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Topic : "underwater render" |
xebra junior member
Member # Joined: 10 Jun 2002 Posts: 9 Location: denver colorado
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Posted: Tue Jun 11, 2002 8:43 pm |
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![](http://home.covad.net/~sandefur/xebra_undersea_powersuit.jpg) |
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leechmeister junior member
Member # Joined: 04 Feb 2002 Posts: 16 Location: San Diego, CA
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Posted: Tue Jun 11, 2002 9:31 pm |
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So did you actually render this underwater or was the thread name a clever ruse?
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dARCKLOWN member
Member # Joined: 16 Oct 2001 Posts: 158 Location: Sydney, Australia
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Posted: Wed Jun 12, 2002 12:00 am |
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Heheheh very cool ![](images/smiles/icon_biggrin.gif) |
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Loki member
Member # Joined: 12 Jan 2000 Posts: 1321 Location: Wellington, New Zealand
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Posted: Wed Jun 12, 2002 1:30 am |
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Pretty cool - modelling is nice too!
I'd use some nice fog to enhance the underwater feeling - if it's already in there, make it stronger.
And a nice rocky or sandy bround that goes off in the distance would be cool too! ![](images/smiles/icon_smile.gif) |
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LoTekK member
Member # Joined: 07 Dec 2001 Posts: 262 Location: Singapore
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Posted: Wed Jun 12, 2002 2:02 am |
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cool stuff...
only thing i'd suggest is blurring those light patterns on the floor and walls... i don't normally see them getting nearly as sharp as what you rendered... ![](images/smiles/icon_smile.gif) |
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francmidi member
Member # Joined: 25 Feb 2002 Posts: 107 Location: Germany
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Posted: Wed Jun 12, 2002 3:38 am |
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Great modeling . Maybe something is wrong with the light. The light causes hard shadows, but the pool is dark (and as you can see in the reflections of the helmet - the sky is dark too) but the robot glows. IMO the colors of the robot are too saturated.
I know this is a "finished work" but I hope you don't mind, that I did this quick paintover. I only wanted to look it a little more "underwater". This is the pool-version:
If I'm wrong - tell me.
[ June 12, 2002: Message edited by: francmidi ] |
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