View previous topic :: View next topic |
Author |
Topic : "underwater render" |
xebra junior member
Member # Joined: 10 Jun 2002 Posts: 9 Location: denver colorado
|
Posted: Tue Jun 11, 2002 8:43 pm |
|
 |
 |
|
Back to top |
|
leechmeister junior member
Member # Joined: 04 Feb 2002 Posts: 16 Location: San Diego, CA
|
Posted: Tue Jun 11, 2002 9:31 pm |
|
 |
So did you actually render this underwater or was the thread name a clever ruse?
 |
|
Back to top |
|
dARCKLOWN member
Member # Joined: 16 Oct 2001 Posts: 158 Location: Sydney, Australia
|
Posted: Wed Jun 12, 2002 12:00 am |
|
 |
Heheheh very cool  |
|
Back to top |
|
Loki member
Member # Joined: 12 Jan 2000 Posts: 1321 Location: Wellington, New Zealand
|
Posted: Wed Jun 12, 2002 1:30 am |
|
 |
Pretty cool - modelling is nice too!
I'd use some nice fog to enhance the underwater feeling - if it's already in there, make it stronger.
And a nice rocky or sandy bround that goes off in the distance would be cool too!  |
|
Back to top |
|
LoTekK member
Member # Joined: 07 Dec 2001 Posts: 262 Location: Singapore
|
Posted: Wed Jun 12, 2002 2:02 am |
|
 |
cool stuff...
only thing i'd suggest is blurring those light patterns on the floor and walls... i don't normally see them getting nearly as sharp as what you rendered...  |
|
Back to top |
|
francmidi member
Member # Joined: 25 Feb 2002 Posts: 107 Location: Germany
|
Posted: Wed Jun 12, 2002 3:38 am |
|
 |
Great modeling . Maybe something is wrong with the light. The light causes hard shadows, but the pool is dark (and as you can see in the reflections of the helmet - the sky is dark too) but the robot glows. IMO the colors of the robot are too saturated.
I know this is a "finished work" but I hope you don't mind, that I did this quick paintover. I only wanted to look it a little more "underwater". This is the pool-version:
If I'm wrong - tell me.
[ June 12, 2002: Message edited by: francmidi ] |
|
Back to top |
|
|