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Topic : "Lone Swordsman vs Army (WIP)" |
Toaster junior member
Member # Joined: 21 Apr 2002 Posts: 23 Location: Houston
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Posted: Wed Feb 05, 2003 4:22 pm |
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I want all the help I can get with this piece. This is an ambitious piece for me... and the last time I did one of those it went FUBAR. I posted it here half done only to realize the perspective was skewed and screwed.
So ... I will try and get a critique at every stage of the game.
This picture is sort of a slice of an idea for a book that has been burning its way around my head for 4 years. Basically the hero's (the guy on the left) love of his life was killed by his brother (the guy on the far right) who has an army of fanatics following him and gone quite insane.
Concept so far: (Very sketchy stage)
![](http://www.freewebz.com/toasty/concept.jpg) |
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Bilbo member
Member # Joined: 31 May 2000 Posts: 356 Location: Israel
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Posted: Thu Feb 06, 2003 5:02 am |
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It's a good start. I think that the perspective is off- the hero looks too big , while the people in the background are very small and uniform in size, even though some of them -particularly the second one from the right- seem to be closer to our pov and should therefore be much larger.
The composition also needs tweaking- the hero occupies the complete vertical space in your image, which tends to feel like he's interactive with your image's boundries. Steven Stahlberg wrote an excellent essay on image composition, it might help you set up your cast in a more balanced and pleasing manner: http://www.optidigit.com/stevens/compotut.html
one small thing- your image didn't load, i had to copy/paste the link to view it. |
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Toaster junior member
Member # Joined: 21 Apr 2002 Posts: 23 Location: Houston
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Posted: Thu Feb 06, 2003 5:46 am |
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Thanks for the reply and especially the tip about the perspective. Does anyone know how I can fix that?
Ill also be reading that essay.
Hmm the picture did not show up for me on this comp either... It was working last night? I dont know... |
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Max member
Member # Joined: 12 Aug 2002 Posts: 3210 Location: MIND
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Posted: Thu Feb 06, 2003 8:13 am |
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Nice work so far.
My poit of view about composition is that it can't be wrong as long as the artist know what and how he want to express. |
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Toaster junior member
Member # Joined: 21 Apr 2002 Posts: 23 Location: Houston
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Posted: Mon Feb 10, 2003 4:28 pm |
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Thanks for the input =)
Well I have a small update (I havnt been on my computer)
And I think the perspective works (I hope). I made the second guy from the left bigger, and I showed the 3 levels of ground.
Also in red are clothing ideas. However... I am stumped as what to do with his shoes/feet.
![](http://www.freewebz.com/toasty/stage2.jpg) |
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ghobii junior member
Member # Joined: 24 Jan 2003 Posts: 3
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Posted: Tue Feb 11, 2003 8:43 pm |
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I really think you need to pay attention to Bilbo's comment:
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The composition also needs tweaking- the hero occupies the complete vertical space in your image, which tends to feel like he's interactive with your image's boundries. |
This is what bothers me the most . The hero is just touching three of your edges, it takes him out of the scene and puts him on your paper. Get it? _________________ "What appears to be coming at you, is coming from you." - Jack Flanders |
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Godwin member
Member # Joined: 24 Apr 2002 Posts: 701 Location: Singapore
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Posted: Fri Feb 14, 2003 12:57 am |
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ever seen the warcraft 3 intro movie? give ur main character a more battle ready stance, well i thought that since there's rain and it should be pretty epic with 1 vs 100 or something
oh whatever, what am i saying _________________ Derelict Studios|Godwin's Space |
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