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Topic : "Blue cyborg portrait" |
Kinten member
Member # Joined: 10 Dec 2001 Posts: 90 Location: Sweden
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Posted: Sun Jul 07, 2002 8:53 pm |
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Very boring perspective, I know, but there's a reason. This started of to be a cover for a single I'm working on (just for training) and on the cover the head should be shown from the front.
I'm having problems with my screen. Some colors are left out. This means I actually can't see the lower neck, so, if it's wierd on your computer, don't blame me, cause it looks kinda ok on mine
[ July 07, 2002: Message edited by: Kinten ] |
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bouncemonster member
Member # Joined: 28 Jun 2002 Posts: 73 Location: Toronto, Ontario
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Posted: Mon Jul 08, 2002 7:07 am |
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The picture is nice, the reflection on the top of the head stands out nicely. May I suggest adding a neon blue or infrared tint to the eyes. It'll make for good eats.
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A joke without a punchline just isn't funny... |
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Awetopsy member
Member # Joined: 04 Oct 2000 Posts: 3028 Location: Kelowna
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Posted: Mon Jul 08, 2002 12:08 pm |
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where is your lightsource? itl ooks like you have two different colored lights shining on it but on different parts of it. the yellowish light (lower right) looks like an afterthought in an attempt to give some idea of a neck. really what you need is to keep the lighting consistent all over. DOnt you think the brightlight thats shining so brightly off the top of the head would also make a bright reflection off his shoulders and maybe even the tip of his nose? that would mean the upper edge of his eyepeice would also reflect a certain amount of light.. and maybe even his ears would too.
The yellow light from behind should also reflect off of whatever part is facing that light.. like the lower cheek maybe even the side of his nose a little bit.
just some things to think about.
Its on its way to being a cool drawing tho. ![](images/smiles/icon_smile.gif) |
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Kinten member
Member # Joined: 10 Dec 2001 Posts: 90 Location: Sweden
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Posted: Mon Jul 08, 2002 4:11 pm |
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Awetopsy, your right about pretty much everething you say. I'll try to improve the reflections in the next version. I've got some problem with my screen though... What's bright in my version is barely viewable on other screens, if you know what I mean. |
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