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Author   Topic : "My head model."
Adam Maxwell
junior member


Member #
Joined: 29 Jan 2002
Posts: 11
Location: Sydney, Aus

PostPosted: Mon Apr 22, 2002 2:16 am     Reply with quote
Ive added a few more details to the skinning.
Plz critzms welcome.My head model
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Bilbo
member


Member #
Joined: 31 May 2000
Posts: 356
Location: Israel

PostPosted: Mon Apr 22, 2002 3:14 am     Reply with quote
it's looking good so far.. i think your bump maps needs some tweaking- the pores are a little too uniform- use some reference to get it right..same goes for the shininess/specularity maps.
the one real problem, though, is the hair- on the head, beard, eyelashes- it just doesn't cut it. it's way to dark and bold, and the transition between bare skin to haired skin is sharp and unrealistic.
one way of dealing with it would be to use a combination of texture maps along with the geometry- make the bearded area, for example, darker in texture- and create a smoother transition between skin and hair.
another thing worth trying is to narrow down the instanced hair strand object and use more copies of it (i'm assuming that's how it's done, so ignore me if i'm wrong).
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Adam Maxwell
junior member


Member #
Joined: 29 Jan 2002
Posts: 11
Location: Sydney, Aus

PostPosted: Tue Apr 23, 2002 12:01 am     Reply with quote
fantastic help...
will make adjustments soon
thnx
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