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Topic : "Pixel Zombie (animated violence)" |
Hase member
Member # Joined: 15 Sep 2002 Posts: 212 Location: Austria
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Posted: Fri Jan 03, 2003 7:37 pm |
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something I�ve been playing around with over the last few days... still not done. Any thoughts?
![](http://www.imgmag.org/images/hase/DEMOANI.gif) |
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double-A junior member
Member # Joined: 17 Dec 2002 Posts: 18 Location: Finland
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Posted: Sat Jan 04, 2003 12:32 am |
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That's Cool! I like the explode effect when the blood flies all over the place. Just wondering that why did you make it so small ? It also looks like one armed, But cool anyway dude ![Smile](images/smiles/icon_smile.gif) |
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Hase member
Member # Joined: 15 Sep 2002 Posts: 212 Location: Austria
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Posted: Sat Jan 04, 2003 5:04 am |
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thanks, it�s gonna be used in a shockwave game, at least at twice the size... the idea was to get the feel of the old 320x200 games. And yeah, he�s one-armed. ![Wink](images/smiles/icon_wink.gif) |
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haohmaru member
Member # Joined: 09 Jan 2001 Posts: 206 Location: graz | austria
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Posted: Sat Jan 04, 2003 5:27 am |
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hehehe =)
reminds me of the good old 16bit days, when pixels were something to be proud of... *sigh* _________________
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Max member
Member # Joined: 12 Aug 2002 Posts: 3210 Location: MIND
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Posted: Sat Jan 04, 2003 10:35 am |
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Jawoll, sehr gut!! I wanna play RE again |
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Hase member
Member # Joined: 15 Sep 2002 Posts: 212 Location: Austria
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Posted: Sun Jan 05, 2003 2:07 pm |
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yeah you really should Max... somehow I miss the days of 2d games. Haven�t been getting much done lately, but I hope I get to finish him this week (about two more anim cycles to do). |
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