View previous topic :: View next topic |
Author |
Topic : "console character designs" |
delo junior member
Member # Joined: 10 May 2001 Posts: 35
|
Posted: Wed Apr 17, 2002 10:19 pm |
|
![](templates/drizz/images/hrline.gif) |
contract i just closed up; can't really go into details about the project, but the client has been kind enough to let me show abbreviated samples in my portfolio pre-announcement.
the rest can be found at http://www.delopolis.com/content/wolvescharacters.html .
thanks ;-)
delo |
|
Back to top |
|
J-Tee junior member
Member # Joined: 11 Apr 2002 Posts: 25 Location: holland
|
Posted: Wed Apr 17, 2002 10:45 pm |
|
![](templates/drizz/images/hrline.gif) |
I . .euh .. I ... don't even know what to say ... this looks damn good.
Nice style of drawing ... wish i could do that ![](images/smiles/icon_smile.gif) |
|
Back to top |
|
d.a.r.y.l. junior member
Member # Joined: 19 Dec 2001 Posts: 48 Location: sweden
|
Posted: Wed Apr 17, 2002 10:56 pm |
|
![](templates/drizz/images/hrline.gif) |
looks very good. dont have any crits, just noticed that they have the same haircut.. the guy turns into that werewolf thingy?
.d. |
|
Back to top |
|
jasonN member
Member # Joined: 12 Jan 2000 Posts: 842 Location: Sydney Australia
|
Posted: Wed Apr 17, 2002 11:33 pm |
|
![](templates/drizz/images/hrline.gif) |
They look great
I have a question, how do you get your lines that crisp and sharp? Could you just quickly describe your process?
Thanks. |
|
Back to top |
|
Jezebel member
Member # Joined: 02 Nov 2000 Posts: 1940 Location: Mesquite, TX, US
|
Posted: Wed Apr 17, 2002 11:58 pm |
|
![](templates/drizz/images/hrline.gif) |
VERY nice. Beautiful clean lines. Good character designs too. I love the last one on the bottom right. ![](images/smiles/icon_smile.gif) |
|
Back to top |
|
Fabrys member
Member # Joined: 25 Feb 2002 Posts: 87 Location: Strasbourg, France
|
Posted: Thu Apr 18, 2002 12:14 am |
|
![](templates/drizz/images/hrline.gif) |
Good artwork !
I just want to ask if the characters' position is defined by your client to let them work with or if you were allowed to draw any position you wanted. |
|
Back to top |
|
delo junior member
Member # Joined: 10 May 2001 Posts: 35
|
Posted: Thu Apr 18, 2002 9:19 am |
|
![](templates/drizz/images/hrline.gif) |
thanks for the responses, everyone.
daryl: sorry chief, can't answer that question ;-)
jasonn: the line quality is mostly due to a very sharp derwent graphic hb pencil and a little clean-up where necessary in photoshop. since i don't have a light table, i've found it helpful in the step between approved sketch and final to use scanned sketch printouts with adjusted opacity levels (usually 1 to 3% opacity) as templates for finals (much like a traditional illustrator would use non-photo blue pencils or 10% grey design markers).
fabrys: a little of both actually. these illos ar meant to bridge the gap between concept and illustration. . . for the most part, they needed to be 'open' poses so that a certain level of information was obvious for the team's other development artists/modellers, but not completely static so that they could be shown in publicity et cetera. so i tried to experiment mostly with open stances (contrapostto et al)that seemed 'alive', but not so dynamic that they hid other critical information on proportions and detail.
thanks again yall;-)
delo |
|
Back to top |
|
bellie member
Member # Joined: 09 Feb 2001 Posts: 63 Location: Sydney, NsW, Australia
|
Posted: Fri Apr 19, 2002 4:27 am |
|
![](templates/drizz/images/hrline.gif) |
wow i really like them i like how the sword looks broken.. or maybe it is ? or maybe you cant tell me hehe well i like the attitude on the guys face.. my only crit is that the werewolf thing looks like it has no neck.. its head kinda seems too low ? and a bit too big.. maybe its just like that on this pic but thats all keep it up cant wait to here more |
|
Back to top |
|
|