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Author   Topic : "watch tower concept"
capnvtec
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Joined: 25 Jul 2002
Posts: 15
Location: West Bend Wi

PostPosted: Tue Aug 20, 2002 7:53 pm     Reply with quote
This is a concept sketch I had done last semester for my rendering class (traditional media) It was done with prismacolor markers during class. About and hour and a half worth of time into it. Let me know what you think.... Graphics 360 marker paper doesnt scan the greatest so its not as bright as the actual drawing, but you should get the idea.
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Molako_Plus
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Joined: 25 Jan 2002
Posts: 290
Location: Toronto (Polska)

PostPosted: Tue Aug 20, 2002 10:42 pm     Reply with quote
interesting and well rendered...but this is a very unorthadox design for a watch tower.

what do those four suspended logs do?
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Mr Crowley
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Joined: 13 Jan 2002
Posts: 22
Location: Sweden

PostPosted: Tue Aug 20, 2002 11:17 pm     Reply with quote
you did some noticeable mistakes with perspective.
read this book: http://www.gameartworks.com/LoomisBooks/successful/page_01.htm
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capnvtec
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Joined: 25 Jul 2002
Posts: 15
Location: West Bend Wi

PostPosted: Wed Aug 21, 2002 8:50 am     Reply with quote
Actually the perspective should be fine, this was for a class in which we were learning perspective, how to use elipses, etc. The thing you showed me is exactly what we did in class.. The only part that I had a slight problem with was the perspective for the ends of the logs because they are cut at different angles.
Thanks for the pointers though
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capnvtec
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Joined: 25 Jul 2002
Posts: 15
Location: West Bend Wi

PostPosted: Wed Aug 21, 2002 2:23 pm     Reply with quote
Hehe, thanks for all the info guys. That line in the back that you keep sayin is the horizon line isnt supposed to be there. It was bleed through from the paper above it, I had run out of marker paper in class, and this was my last sheet so i just used it. Sorry for the confusion.
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dogfood
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Joined: 27 Mar 2001
Posts: 131
Location: dog bowl

PostPosted: Wed Aug 21, 2002 11:14 pm     Reply with quote
Mr. Crowley is right. Look at where you've put the horizon. Often that is the viewer's eye level (it drops lower when you rise above the ground, but is still only 3 or 4 degrees depressed at 30,000 feet). We should be looking down on anything below our eye level. We should also be looking up at anything above our eye level. Taking these two in concert, anything at our eye level (just slightly above the horizon in your pic) should be straight on.

Do a quick sketch using only the above statements (not drawing what you "know") and you'll see it looks more "right".

I like the concept and the rendering and think your textures look very good. You might even be able to get more depth out of it by not completing the support lines to the far logs, letting them fade prior to the plates, with short leaders coming from the plates to imply thicker line there.

Nice job, though.
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