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Topic : "Quake girl design to be modeled" |
Daniel Chou member
Member # Joined: 21 Nov 2001 Posts: 53 Location: Canada
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Posted: Sun Aug 04, 2002 11:40 pm |
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*sigh* Half of my grade 10 summer gone, to be honest I am not ready to go back into school yet, the thought of grade 11 gives me the creep...*shivers*
Anyways I got a book on how to model a character in 3DS Max so here is my design.Still need to think up a name for her...C&C always welcome!
So far I noticed the arm is a bit long, but I think is because of the chest armor she is wearing that makes it look long..I dunno..what do you guys think?
[ August 05, 2002: Message edited by: Daniel Chou ] |
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Freddio Administrator
Member # Joined: 29 Dec 1999 Posts: 2078 Location: Australia
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Posted: Mon Aug 05, 2002 1:56 am |
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nice drapery..
pretty solid pic. |
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CyberArtist member
Member # Joined: 04 Nov 1999 Posts: 284 Location: Fort Lauderdale, FL
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Posted: Mon Aug 05, 2002 1:01 pm |
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In general, a person standing straight up with hope hands, the tips of their fingers will come to just under their crotch. This girl's wrists are at that level, so the arms a full hands length too long. Her legs are a bit short for a female as well. Something about the upper armor bothers me as well, it looks like the perspective is inconsistant across the entire peice.
Otherwise, I like cloth on the legs |
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edible snowman member
Member # Joined: 12 Sep 2000 Posts: 998
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Posted: Mon Aug 05, 2002 2:43 pm |
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cyberartist, you're talking about ideal proportions of the arms. mine are even longer than that, so im sure its anatomically possible. |
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Daniel Chou member
Member # Joined: 21 Nov 2001 Posts: 53 Location: Canada
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Posted: Mon Aug 05, 2002 9:04 pm |
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Cyberartist: Thank you ver very much for the explaination!
Edible Snowman: Although it maybe anatomically possible at my age I better learn the right way first. Thanks |
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