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Author   Topic : "witch"
Francis
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Joined: 18 Mar 2000
Posts: 1155
Location: San Diego, CA

PostPosted: Sun Feb 16, 2003 5:34 pm     Reply with quote
Part of a project, can't say too much right now. Yah, brom-inspired, hopefully not too much so...


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Francis Tsai
TeamGT Studios
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LC3
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Joined: 16 Feb 2003
Posts: 65
Location: Atlanta, GA, USA

PostPosted: Sun Feb 16, 2003 5:41 pm     Reply with quote
Pretty cool ... nice colors! The clothed areas are more defined than the skin areas... is there a reason?
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zap.br
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Joined: 07 Oct 2002
Posts: 155
Location: Brazil

PostPosted: Mon Feb 17, 2003 4:14 am     Reply with quote
very nice ... but i think someting in her anatomy are little wrong ..
some thing in shouders or her abdomen ....

i dont know ..
but the illumination and face expression are very very good
Smile
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Brasil GFX POWER
zhp
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Mr. T
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Joined: 22 Oct 2001
Posts: 516
Location: Croatia

PostPosted: Mon Feb 17, 2003 5:17 am     Reply with quote
heya francis
this is nice but could be better- brom influence are the muscles and the stillness mostly, but it's not too obvious. what bugs me the most here is the head. it's oddly shaped, flat and the planes could be much better (was this done in a rush?) and the absence of ears helps that feeling. few more areas look flat- shoulders and biceps.

cheers
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Francis
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Joined: 18 Mar 2000
Posts: 1155
Location: San Diego, CA

PostPosted: Mon Feb 17, 2003 7:41 am     Reply with quote
Thanks for the feedback, that is helpful. It does look a little flat; I was trying to get a simplified graphic look, because this image is part of a larger one, and will show up really small. But for a stand alone piece these are good comments.

Mr T, it was done quickly, about 3-4 hours or so.

LC3 - updated a little bit to show more carefully rendered skin.

Thnaks again.
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Francis Tsai
TeamGT Studios
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gezstar
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Joined: 27 Nov 2002
Posts: 224
Location: Kamakura

PostPosted: Mon Feb 17, 2003 4:54 pm     Reply with quote
I like this a lot - nice pallette, and the way her skin is reflecting the light is cool. Plus doing straight-on views of the face is tough, so I'm impressed you did this in such a short amount of time.

Hope you don't mind, but I've got a little tip for you. You can deform the logo on her headgear to follow its curved surface with the filters > distort > displacement (i think that's the one) - unless you wanted to keep it flat for design reasons.
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