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Author   Topic : "underwater render"
xebra
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Joined: 10 Jun 2002
Posts: 9
Location: denver colorado

PostPosted: Tue Jun 11, 2002 8:43 pm     Reply with quote
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leechmeister
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Joined: 04 Feb 2002
Posts: 16
Location: San Diego, CA

PostPosted: Tue Jun 11, 2002 9:31 pm     Reply with quote
So did you actually render this underwater or was the thread name a clever ruse?

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dARCKLOWN
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Joined: 16 Oct 2001
Posts: 158
Location: Sydney, Australia

PostPosted: Wed Jun 12, 2002 12:00 am     Reply with quote
Heheheh very cool
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Loki
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Joined: 12 Jan 2000
Posts: 1321
Location: Wellington, New Zealand

PostPosted: Wed Jun 12, 2002 1:30 am     Reply with quote
Pretty cool - modelling is nice too!

I'd use some nice fog to enhance the underwater feeling - if it's already in there, make it stronger.
And a nice rocky or sandy bround that goes off in the distance would be cool too!
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LoTekK
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Joined: 07 Dec 2001
Posts: 262
Location: Singapore

PostPosted: Wed Jun 12, 2002 2:02 am     Reply with quote
cool stuff...

only thing i'd suggest is blurring those light patterns on the floor and walls... i don't normally see them getting nearly as sharp as what you rendered...
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francmidi
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Joined: 25 Feb 2002
Posts: 107
Location: Germany

PostPosted: Wed Jun 12, 2002 3:38 am     Reply with quote
Great modeling . Maybe something is wrong with the light. The light causes hard shadows, but the pool is dark (and as you can see in the reflections of the helmet - the sky is dark too) but the robot glows. IMO the colors of the robot are too saturated.

I know this is a "finished work" but I hope you don't mind, that I did this quick paintover. I only wanted to look it a little more "underwater". This is the pool-version:



If I'm wrong - tell me.

[ June 12, 2002: Message edited by: francmidi ]
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