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Author   Topic : "Someone kind please do me a favor"
gigatron
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Joined: 27 Jun 2002
Posts: 347
Location: Canada

PostPosted: Sun Nov 03, 2002 10:51 am     Reply with quote
Well I have images of skeletons and muscles but I am wondering if someone would be interested to make a quick sketch of how they make a skeleton structure before they start drawing a character, I just wish to see variety and learn from it. Also the basic muscles. Like triceps, biceps, pecs abs, etc.. front position. I know it sounds like a lot :/ Just wish to see how people do it their way before they start a character. I did my first nude drawing this weekend on a female body. Was a bit strange being my first time and all. Its totally different then drawing from pictures etc... I felt a bit uneasy hehehe, she (modeL) was very open though o_O. Anywho, thanks in advance I will definetely take a nude figure drawing course at my city's art centre (this was just one time class for another course). I really really want to learn everything whats under human skin. I see it as a must if I want to draw proefficiently at good speed. I want to also have an extra edge on the other classmates All good fun
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HawkOne
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Joined: 18 Jul 2001
Posts: 310
Location: Norway / Malaysia

PostPosted: Mon Nov 04, 2002 6:41 pm     Reply with quote
This might not be what you want, but I'm gonna give it to you anyway. From your other threads I see you mention Loomis, and even though you've probably seen it before, I figure there's no point in trying to re-explain the basic concept so well illustrated by Loomis. Draw a stick figure, like the one Loomis teaches if you want to be a bit more advanced, and dress it up with spheres, ovals and/or cylinders, then you apply your knowledge of underlying bones/ligaments/muscles to shade those forms. No point in trying to reinvent the wheel, Loomis' wheel is pretty much still state of the art ...






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Buzzsaw
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Joined: 25 Sep 2002
Posts: 53
Location: USA

PostPosted: Tue Nov 05, 2002 12:33 am     Reply with quote
if ya need loomis jump over to my site and grab it. it is still up. i think there should be more then enough to help ya there
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egerie
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Joined: 30 Jul 2000
Posts: 693
Location: Montreal, Canada

PostPosted: Tue Nov 05, 2002 8:05 am     Reply with quote
gigatron you seem to take this very seriously and I can't do anything but congratulate you on your way of thinking. It's great to see artists wanting to push their limits and eager to learn.
Btw, the uneasyness will fade after a couple of sessions Wink
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atomicmonkey
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Joined: 21 Nov 2001
Posts: 83

PostPosted: Tue Nov 05, 2002 8:46 am     Reply with quote
Yeah man... it good that want to learn about anatomy so much, you'll be miles ahead of anyone in fundies!

The more you study anatomy, the quicker and more accurate your figure drawings will be. Many animation students tell me their process of simply using the model to locate anatomical landmarks, placing them on their paper, and filling in the rest with their knowledge of anatomy. The model is used more as a reference for things like weight, balance, movement, proportions, ect... rather than copying the models surface appearance like an illustrator may do.

Speaking of anatomical landmarks... I think I told about Glenn Vilppu's drawing manual in the other thread. Well, again, pick his book up if you can. BUT, I forgot to tell you that most of his book is online (although there aren't nearly as many pictures and the quality of them is pretty small), but you can get a lot from it regardless... goto www.awn.com and search for glenn vilppu in their articles. Great stuff.
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