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Author   Topic : "Some schtuff!"
Capt.FlushGarden
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Joined: 12 Sep 2000
Posts: 737
Location: Seattle, WA

PostPosted: Tue Oct 08, 2002 12:54 am     Reply with quote
here we go again, stupid game designs :/

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Capt.FlushGarden
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Joined: 12 Sep 2000
Posts: 737
Location: Seattle, WA

PostPosted: Tue Oct 08, 2002 1:03 am     Reply with quote
more:
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B0b
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Joined: 14 Jul 2002
Posts: 1807
Location: Sunny Dorset, England

PostPosted: Tue Oct 08, 2002 1:23 am     Reply with quote
like the first v much, reminds me of Q3 levels
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-HoodZ-
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Joined: 28 Apr 2000
Posts: 905
Location: Jersey City, NJ, USA

PostPosted: Tue Oct 08, 2002 2:12 am     Reply with quote
at first glance i thought the first one was a 3D model...looking good as always Cap'n
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sand
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Joined: 28 Feb 2002
Posts: 15
Location: Denmark

PostPosted: Tue Oct 08, 2002 3:31 am     Reply with quote
heyy Capt..

Looking really cool..
i like the way you color you concept

Keep up the good work..
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[666]Flat
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Joined: 18 Mar 2001
Posts: 1545
Location: FRANKFURT, Germany

PostPosted: Tue Oct 08, 2002 3:51 am     Reply with quote
Nice. I wonder what a skilled artist could do with a screenshot taken from, let's say, UT2003?
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Andromeda
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Joined: 18 Jan 2000
Posts: 708
Location: Lower Ward, Sigil

PostPosted: Tue Oct 08, 2002 5:10 am     Reply with quote
OMG ......
howd you do the first one, totally 2d ? or has it some 3d elements ?
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Max
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Joined: 12 Aug 2002
Posts: 3210
Location: MIND

PostPosted: Tue Oct 08, 2002 5:28 am     Reply with quote
stupid game designs ???

Wohohoh - brilliant�
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Capt.FlushGarden
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Joined: 12 Sep 2000
Posts: 737
Location: Seattle, WA

PostPosted: Tue Oct 08, 2002 6:24 am     Reply with quote
Thanx guys, The first image is totally 2D, but I used a wireframe persp template for the perspective

Heh, ut2003 is so beautiful so skilled artists are not needed to paint on the screenshots =)

here's one more


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iByrn
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Joined: 14 Mar 2002
Posts: 131
Location: Minnesota

PostPosted: Tue Oct 08, 2002 7:47 am     Reply with quote
Your painting technique's awesome. I really like the values and the lighting effects you've chosen. The thing that's bugging me is that on the first and last paintings, it looks like the perpective is a little off. For example, in the first one, the left wall looks like it's leaning towards us, and the tower looks like it's leaning to the left.
In the last one, on the left wall, as my eye travels up from the bottom of the wall, the lines seem pretty much horizontal until I get to the very top of the wall, where the horizontal line seems to be at a pretty big angle to the others. Am I explaining this well at all?
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Binke
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Joined: 27 Oct 1999
Posts: 1194
Location: Sweden

PostPosted: Tue Oct 08, 2002 10:29 am     Reply with quote
Impressive Cap'n!

my only comment would be that the level-looking pics, looks a bit..hmm..sterile..then again they are a big hunk of steel but ..still. heh.

it could be because of all the white-lights used..hmm

[ October 08, 2002: Message edited by: Binke ]
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[Shizo]
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Joined: 22 Oct 1999
Posts: 3938

PostPosted: Tue Oct 08, 2002 10:44 am     Reply with quote
SH*T!!!!! WOW!!
At first i thought the first was a very skilled 3d scene, but if it's 2d then it's even more skilled
Congrats to you for being you :0
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Master-of-Me
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Joined: 26 Sep 2002
Posts: 9
Location: Hades

PostPosted: Wed Oct 09, 2002 9:21 am     Reply with quote
wow..you are pure talant my friend.if envy is a sin im going straight to hell
plz keep em coming and..thank u
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Egg Beater
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Joined: 16 Sep 2002
Posts: 65
Location: ON, Canada

PostPosted: Wed Oct 09, 2002 10:27 am     Reply with quote
imho, your talent is almost at Craig's level. Astonishing.
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Ravaran
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Joined: 10 Jun 2002
Posts: 35
Location: Oregon

PostPosted: Wed Oct 09, 2002 10:34 am     Reply with quote
Uh-oh... Did you read the lens-flare thread? Heh, just kidding. Wowies, you've got styles beyond belief! Great job, eh. Keep 'em comin!
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Max
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Joined: 12 Aug 2002
Posts: 3210
Location: MIND

PostPosted: Wed Oct 09, 2002 11:30 pm     Reply with quote
Absolutely amazing again.

One crit: the lens flare.
Well it's painted thats absolutely okay but in the left upper part of the image there is this bright green point.
hmm.......
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Capt.FlushGarden
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Joined: 12 Sep 2000
Posts: 737
Location: Seattle, WA

PostPosted: Thu Oct 10, 2002 12:13 am     Reply with quote
Thanx Guys!

Ibyrn: Sorry for the persp errors, but I had to make it fast hehe

Binke: I agree with you on the sterile, but that's basically what the guys at work wanted. I was ecperimenting with the lens flare thingy and everything went white, but I left it that way heh...

Shizo, Master o Me, and egg beater: thanks!

Ravaran: nope didn't read it, now I'm curious!

Max Kulich: In fact I put a "real" old Photoshop lensflare there, but I borrowed the colors from it and painted some circles to make it look more hand made...forgot to hide the green point up there hehehe
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Binke
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Joined: 27 Oct 1999
Posts: 1194
Location: Sweden

PostPosted: Thu Oct 10, 2002 9:52 am     Reply with quote
Flushie: Ah i understand...Art Directors sucks ! *waves to his own AD*

You had such great textures in the pic, that it just screamed for some tweaking! here's what i'd do. Quake lighting 4 lyf!



btw, DICE is having a BF1942 "after release" party next wednesday on SpyBar wanna come? i have one invitation left that probably wont be used..icq me!

[ October 10, 2002: Message edited by: Binke ]
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