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Author   Topic : "3D sci-fi illustration"
balistic
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Member #
Joined: 01 Jun 2000
Posts: 2599
Location: Reno, NV, USA

PostPosted: Fri Mar 08, 2002 2:38 pm     Reply with quote
Joe Cosman and I have finished our entry for the cgtalk.com challenge:



The theme for the contest was "post-apocalyptic", and there were certain criteria that had to be met. Characters had to have face protection and a weapon, and environments needed to depict a specialized entrance and some form of plant life.

Joe modeled the character, and I handled the shaders, environment, and lighting.

His website is at http://joe.microcosman.com , mine is in my signature below.

Comments welcomed.
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Soulfuct
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Joined: 20 Nov 2001
Posts: 120
Location: Toronto

PostPosted: Fri Mar 08, 2002 3:15 pm     Reply with quote
the perspective is damn stunning!!!!
this is really good....
The mask makes him look like an insect however....but thats rawks.!!!
i LOVE this...
are you the guy who did the underwater scene of a guy launching missiles?
i have a feeling you are?
anyways great work.
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balistic
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Joined: 01 Jun 2000
Posts: 2599
Location: Reno, NV, USA

PostPosted: Fri Mar 08, 2002 3:42 pm     Reply with quote
Thanks Soul . . . no, I didn't do that torpedo bazooka picture, but I know which one you mean . . . cripes, I'm trying to think of who painted it . . . can't remember.
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Mr. T
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Member #
Joined: 22 Oct 2001
Posts: 516
Location: Croatia

PostPosted: Fri Mar 08, 2002 4:48 pm     Reply with quote
very nice pic ballistic

btw, Highfive did the topedo guy pic if i remember well
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maceface
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Member #
Joined: 24 Jul 2001
Posts: 254
Location: denver

PostPosted: Fri Mar 08, 2002 4:52 pm     Reply with quote
wow this is a tight picture...i like the angle...not REALLY fond of the mask but thats minor since this pic rocks!

and yes that was highfive with the underwater pic
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burn0ut
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Joined: 18 Apr 2000
Posts: 1645
Location: california

PostPosted: Fri Mar 08, 2002 5:04 pm     Reply with quote
looks good, but the angle makes me woozy
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Gecko
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Joined: 07 Mar 2000
Posts: 876
Location: Finland

PostPosted: Fri Mar 08, 2002 5:52 pm     Reply with quote
Very nice work from the 2 of you.
I have a minor suggestion, the 2 guys look like mirrored statues both standing like that. Maybe change the position of the legs on the farther away figure? Small change, but it would mean a lot, i think.

g'luck
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Leo
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Joined: 24 Oct 1999
Posts: 328
Location: Russia

PostPosted: Fri Mar 08, 2002 6:05 pm     Reply with quote
Hey that's pretty sweet balistic! Nice but I think you could improve it a bit. First, I'm not sure what type of lighting you want to achive (post-nuclear sun eh?) but this looks more like an interior scene... Next, pay more attention to foreground - that ground around the character covered by a same texture with a same level of details. Plus it's very clean.
Good luck!

-leo
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FireWalker
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Joined: 18 Jan 2000
Posts: 78
Location: Bay Area, CA

PostPosted: Fri Mar 08, 2002 6:08 pm     Reply with quote
this is super duper.

so regarding the way they hold their guns... well hell, without all the low-lying brush and bushes of the apocolyptic future I'd convert my weed-whackers into bigass weapons as well.

diggin it, hardcore. hehe
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jr
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Joined: 17 Jun 2001
Posts: 1046
Location: nyc

PostPosted: Fri Mar 08, 2002 6:30 pm     Reply with quote
looks good stupid head!
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Dr. Bang
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Joined: 04 Dec 2001
Posts: 1425
Location: DENHAAG, HOLLAND

PostPosted: Fri Mar 08, 2002 6:33 pm     Reply with quote
nice photography !!!!!!!! where's the 3d pic?
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balistic
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Member #
Joined: 01 Jun 2000
Posts: 2599
Location: Reno, NV, USA

PostPosted: Fri Mar 08, 2002 6:54 pm     Reply with quote
Thanks guys, I'll relay your comments to Joe as well.

