a place where you would see a lil bunny trodding along any moment haha. So don't ditch that background :p
looks good otherwise.
g-luck _________________ Meep meep |
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AnKart junior member
Member # Joined: 30 Jan 2001 Posts: 11 Location: Moldova
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Posted: Sun Mar 09, 2003 6:33 am |
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The picture looks nice - although i think the saturation level is to high, the minotaur is imho a little bit to flat and glossy and i think you should lower the depth of field ... |
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CwStone member
Member # Joined: 27 Jan 2003 Posts: 489 Location: New York, USA
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Posted: Sun Mar 09, 2003 8:59 am |
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uhh...all of the crits have been said already so im just gonna say really nice job and i cant wait to see it finished! _________________ -Chase |
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Andy`Ba member
Member # Joined: 20 Jan 2001 Posts: 98
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Posted: Sun Mar 16, 2003 2:55 am |
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Thanks for all suggestions. I tried to implement most of them.
I think something is still wrong since I'm not too hapy with it.
Please WIP - HardER!!! I just need it.
![](http://www.web3dservice.com/blademistress/Minotaur2.jpg) _________________ Andy`Ba,3D artist
web 3D service
Free textures, 3D tutorials 3d jobs |
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AnKart junior member
Member # Joined: 30 Jan 2001 Posts: 11 Location: Moldova
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Posted: Thu Mar 20, 2003 2:40 am |
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Hi Andy'Ba
it looks better this way! but i would have a few suggestions....
I've noticed before that there is to much saturation or contrast between elements of the picture....for example the grass....it looks to muddy because of the rich color of green and black...try making it more smooth in color and texture..
The Minotaur looks a bit old (maybe you wanted him that way) couse of his skin, it looks dry and full of creases.
anyway good work ! keep updating it... |
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Andy`Ba member
Member # Joined: 20 Jan 2001 Posts: 98
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Posted: Mon Mar 24, 2003 1:13 am |
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More changes. I added more shadows. I correctd the left leg. And changed the nose. Is it any better then previous or it's just different?
![](http://www.web3dservice.com/blademistress/minotaur_illustration4.jpg) _________________ Andy`Ba,3D artist
web 3D service
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4nton member
Member # Joined: 02 Sep 2002 Posts: 50
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Posted: Mon Mar 24, 2003 10:16 am |
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I think the changes you've made look good - on the right track, to be sure!
This image has a neat feel to it.
The only suggestions I have are just for fun, and can be taken however you like.
What if you added a "portal" or "rip" in the air behind him, that you could see a very different landscape in, that would suggest that he just walked in on this scene from somewhere - might give it some more story to the composition. |
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DarkVVulf member
Member # Joined: 27 Nov 1999 Posts: 201 Location: CO
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Posted: Fri Mar 28, 2003 7:56 pm |
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Excellent improvements. With the desaturation he fits in significantly better. _________________ den.vvulf |
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B0b member
Member # Joined: 14 Jul 2002 Posts: 1807 Location: Sunny Dorset, England
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Posted: Thu Apr 03, 2003 5:17 am |
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his abs look funny 2 me - they should b wider more towards the ribs |
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Andy`Ba member
Member # Joined: 20 Jan 2001 Posts: 98
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Andy`Ba member
Member # Joined: 20 Jan 2001 Posts: 98
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Posted: Thu Feb 16, 2006 4:22 pm |
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Just wanted to renew this thread cause i started to work on the 3d version of this minotaur.
And I would like to know what you guys think.
Thanks in advance for crits and suggestions. _________________ Andy`Ba,3D artist
web 3D service
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Sampster member
Member # Joined: 01 Jun 2005 Posts: 182
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Posted: Thu Feb 16, 2006 7:38 pm |
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Personally, I like the longer, more "ripped" arms in the painting more than the thicker, shorter arms in the 3D model.
But it's far and away beyond what I could do, amazing stuff. It really took a huge turn for the better when you fixed that left leg in the painting, that was the first thing I noticed about it; but after scrolling down a few more pics you fixed it
The good thick calf muscle in the 3d model is good...it makes it a lot more believable for a thing like a minotaur to actually stand when you give it good muscles to stand on
anyway nice stuff. |
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Andy`Ba member
Member # Joined: 20 Jan 2001 Posts: 98
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Colonized junior member
Member # Joined: 15 Feb 2006 Posts: 2
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Posted: Fri Feb 17, 2006 1:19 pm |
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That last one is very good, i didnt like the second one but the last one is nice. Good job. Nice model by the way. What program you using? |
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Andy`Ba member
Member # Joined: 20 Jan 2001 Posts: 98
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Andy`Ba member
Member # Joined: 20 Jan 2001 Posts: 98
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