View previous topic :: View next topic |
Author |
Topic : "some realtime 3d models.." |
micke member
Member # Joined: 19 Jan 2000 Posts: 1666 Location: Oslo/Norway
|
Posted: Thu Sep 26, 2002 10:14 am |
|
![](templates/drizz/images/hrline.gif) |
Realtime models for IGI2.
These were created over 1 year ago. I must
have forgotten them..THey are about 400.-500 polys each
what do you think?
-Mikael
[ September 26, 2002: Message edited by: micke ]
[ September 26, 2002: Message edited by: micke ] |
|
Back to top |
|
micke member
Member # Joined: 19 Jan 2000 Posts: 1666 Location: Oslo/Norway
|
Posted: Thu Sep 26, 2002 10:15 am |
|
![](templates/drizz/images/hrline.gif) |
And the last one:
[ September 26, 2002: Message edited by: micke ] |
|
Back to top |
|
Shikome junior member
Member # Joined: 09 Sep 2002 Posts: 39 Location: Stockholm-Sweden
|
Posted: Thu Sep 26, 2002 4:42 pm |
|
![](templates/drizz/images/hrline.gif) |
Ooohh me likey
As a Counter-strike player this is candy!
Nice textures, but they seem to "smooth" or "Just out of the box" like... Maybe some scratches or other.
And on an other note, the Glock 17 (I think) should have exhoust holes on top near front sight,. This to minimise recoil... or that might be an other glock version ??
![](http://gunshop.clandeadgoat.net/handguns/glock17_sasstu_x/w_glock18_2_small.jpg) |
|
Back to top |
|
Hadoken member
Member # Joined: 03 Nov 2000 Posts: 84 Location: Mi. USA
|
Posted: Thu Sep 26, 2002 5:01 pm |
|
![](templates/drizz/images/hrline.gif) |
mmmmm Glock Perfection!
Very nice job on the models/textures Micke. I was also surprised but pleased to see the MP5 A3. It's not often I see that model in games, most go for A4's A5's with Navy trigger groups. *shudder*
Shikome, the ported barrel Glock in your picture is known as the Glock 17C
Edit: G36 looks great too by the way.
By the way, why is there a seam line running down the G17's slide? Bet you have an airsoft springer you used to help model it huh.
[ September 26, 2002: Message edited by: Hadoken ] |
|
Back to top |
|
NextGen member
Member # Joined: 24 Apr 2001 Posts: 149
|
Posted: Thu Sep 26, 2002 6:27 pm |
|
![](templates/drizz/images/hrline.gif) |
Nice work. A great texture artist can make any lowpoly model look great.
btw why such lowpoly for IGI2? don't they have LOD i'd swear all new engines by now would have LOD like SOF2. |
|
Back to top |
|
gigatron member
Member # Joined: 27 Jun 2002 Posts: 347 Location: Canada
|
Posted: Thu Sep 26, 2002 7:25 pm |
|
![](templates/drizz/images/hrline.gif) |
these are OK, the textures could be a bit more detailed, i feel like im in gradient country Oh well, i havent made any low poly stuff in a while cause of school gah.. i hope and pray that this weekend i dont have jack shit to do and i can settle down and do something other then school... |
|
Back to top |
|
[Shizo] member
Member # Joined: 22 Oct 1999 Posts: 3938
|
Posted: Thu Sep 26, 2002 8:22 pm |
|
![](templates/drizz/images/hrline.gif) |
you lie gigatron, these textures are detailed with all of important realistic elements. I mean what else are you gonna put on that gun, pictures of naked Elmo?
Micke, i still kill you. Forgot about me in IGI, forgot about me in IGI2.. maybe IGI3 will need some Russian bums in it, remember me then :0 |
|
Back to top |
|
The Magic Pen member
Member # Joined: 05 Dec 2001 Posts: 321
|
Posted: Thu Sep 26, 2002 9:04 pm |
|
![](templates/drizz/images/hrline.gif) |
They look great man !! |
|
Back to top |
|
LoTekK member
Member # Joined: 07 Dec 2001 Posts: 262 Location: Singapore
|
Posted: Thu Sep 26, 2002 10:27 pm |
|
![](templates/drizz/images/hrline.gif) |
@micke: nice models and skins, though i have a slight crit aboutt he glock... when the slide is open on a glock (and in fact many contemporary autoloaders), the barrel actually cants [u]upward[/b] slightly (but noticeably)... other than that, nice work!
quote
Quote: |
And on an other note, the Glock 17 (I think) should have exhoust holes on top near front sight,. This to minimise recoil... or that might be an other glock version ?? |
@Shikome: i believe that's a custom glock you're thinking about (well, custom in the sense that you won't get the ports on a stock glock)... and yes, they're used to reduce muzzle flip...
[edit]come to think of it, i've never actually seen ports cut into a glock in that manner... most glocks with barrel ports have extended barrels with the ports cut directly into the half-inch or so protruding from the front of the frame... interesting...[/edit]
[ September 26, 2002: Message edited by: LoTekK ] |
|
Back to top |
|
Anthony member
Member # Joined: 13 Apr 2000 Posts: 1577 Location: Winter Park, FLA
|
Posted: Thu Sep 26, 2002 11:42 pm |
|
![](templates/drizz/images/hrline.gif) |
Real slicke, micke! Some color variation in the textures would be nice, but otherwise, great work! |
|
Back to top |
|
werlybyrd junior member
Member # Joined: 27 Jun 2002 Posts: 11 Location: UK
|
Posted: Fri Sep 27, 2002 4:35 am |
|
![](templates/drizz/images/hrline.gif) |
v.nice
when you say 300-400 polys.....do you mean tris or quads?
the specular highlights work really well in the stills
are they for 1st person use?
do they have any specular or reflection maps assigned?.....would be nice to see a rotation movie |
|
Back to top |
|
|