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Topic : "Dragon tamer" |
Mindsiphon member
Member # Joined: 24 Mar 2001 Posts: 446 Location: Nashua, NH
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Posted: Fri Dec 20, 2002 8:31 pm |
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Thought I'd post this in the wip section to see if I can get any critiques on it before finishing it.
_________________ Mindsiphon Dark Art |
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Capt. Fred member
Member # Joined: 21 Dec 2002 Posts: 1425 Location: South England
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Posted: Sat Dec 21, 2002 2:16 am |
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Looks like the dragon's right foot (on our left) is not really ON the ground. not sure if this is becuase of lighing (no shadow) or becuase of the actuall articulation of the limb/pose itslef... Other than this minor and probably invented criticism I'd say it's wicked cool |
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Max member
Member # Joined: 12 Aug 2002 Posts: 3210 Location: MIND
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Posted: Sat Dec 21, 2002 2:55 am |
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great as usual. you would be a perfect texture artist!
critic: lack of detail on the ground and also on the wings, they look too clean somehow... |
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Simoom member
Member # Joined: 18 Aug 2002 Posts: 302 Location: nc, usa
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Posted: Sat Dec 21, 2002 5:05 am |
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the dragons foot sorta looks like its coming out of his ass but it really does look extremely good, might work on his loin cloth a little more, doesn't look quite right to me yet. um, ,other than that, listen to the other guys advice |
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SikeSpiegal005 junior member
Member # Joined: 27 Oct 2002 Posts: 34 Location: NY
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Posted: Sat Dec 21, 2002 12:41 pm |
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The scale texture is amazing!!!!!!!!!!!!!!
i think you should improve on that left foot though-but thats not really very noticable. |
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ejwize member
Member # Joined: 22 Sep 2000 Posts: 56 Location: Brighton, MA
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Posted: Sat Dec 21, 2002 7:32 pm |
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The texture is really beautiful. I disagree that the wings need more texture... they add a nice contrast and you've really captured a nice transparency effect with them... if you add any detail, I hope it enhances that effect, like maybe veins or something.
I think the perspective on the dragon's head is a little off. The upper jaw seems to be rotated counterclockwise slightly in relation to the lower jaw.
I think the thick portion of the tail just to the left of the left leg would look more whiplike and streamlined if it were shaved a bit along the bottom radius.
I agree that the left claw could be finessed so that it looks like it's planted more firmly on the ground.
The human figure's left arm (our right) looks a little off in how the upper arm meets the lat and with how the lat meets the torso. It might have to do with how high the pecs are riding on the ribcage. Something about the deltoid, pec, bicep connection...
Lots of beautiful stuff going on in the figures and in the background. |
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Mindsiphon member
Member # Joined: 24 Mar 2001 Posts: 446 Location: Nashua, NH
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Posted: Mon Dec 23, 2002 4:12 am |
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Thanks for the critiques guys! Gonna put some of this to use. _________________ Mindsiphon Dark Art |
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Impaler member
Member # Joined: 02 Dec 1999 Posts: 1560 Location: Albuquerque.NewMexico.USA
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Posted: Wed Dec 25, 2002 3:29 pm |
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Its tail looks twisted out of shape, like, it's been broken to the right or something. It appears that you have verterbrae visible on the tail, but they're facing the audience directly when they should be perpendicular, like they are when the end of the tail reappears on the other side of its owner.
Also, at the very base of the tail, it seems like that it has been bent upwards at an unnatural angle, like it's been broken somehow. Plus, in my opinion, it makes him look like he's about to lose his balance.
This could all be due to the restrictions of a mainly vertical composition. I would either let the tail leave the frame, like the wings, giving yourself more room, or widen the canvas enough to encompass all of the right wing, and re-illustrate the tail.
Other than that, you've got a great thing going here. I love the dragon in the background. Makes the whole picture seem more realistic. _________________ QED, sort of. |
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