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Author   Topic : "JP's BioMech"
Psionic
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Joined: 09 Sep 2000
Posts: 414
Location: UK

PostPosted: Wed Sep 04, 2002 1:27 pm     Reply with quote
I started this when Joe Peterson (HOPE thats your name m8 ) posted it a while back, anyway I got too busy to finish it, but I had a couple of hours tonight so I finished it off. The BG was a bit of an afterthought really, I'll probably change it in the next day or two....crits welcome!
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Beowulfthefallen
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Joined: 06 Jan 2002
Posts: 147

PostPosted: Wed Sep 04, 2002 5:47 pm     Reply with quote
Lovely colors! I especially love the secondary yellow lighting and the claws are *drooool*. Nice nice work. How long did it take total?
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Psionic
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Joined: 09 Sep 2000
Posts: 414
Location: UK

PostPosted: Thu Sep 05, 2002 12:43 am     Reply with quote
About 4-5 hours in two parts Thanks for taking the time to check it out!!!
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SiLeNt_UK
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Joined: 02 Aug 2002
Posts: 41
Location: England, UK

PostPosted: Thu Sep 05, 2002 3:09 am     Reply with quote
Hooray u finished it, totally worth the wait, the BG suits the pic nicely. Wouldnt mind my afterthoughts being as good.
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neff
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Joined: 11 May 2002
Posts: 1444
Location: Germany

PostPosted: Thu Sep 05, 2002 5:54 am     Reply with quote
Wohoo, that pic rocks!
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Psionic
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Joined: 09 Sep 2000
Posts: 414
Location: UK

PostPosted: Fri Sep 06, 2002 12:45 am     Reply with quote
Thanks for the comments guys, Much appreciated!!
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Spectra
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Joined: 11 Nov 2000
Posts: 135
Location: Montreal, Quebec, Canada

PostPosted: Sat Sep 07, 2002 10:51 pm     Reply with quote
Nice work, and don't change the background, it fit there very well.

Some places look more realistic while some other looks more cartoony(background , head and top of the body look more real, while his robe, his right foream and claws look more cartoony).

The only thing that could really give a plus to ur work is: putting a bit more work on the robe , (like some texture.)

I really like ur background and.. his left arm is freackish, (remind me that kazama guy from the anime Scryed, the design is pretty much the same, (but that i should tell to the guy who made the stkech)).

But theses are really small things, the render is excellent!

Guillaume Le Tual

[ September 07, 2002: Message edited by: Spectra ]
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pro-phet
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Joined: 13 Nov 2001
Posts: 130
Location: Kandel,Germany

PostPosted: Sun Sep 08, 2002 5:12 am     Reply with quote
very very good work imo.
great job keep on
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Novacaptain
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Joined: 09 Jan 2001
Posts: 906
Location: Sweden

PostPosted: Sun Sep 08, 2002 3:41 pm     Reply with quote
it looks good, I agree that the background is a little strange. I think you ought to do away with the pencil lines. They don't seem necessary here. In any case, you could smudge them in to make them blend better if you don't feel good about removing them entirely.
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Jucas
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Joined: 14 Jan 2001
Posts: 387
Location: Pasadena, CA

PostPosted: Sun Sep 08, 2002 4:11 pm     Reply with quote
Truthfully, the background is dreadfull. It distracts from the center of interest, the figure, which is a shame because it seems to be very interesting and well designed/colored. As my eye moves down the figure I get lost and find myself swirling around in space, *literally, espicially the pink area. In all fairness however, the background is quite well done, and on it's own merrit stands up well.

The strongest part of the figure is the head and upper torso, as you move down the figure it gets less and less interesting. This is because of the lack of texture, this stands out most in the "skirt" of the character. Reference for cloth should be used (if it is cloth, or laytex if it is a stretchy material). On the same note; as you move down the figure the coloring becomes more soft ("airbrushy") and the painting itself looses important details (ex: hoses connected to the gloves), which in turn distracts and is part of the reason the figure does not achieve seperation, or "pop".

As far as a replacement background is concerned, I would try something mutted, but most certainly a "scene" or situation. Presented in a "sketchy style" the background could give the contrast that would make this character really "snap to the eye".


Back to texture; more variation of textures is essential to take this piece from good, to great. The textures of the gloves, skin, and mechanical aspects of the drawing are way to similar. They all seem to be contructed of the same shiney material, which is not necessiarilly a bad thing if used sparingly. The matte texture used on the head of the character is more approriate, and far more interesting than all shine.

I hope I didn't come off sounding to harsh, but I hope you didn't post here cause you wanted too much praise, lol.


[ September 08, 2002: Message edited by: Jucas ]
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Catfish
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Joined: 23 Aug 2000
Posts: 127
Location: Reading, UK

PostPosted: Mon Sep 09, 2002 1:40 am     Reply with quote
Beautiful work. The background is stunning...perhaps a little too stunning, as it detracts from the main piece.

How did you do the stars in the background? The only way I've succeeded in creating that many dots is to hand paint them, which is a little time-consuming...
[EDIT: Oh, hang on. I just tried it again, and got some moderate success by filling the image with noise, tweaking the levels to give mostly black with a few white dots, then running the Maximum filter, blurring, then some more level tweaking...

Still be interested in how you did yours though - they look a bit more hand-painted than my technique.]

[ September 09, 2002: Message edited by: Catfish ]
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