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Topic : "concept art the LINKS ARE FIXED!!!" |
Fred Flick Stone member
Member # Joined: 12 Apr 2000 Posts: 745 Location: San Diego, Ca, USA
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Posted: Fri Jan 24, 2003 12:57 pm |
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Ok, here they are again. I will get more up as I scan them...Character for a game, a concept shot, a room interior for a game, and a statue design for a mortuary. I did this sketch for a sculptor down here in San Diego. The statue is going to be 24' tall and sit on a 10' cubed square plot, that will be divided into something like 60-100 plots for people to be buried under...pretty cool assignment...
Ok so the concept painting didnt come through. I spelled the name out in all caps and I have to change that apparently...
Anyway, again, fire away with comments, crits, what have you.
Fred
] _________________ RJL
Last edited by Fred Flick Stone on Fri Jan 24, 2003 3:18 pm; edited 1 time in total |
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egerie member
Member # Joined: 30 Jul 2000 Posts: 693 Location: Montreal, Canada
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Posted: Fri Jan 24, 2003 1:47 pm |
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the server seems to be down
also ..forgot to clean tags while running around in the world ?  |
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Simoom member
Member # Joined: 18 Aug 2002 Posts: 302 Location: nc, usa
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Posted: Fri Jan 24, 2003 4:48 pm |
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I especially liked the last one, although the coloring and anatomy on the first one are very well done (even if ugly as hell ). The cloth wrinkling on the last one is just very good and I love the thick inked outlining, even if its for such a depressing purpose. its very fitting, both sombre but hopeful. i very much like the style. |
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Fred Flick Stone member
Member # Joined: 12 Apr 2000 Posts: 745 Location: San Diego, Ca, USA
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Posted: Fri Jan 24, 2003 4:52 pm |
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[/img]http://lemenaide.150m.com/smalllab.jpg[/img]
[/img]http://lemenaide.150m.com/jahman.jpg[/img]
Here are a few others now that my page is up and running again.
Have at em.... [/img] _________________ RJL |
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Francis member
Member # Joined: 18 Mar 2000 Posts: 1155 Location: San Diego, CA
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Posted: Fri Jan 24, 2003 11:25 pm |
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Very cool stuffs d00d - a few here I have not seen before. I don't think you have any problems doing architecture.
There's something about all the different ice colors in that one image that catches my eye. What's your self crit on that one? _________________ Francis Tsai
TeamGT Studios |
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ZippySquirrelnut junior member
Member # Joined: 23 Nov 2002 Posts: 33 Location: Los Angeles
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Posted: Sat Jan 25, 2003 2:14 am |
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you didnt work on Whacked! by any chance did you. _________________ thats funky.....and not in a good way.
-The Squirrel |
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sleepwalker member
Member # Joined: 29 Dec 2002 Posts: 68 Location: Sweden
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Posted: Sat Jan 25, 2003 9:05 am |
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Super that aint the word is wicked!
Cool stuff, especially the surfer, love it! |
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Sup_Ben member
Member # Joined: 11 Jun 2002 Posts: 416
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Posted: Sat Jan 25, 2003 10:01 am |
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Great. I like the surfer mostly. Who was the model?  |
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SolarC member
Member # Joined: 23 Jul 2001 Posts: 274 Location: Barcelona
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Posted: Mon Jan 27, 2003 2:05 am |
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Wow! Were these all digital pieces or was there some traditional stuff too? |
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Fred Flick Stone member
Member # Joined: 12 Apr 2000 Posts: 745 Location: San Diego, Ca, USA
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Posted: Mon Jan 27, 2003 11:12 am |
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Thanks for the comments and crits all. I have limited time to type right now so I have to shorten what I write...so Thank you everyone, here are a couple answers to questions...
First-Francis, I have problems with all different colors of the snow and ice, but I really never solved what one I wanted to use. If you check out some of the images of the Arctic, there is actually a lot of dirty snow everywhere along the coastline, making the scenery less monotonous looking. But I dont think it would have reached as high as I put the colors...
ZippySquirrelnut-yes I worked on whacked. I was there for a little over half the games life, then left for Angel studios...
Solar C-they all started traditional but ended up digital for final presentation.
Sup_Ben-the surfer is a self portrait:)
Simoon-thank you also, that image is 100% charcoal. I wish I had time to ink it, that would have made for such a crazy image. This thing is drawn on a 24 x 36 sheet of paper, as is the whacked arena, the mayan image...
Thanks again, gotta get back to work... _________________ RJL |
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Impaler member
Member # Joined: 02 Dec 1999 Posts: 1560 Location: Albuquerque.NewMexico.USA
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Posted: Mon Jan 27, 2003 2:21 pm |
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Looks like we broke your server. _________________ QED, sort of. |
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silber member
Member # Joined: 15 Jul 2000 Posts: 642 Location: Berlin
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Posted: Mon Jan 27, 2003 3:28 pm |
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wooooooow,
damn fred, everything is gorgeous !
the selfportrait: really like the design and story/details to it. The idea putting a tourist photo in a painting style is neat. The only thing bothering me is his shadow, it got pretty much texture compared to the rest of the sand. IMHO the blur
seems to be on one single layer, shouldn't there be more graduations of the blur effect? ( especially the sand is cutted apart in : blured and not blured.)
hope you know what I mean and that this wasn't too picky.
I dig this little thumbs of the enviroments, do you have them in larger size? (have to check your site) Really like the simple but fitting colors.
To be honest I don't like the rastafarian that much and the snowscene seems a bit oversaturated. _________________ marek |
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juhis_r member
Member # Joined: 18 Jan 2003 Posts: 62 Location: Helsinki, FIN
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Posted: Mon Jan 27, 2003 3:42 pm |
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wow!! AMAZING as usual...
Fred, I have surfed trough your website sooo many times hoping for a bunch or two of new artwork.. I really ask you to add more artwork to your site.. love them..
- Juha _________________ J.p.
http://paint.at/plumsgfx |
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Fred Flick Stone member
Member # Joined: 12 Apr 2000 Posts: 745 Location: San Diego, Ca, USA
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Posted: Mon Jan 27, 2003 5:03 pm |
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Silber-thanks for your honesty. I like to know what works for people and what doesnt. Glad to hear some negative. The blur in the background of the Surf Kook, A character design for TWS SUrf Game for PS2, was actually blurred down at many different levels. Then I blurred between the blurs. But, the problem is, put too many blur contours in the image, and it starts to feel cut up and distracting. But, I agree, it could be done a bit more contrasty. The rastafarian was just a head study for our character in the game also, but he changed. He acquired the typical tam garb of the rastas...
juhis_r-thank you again for your kind words. I wrote over in the other thread some book suggestions and such...thanks again for your comments and crits...
Fred _________________ RJL |
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