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Topic : "The best 64kb file you will ever see!" |
dr . bang member
Member # Joined: 07 Apr 2000 Posts: 1245 Location: Den Haag, Holland
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cybertoker2001 member
Member # Joined: 13 Jun 2001 Posts: 276 Location: Arizona
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Posted: Sun Oct 14, 2001 12:25 am |
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First off, I'm not downloading nada if I don't know what it is first.
What is it?
CT2001 |
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Freddio Administrator
Member # Joined: 29 Dec 1999 Posts: 2078 Location: Australia
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Posted: Sun Oct 14, 2001 12:44 am |
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That is amzingingly small..
no Idea how they do it..
Ive seen better ones before though, but still pretty cool..  |
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faustgfx member
Member # Joined: 15 Mar 2000 Posts: 4833 Location: unfortunately, very near you.
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Posted: Sun Oct 14, 2001 3:53 am |
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seen it ages ago.
read the site, they mention shit like not using bitmaps for textures but creating the textures with code. duh. |
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Frost member
Member # Joined: 12 Jan 2000 Posts: 2662 Location: Montr�al, Canada
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Posted: Sun Oct 14, 2001 8:33 am |
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Cyber: It's a Direct3D real-time demo, a multimedia presentation, fully 3D with high fidelity stereo digital soundtrack, great artwork, running over 8 minutes long (if not more)... watch it. |
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Catfish member
Member # Joined: 23 Aug 2000 Posts: 127 Location: Reading, UK
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Posted: Sun Oct 14, 2001 3:27 pm |
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Also try Heaven7. Real-time raytracing at 800x600
Kinda impressive, aren't they? |
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cybertoker2001 member
Member # Joined: 13 Jun 2001 Posts: 276 Location: Arizona
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Posted: Sun Oct 14, 2001 4:51 pm |
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Hey, that is cool. |
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aquamire member
Member # Joined: 25 Oct 1999 Posts: 466 Location: duluth, mn, usa
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Posted: Sun Oct 14, 2001 11:08 pm |
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Yeah, I saw that awhile ago to. They got it so small by making the textures procedurally when it starts up (hence the long load time). Their artists have a program that just takes all their art and dumps it into an ascii file that mathematically describes the texture. Then its compressed tightly. On startup it decompresses the textures and loads them into texture memory according to the instructions. Pretty simple really. It's not new though. the Unreal engine does it, only on a different level. All those perty lava and water textures in Unreal are basically done the same way.
That demo has great music though. I dig 4k demos that do realtime raytracing at like 15fps tho.. how they manage that is beyond me. |
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Awetopsy member
Member # Joined: 04 Oct 2000 Posts: 3028 Location: Kelowna
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Posted: Mon Oct 15, 2001 9:16 am |
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Its all code. Textures, geometry, camera motion, lights, everything, all code.
[ October 15, 2001: Message edited by: Awetopsy ] |
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