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Topic : "3d game related renders" |
zpod7 junior member
Member # Joined: 05 Nov 2000 Posts: 13 Location: Denton, TX
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Posted: Tue Mar 19, 2002 8:52 pm |
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 |
just some stuff i made in 3d really quick in the last couple of days. tell me what you think
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Gambit member
Member # Joined: 01 Jul 2000 Posts: 213 Location: Las Vegas, NV, USA
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Posted: Tue Mar 19, 2002 11:40 pm |
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 |
These are some great shots.
The Gamecube turned out just perfect. Nice work on these... |
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zpod7 junior member
Member # Joined: 05 Nov 2000 Posts: 13 Location: Denton, TX
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Posted: Wed Mar 20, 2002 1:23 am |
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 |
been workin a lil more on the gba, some more feedback would be nice
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m@b junior member
Member # Joined: 08 Nov 2001 Posts: 12 Location: FRANCE
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Posted: Wed Mar 20, 2002 2:07 am |
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 |
I think u should add little noise texture to your material, cause it looks very like cg.. unreal plastic. |
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n8 member
Member # Joined: 12 Jan 2000 Posts: 791 Location: Sydney, NSW, Australia
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Posted: Wed Mar 20, 2002 5:16 am |
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 |
cant say much bout the others...
but that gamecube is stunning..i thought it was a photogaph...good job  |
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ken member
Member # Joined: 30 Jul 2001 Posts: 256 Location: adelaide, au
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Posted: Wed Mar 20, 2002 6:28 am |
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 |
i was duped by your gamecube too, good job! although i imagine a cube is pretty easy to model .
uberstation and leetstation? gimme!
with the gba, you need to cut a groove around the buttons so it looks like they're coming out of the casing. you need to soften the edges on the dpad, it looks horribly sharp! the font doens't look quite right. of course, you're probably not finished...
-Ken |
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[666]Flat member
Member # Joined: 18 Mar 2001 Posts: 1545 Location: FRANKFURT, Germany
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Posted: Wed Mar 20, 2002 8:39 am |
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 |
yuo forgot teh X-B0X0RZ |
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Arc][Pello member
Member # Joined: 20 Jan 2002 Posts: 302 Location: UK
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Posted: Wed Mar 20, 2002 4:22 pm |
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 |
and how is a PS2 or a GC not a computer, do they not have a processor, graphics card, sound card, what is the difference between them and an X-Box apart from them being inferior.
[ March 20, 2002: Message edited by: Arc][Pello ] |
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chrono1 junior member
Member # Joined: 24 Jan 2002 Posts: 25
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Posted: Wed Mar 20, 2002 7:29 pm |
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 |
It hasn't prove it yet by it's sales. Or by it's biggest gun. Game Quality.
BOT,
Nice renders and all but the GC is missing a part that will help with it's realism. The space around the disc lid and your GBA is in serious need of a rounded d-pad.  |
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Digital Jackass junior member
Member # Joined: 05 Oct 2001 Posts: 28 Location: Canada
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Posted: Wed Mar 20, 2002 8:04 pm |
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 |
maybe becuz the x-box already has an 8 gig hard drive and a modem :P
and has awesome hardware ta boot
sweet renders, that gamecube caught my eye. Almost looks like the real thing just make it a little faded dull look so it doesnt look like a toy story model |
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jitspoe junior member
Member # Joined: 05 Mar 2002 Posts: 19 Location: in front of his computer.
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Posted: Thu Mar 21, 2002 12:46 am |
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 |
Keep your B0X0RZ on... Besides, the X-Box is just a computer anyway. : P |
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egerie member
Member # Joined: 30 Jul 2000 Posts: 693 Location: Montreal, Canada
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Posted: Thu Mar 21, 2002 9:34 am |
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 |
Oookay.. I have a few comments about this but keep in mind I'm comparing your Game Boy Advanced with the one in front of me which is a Japanese version. I think they're exactly the same besides the colour.. Anyway here goes :
-Be careful with the proportions on your GBA.
The arrows button looks taller than large.. Oh and this button should have a seam around it (so you can push it in every direction). Small seemingly insignificant details like that make the whole piece look more realistic..
-Mhh.. overall it has smooth angles and no sharp angular ones. The edges are tappered.
-The L and R key don't stick out that much (again, smooth curves used).
-Watch the A and B button carefully ; they are slightly smaller and don't stick out that much.
-Where are the spakers holes ?
Voil�, hope it helps
P.S.: Brazil renderer ? |
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Highfive member
Member # Joined: 08 Oct 2001 Posts: 640 Location: Brisbane, AU
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Posted: Thu Mar 21, 2002 9:58 pm |
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 |
The lighting is spot on with the Gamecube, but the Game Advance looks a little incomplete. |
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eetu member
Member # Joined: 27 May 2000 Posts: 289 Location: helsinki, finland
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Posted: Tue Mar 26, 2002 10:32 am |
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 |
looks good.
two quickie suggestions:
- more specular highlights
- better lightmap resolution, a real area light would be even better
ee. |
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