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Author   Topic : "Quake girl design to be modeled"
Daniel Chou
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Member #
Joined: 21 Nov 2001
Posts: 53
Location: Canada

PostPosted: Sun Aug 04, 2002 11:40 pm     Reply with quote
*sigh* Half of my grade 10 summer gone, to be honest I am not ready to go back into school yet, the thought of grade 11 gives me the creep...*shivers*
Anyways I got a book on how to model a character in 3DS Max so here is my design.Still need to think up a name for her...C&C always welcome!


So far I noticed the arm is a bit long, but I think is because of the chest armor she is wearing that makes it look long..I dunno..what do you guys think?

[ August 05, 2002: Message edited by: Daniel Chou ]
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Freddio
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Joined: 29 Dec 1999
Posts: 2078
Location: Australia

PostPosted: Mon Aug 05, 2002 1:56 am     Reply with quote
nice drapery..

pretty solid pic.
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CyberArtist
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Joined: 04 Nov 1999
Posts: 284
Location: Fort Lauderdale, FL

PostPosted: Mon Aug 05, 2002 1:01 pm     Reply with quote
In general, a person standing straight up with hope hands, the tips of their fingers will come to just under their crotch. This girl's wrists are at that level, so the arms a full hands length too long. Her legs are a bit short for a female as well. Something about the upper armor bothers me as well, it looks like the perspective is inconsistant across the entire peice.

Otherwise, I like cloth on the legs
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edible snowman
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Joined: 12 Sep 2000
Posts: 998

PostPosted: Mon Aug 05, 2002 2:43 pm     Reply with quote
cyberartist, you're talking about ideal proportions of the arms. mine are even longer than that, so im sure its anatomically possible.
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Daniel Chou
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Joined: 21 Nov 2001
Posts: 53
Location: Canada

PostPosted: Mon Aug 05, 2002 9:04 pm     Reply with quote
Cyberartist: Thank you ver very much for the explaination!
Edible Snowman: Although it maybe anatomically possible at my age I better learn the right way first. Thanks
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