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Author   Topic : "Blade Mistress UI C&C pls"
Andy`Ba
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Joined: 20 Jan 2001
Posts: 98

PostPosted: Mon Jan 27, 2003 5:57 am     Reply with quote
My brother doesn't like it. And I don't know how to improve it.
Pls help.

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Kitamard
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Joined: 18 Oct 2002
Posts: 187
Location: British Columbia, Canada

PostPosted: Mon Jan 27, 2003 4:13 pm     Reply with quote
What is it? Like wallpaper or something?
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EviLToYLeT
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Joined: 09 Aug 2000
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Location: CA, USA

PostPosted: Mon Jan 27, 2003 4:43 pm     Reply with quote
think thats cuz it's hard to read the dragon standing on the pedestal? ..... in my mind nothing to do with...blades, ....maybe mistresses Very Happy
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Andy`Ba
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Joined: 20 Jan 2001
Posts: 98

PostPosted: Mon Jan 27, 2003 10:08 pm     Reply with quote
EviLToYLeT wrote:
think thats cuz it's hard to read the dragon standing on the pedestal? ..... in my mind nothing to do with...blades, ....maybe mistresses Very Happy

It's the intro screen for "Blade Mistress" game where you choose what resolution to play. What do you mean nothing to do with blades?
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ZippySquirrelnut
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Joined: 23 Nov 2002
Posts: 33
Location: Los Angeles

PostPosted: Mon Jan 27, 2003 11:41 pm     Reply with quote
What part of it does your brother have a problem with exactly? Is it for a game hes making? if not, why do you care what his opinion is? what is the concept behind the game? we need more information to be able to help properly. aside from that what is strikingly obvious to me is how totally generic it looks, as far as im concerned this could be for any dungeons and dragons style of game, theres nothing on it that identifies it as having anything to do with "Blade Mistress" other than the heading at the top of the screen. i dont know if you can rework around what youve already completed, but it might be the wiser decision to just start from scratch.
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AnKart
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Joined: 30 Jan 2001
Posts: 11
Location: Moldova

PostPosted: Thu Jan 30, 2003 6:04 pm     Reply with quote
Andy`Ba I think it's a complete mess...you should do another one, this one is hopeless Wink
and imho it would be better if you wouldn''t stress the lighting so much - and the detail...
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Capt. Fred
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Joined: 21 Dec 2002
Posts: 1425
Location: South England

PostPosted: Thu Feb 06, 2003 2:58 pm     Reply with quote
I like it.
Just needs to be made mre coherent and 'gathered' (I don't mean spacially).
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DarkVVulf
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Joined: 27 Nov 1999
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PostPosted: Thu Feb 06, 2003 5:50 pm     Reply with quote
It's rather interesting, it has this weird heavy detailed claymation look to it.
But I'm having a hard time visually comprehending the dragon. I can't tell if there are supposted to be arms attached to it or what.
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lalPOOO
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Joined: 12 Jan 2002
Posts: 399
Location: Canada

PostPosted: Sun Feb 16, 2003 12:52 pm     Reply with quote
I think the reason the dragon looks strange is becase the image is so tiny...

The only thing I don't like is the yellow around the text at the top, just doesn't seem to fit in.
Anyways, I think other then that it looks fabulous!
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Andy`Ba
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Joined: 20 Jan 2001
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PostPosted: Wed Mar 05, 2003 4:35 am     Reply with quote
Actualy it's not a dragon it a gargoyle.
It lacks details because it's a very low poly model.
From the game itself.
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tilokani
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Joined: 03 Sep 2002
Posts: 254
Location: Toronto

PostPosted: Wed Mar 05, 2003 5:42 pm     Reply with quote
I don't think it lacks detail par se. I think there's too much detail. There are too many things to focus on and it's very ineffective, in my opinion, as a resolution option screen. Most games, if you notice, are simple yet attractive. No One Lives Forever for example, is expressed on an orange background with a few moving bubbles to incoorperate its 60's theme. Ofcourse, your theme is somewhat diobolical as interpreted from the picture, it says too much. If you know what I mean.
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