Maybe they're futuristic gardeners with nuclear leaf blowers
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Sumaleth
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Member #
Joined: 30 Oct 1999
Posts: 2898
Location: Australia

PostPosted: Fri Mar 08, 2002 7:26 pm     Reply with quote
Great pic, Balistic, but there is one problem I have with it; even with the different rotations the character in the distance still immediately registers as a duplicate of the front guy. The distance guy needs his own pose, with the gun at a different angle at least.

Row.
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mythwarden
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Joined: 27 Feb 2002
Posts: 124

PostPosted: Fri Mar 08, 2002 7:37 pm     Reply with quote
Great rendering Balistic.
I like both your perspective and the realism.

Reminds me of the Fallout games. Those were some of the coolest games I had played.

Nice work. ;-)
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Gil Agud�n
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Joined: 14 Feb 2002
Posts: 103

PostPosted: Fri Mar 08, 2002 9:20 pm     Reply with quote
love the camera angle... very dramatic
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BooMSticK
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Joined: 13 Jan 2000
Posts: 927
Location: Copenhagen, Denmark

PostPosted: Sat Mar 09, 2002 3:13 am     Reply with quote
I agree, great piece! It's very nice to see that you have eliminated the 3d'ishness of the painting. Looks painted for large parts! great stuff both of u.
,Boom

and goodluck!
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Atomic Urine
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Member #
Joined: 20 Feb 2002
Posts: 71

PostPosted: Sat Mar 09, 2002 1:52 pm     Reply with quote
Heh Suma, I think Gecko said the exact same thing bro.

Great artistic minds think alike, right?

[ March 09, 2002: Message edited by: Creed ]
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Flexible Elf
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Joined: 01 Aug 2000
Posts: 642
Location: Parker, CO

PostPosted: Sat Mar 09, 2002 2:06 pm     Reply with quote
This is really nice ballistic. I dig the hell out of it. Great atmosphere.. makes you wonder what that world is all about.

-Flexible Elf
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The Magic Pen
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Joined: 05 Dec 2001
Posts: 321

PostPosted: Sun Mar 10, 2002 12:36 am     Reply with quote
awsome !
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Farwalker
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Joined: 20 Feb 2000
Posts: 228
Location: Las Vegas, NV

PostPosted: Sun Mar 10, 2002 6:43 pm     Reply with quote
Good to see another pic from you Balistic! Your attention to lighting and atmosphere in your 3d scenes is awesome. You and Joe seem to be quite the team.

Nice work!
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Highfive
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Member #
Joined: 08 Oct 2001
Posts: 640
Location: Brisbane, AU

PostPosted: Mon Mar 11, 2002 5:17 pm     Reply with quote
Goddamn, balistic! Very nice! It's like a poster image for Fallout 3.

The lighting and perspective works beautifully, and the design of the guards looks dude, too. There could be any number of scientific reaons while their eyes are so high up on their heads, or at least why the googles sit so high. Funky retro gas masks, too.

The best bit is how you've modelled chips and dents into the edges of the bunker. How many game modellers are there that don't bother to do that these days?

Agree with Sumaleth on the poses, though. It'd be a good touch to add.

Yeah, the torpedo infantry was mine. Pales in comparison to this, though.

Hope you win it, balistic
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robust
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Member #
Joined: 12 May 2001
Posts: 37
Location: Sweden

PostPosted: Tue Mar 12, 2002 2:33 pm     Reply with quote
Hehe , the "weird" perspective almost made me fall out of my chair

Very nice!
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ShadowDragon
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Member #
Joined: 20 Jul 2000
Posts: 11
Location: Hampstead, NH

PostPosted: Tue Mar 12, 2002 10:17 pm     Reply with quote
I do find it hard to figure out, on the helmets wouldnt the eyeholes be too high up and too far apart to see out of without a complex mirror system? maybe move them in and down, this would also remove the insect-likeness from the two characters.
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itchi
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Member #
Joined: 03 Mar 2000
Posts: 71
Location: san diego, ca

PostPosted: Tue Mar 12, 2002 10:25 pm     Reply with quote
wow that is an awesome piece! modelling? shader? was this built in 3d then painted over? sorry still kind of new to this. looks painted to me ^^ great stuff! not exactly sure how the "gun" works but love the form and how it hangs.
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