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Author   Topic : "some realtime 3d models.."
micke
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Joined: 19 Jan 2000
Posts: 1666
Location: Oslo/Norway

PostPosted: Thu Sep 26, 2002 10:14 am     Reply with quote
Realtime models for IGI2.
These were created over 1 year ago. I must
have forgotten them..THey are about 400.-500 polys each
what do you think?

















-Mikael

[ September 26, 2002: Message edited by: micke ]

[ September 26, 2002: Message edited by: micke ]
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micke
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Joined: 19 Jan 2000
Posts: 1666
Location: Oslo/Norway

PostPosted: Thu Sep 26, 2002 10:15 am     Reply with quote
And the last one:


[ September 26, 2002: Message edited by: micke ]
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Shikome
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Joined: 09 Sep 2002
Posts: 39
Location: Stockholm-Sweden

PostPosted: Thu Sep 26, 2002 4:42 pm     Reply with quote
Ooohh me likey
As a Counter-strike player this is candy!
Nice textures, but they seem to "smooth" or "Just out of the box" like... Maybe some scratches or other.
And on an other note, the Glock 17 (I think) should have exhoust holes on top near front sight,. This to minimise recoil... or that might be an other glock version ??

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Hadoken
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Joined: 03 Nov 2000
Posts: 84
Location: Mi. USA

PostPosted: Thu Sep 26, 2002 5:01 pm     Reply with quote
mmmmm Glock Perfection!

Very nice job on the models/textures Micke. I was also surprised but pleased to see the MP5 A3. It's not often I see that model in games, most go for A4's A5's with Navy trigger groups. *shudder*

Shikome, the ported barrel Glock in your picture is known as the Glock 17C

Edit: G36 looks great too by the way.
By the way, why is there a seam line running down the G17's slide? Bet you have an airsoft springer you used to help model it huh.

[ September 26, 2002: Message edited by: Hadoken ]
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NextGen
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Joined: 24 Apr 2001
Posts: 149

PostPosted: Thu Sep 26, 2002 6:27 pm     Reply with quote
Nice work. A great texture artist can make any lowpoly model look great.
btw why such lowpoly for IGI2? don't they have LOD i'd swear all new engines by now would have LOD like SOF2.
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gigatron
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Joined: 27 Jun 2002
Posts: 347
Location: Canada

PostPosted: Thu Sep 26, 2002 7:25 pm     Reply with quote
these are OK, the textures could be a bit more detailed, i feel like im in gradient country Oh well, i havent made any low poly stuff in a while cause of school gah.. i hope and pray that this weekend i dont have jack shit to do and i can settle down and do something other then school...
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[Shizo]
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Joined: 22 Oct 1999
Posts: 3938

PostPosted: Thu Sep 26, 2002 8:22 pm     Reply with quote
you lie gigatron, these textures are detailed with all of important realistic elements. I mean what else are you gonna put on that gun, pictures of naked Elmo?

Micke, i still kill you. Forgot about me in IGI, forgot about me in IGI2.. maybe IGI3 will need some Russian bums in it, remember me then :0
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The Magic Pen
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Joined: 05 Dec 2001
Posts: 321

PostPosted: Thu Sep 26, 2002 9:04 pm     Reply with quote
They look great man !!
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LoTekK
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Joined: 07 Dec 2001
Posts: 262
Location: Singapore

PostPosted: Thu Sep 26, 2002 10:27 pm     Reply with quote
@micke: nice models and skins, though i have a slight crit aboutt he glock... when the slide is open on a glock (and in fact many contemporary autoloaders), the barrel actually cants [u]upward[/b] slightly (but noticeably)... other than that, nice work!

quote
Quote:
And on an other note, the Glock 17 (I think) should have exhoust holes on top near front sight,. This to minimise recoil... or that might be an other glock version ??

@Shikome: i believe that's a custom glock you're thinking about (well, custom in the sense that you won't get the ports on a stock glock)... and yes, they're used to reduce muzzle flip...
[edit]come to think of it, i've never actually seen ports cut into a glock in that manner... most glocks with barrel ports have extended barrels with the ports cut directly into the half-inch or so protruding from the front of the frame... interesting...[/edit]

[ September 26, 2002: Message edited by: LoTekK ]
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Anthony
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Joined: 13 Apr 2000
Posts: 1577
Location: Winter Park, FLA

PostPosted: Thu Sep 26, 2002 11:42 pm     Reply with quote
Real slicke, micke! Some color variation in the textures would be nice, but otherwise, great work!
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werlybyrd
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Joined: 27 Jun 2002
Posts: 11
Location: UK

PostPosted: Fri Sep 27, 2002 4:35 am     Reply with quote
v.nice

when you say 300-400 polys.....do you mean tris or quads?

the specular highlights work really well in the stills

are they for 1st person use?

do they have any specular or reflection maps assigned?.....would be nice to see a rotation movie
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